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How I Stopped Worrying and Learned To Make a Game

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Caprizant
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Post by Lief Katano 22nd August 2014, 10:58 pm

I think Eigingirni could probably be done by giving Dýrið a status that makes him evade every attack. It should only last to the end of the turn.

The problem I see - and this might just be because it's late - is that a fair portion of these attacks are "the target cannot move" and there's only so many times you can have attacks like that before it just gets ridiculous.
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Post by Caprizant 22nd August 2014, 11:03 pm

We can just bring the list down to a few crucial attacks if need be.
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Post by Guest 22nd August 2014, 11:47 pm

*has a plot idea*

Spoiler:
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Post by Caprizant 22nd August 2014, 11:52 pm

If we're going strictly by what actually happened, we've been on Morbo ever since the original Pit Stop was created :B
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Post by Truthseeker4449 22nd August 2014, 11:56 pm

How about altering that slightly have have the planet be reincarnated in the process.
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Post by Caprizant 23rd August 2014, 12:03 am

For the purpose of the game, yes.
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Post by Nopon 23rd August 2014, 12:41 am

Copy/paste its my friend lief :p

I'll have a story idea ready next week but I kinda like the idea of Morbo being a pit stop in the center of the universe and dimensions and we all show up for the grand opening from different worlds/dimensions the only catch is that the grand opening is delayed cause the planet is under attack and nobody told us
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Post by Guest 23rd August 2014, 2:04 am

Lief Katano wrote:Charles: Transformer: Can switch between an armored class and an agility class. Equips are lasers, blasters, energy blades, the like.
I'm gonna have to say no to this.
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Post by Lief Katano 23rd August 2014, 8:14 am

jokool wrote:*has a plot idea*

Spoiler:
It depends on the length of the worlds/dungeons. 26 regular-sized dungeons would be too much, yeah, but if some of them are smaller or optional, that would make them more bearable.
Prince Charles wrote:
Lief Katano wrote:Charles: Transformer: Can switch between an armored class and an agility class. Equips are lasers, blasters, energy blades, the like.
I'm gonna have to say no to this.  
Got any better ideas? :I
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Post by Lief Katano 23rd August 2014, 10:36 pm

Alright, let's RPGify this attack list!
Caprizant wrote:Here's his whole attack list, courtesy of Lux in MOoC:

Lux wrote:here is his attack list:

Lief's RPGification in bold:

Lux: -passes out on the ground....and up in the sky a bright light is seen as something flies towards the planet-
We should probably remove most of the "cannot be avoided"s and edit some of the attacks to fit an RPG.
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Post by Truthseeker4449 23rd August 2014, 11:01 pm

If we're actually making a game, we need numbers.
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Post by Caprizant 23rd August 2014, 11:08 pm

We should cut down at least a few For Massive Damage attacks, or change them into something similar in concept but with different effects. It'd be nice to have some variety in the movelist.
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Post by Guest 23rd August 2014, 11:10 pm

I'm counting 34 attacks, which seems like waaaaaaaaay too many for an rpg character, even a final boss....
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Post by returnofmastercrazyhand 24th August 2014, 12:36 pm

we too thought of us bringing KM into this. also let's say the zikeep and bunny were created in the reincarnation of the old pit stop.
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Post by Lief Katano 24th August 2014, 1:56 pm

I'd recommend removing the Iron Man attack, if only because, no matter what percentage the attack boost is, it'll help the opponent more then Dýrið.


Also I added in Lux's Dream Power and TS's HP to MP skill, which I named "Blood Price" after a similarish ability in Tactics A2. (It would be nice if you came up with a different name.) The former has Lux fall asleep for 4 turns (regular sleep is 3~5) and gains 10% MP per turn, while Blood Price removes 10% HP and adds 10% MP. Any thoughts?
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