Mission Out-of-Control: Season 2, Episode 2-Lux the Star Thief
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Lief Katano- : If I had a gil for all the fiends...
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Re: Mission Out-of-Control: Season 2, Episode 2-Lux the Star Thief
The thing is, he's more powerful than you can possibly imagine, with the least amount of effort, he can completely destroy us all. He's on a completely different level than anything you have faced.
Truthseeker4449- Admin
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Re: Mission Out-of-Control: Season 2, Episode 2-Lux the Star Thief
Not the real me.
Frag it. *is cloaked in absolute darkness*
Frag it. *is cloaked in absolute darkness*
Guest- Guest
Re: Mission Out-of-Control: Season 2, Episode 2-Lux the Star Thief
You're rushing to your own doom.
*the shadowy tentincals on my back move and then plug into Lux's back, allowing him to use my powers while the bond is maintained*
*the shadowy tentincals on my back move and then plug into Lux's back, allowing him to use my powers while the bond is maintained*
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Re: Mission Out-of-Control: Season 2, Episode 2-Lux the Star Thief
Yes, the real you. You're just a shapeshifting teenager that likes to think of himself as a god.
*starts Focusing a Flare spell again*
*starts Focusing a Flare spell again*
Lief Katano- : If I had a gil for all the fiends...
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Re: Mission Out-of-Control: Season 2, Episode 2-Lux the Star Thief
here is his attack list:
Lux: -passes out on the ground....and up in the sky a bright light is seen as something flies towards the planet-
- Spoiler:
- Frelsi Öskra (Freedom Roar)—A severely damaging roar that shuts down all of the opponent's vital functions for an unpredictable period of time. This attack cannot be avoided.
Innri Eldur (Internal Fire)—A wave of fire pierces the opponent's defenses and burns them from the inside out. This attack has long-lasting effects.
Sál Leita (Soul Searching)—The opponent is unnerved by a frightening glare that allows Dýrið to predict their next attack. This attack temporarily frightens the opponent's soul out of their body, causing them to be immobilized until it returns.
Óþekkt Afl (Unknown Power)—An extremely damaging attack that knocks the opponent to the ground. No one knows what truly causes its damage—possibly a dark poison that pierces every vein in your body. It's only long after that the opponent starts to experience the excrutiating pain of it.
Meiða Spangól (Hurt Howl)—Dýrið lets out a slow, mournful howl that generates sympathy from the opponent, even if they cannot feel emotions normally. Some opponents were defeated by this attack when the pity grew so strong as to cause them to commit suicide. This attack cannot be avoided.
Apaköttur (Copycat)—Dýrið takes on the form of its opponent. Any damage dealt to it during this time will damage the opponent instead.
Skuggi Samúð (Shadow Pity)—The shadows of past challengers that make up Dýrið's vulture form begin to scream in pain and agony. The opponent is spurred on by the need of vengeance, but held back for not wanting to cause the shadows any more pain. The opponent becomes unsure of what to do. This attack cannot be avoided.
Oskynjanir (Hallucinations)—The opponent witnesses hallucinations of all their greatest fears at the same time. Many opponents have committed suicide after witnessing these. While this is occuring, Dýrið is usually preparing his Hníf Stormur attack. This attack cannot be avoided.
Hníf Stormur (Knife Storm)—A mighty storm is whipped up, causing giant knives to fall from the sky and pierce the opponent. This attack takes time to prepare and is usually preceded by Oskynjanir. This attack can be avoided through quick thinking.
Flýja Listamaður (Escape Artist)—The opponent is surrounded by an extremely durable box made out of an unknown material. Boiling water is poured in until the opponent finds a way to escape. Even the most powerful opponents will have trouble breaking the barriers. This attack can only be avoided if the opponent can detect when Dýrið is starting the attack and can get away from the target point fast enough to be out of range.
Ný Markmið (New Target)—Dýrið makes many copies of itself and waits for its opponent to make a move. If the opponent attacks the right Dýrið, it does damage to it. If the opponent attacks a Dýrið copy, a knife pierces their heart.
Djúpt Leyndarmál (Deep Secrets)—Dýrið reads the opponent's mind to learn their deepest secrets. Many opponents have been defeated by this when Dýrið learned how to exploit weaknesses that the opponent never knew they had.
Nýta (Exploit)—Dýrið exploits the opponent's weaknesses to do massive damage. This attack cannot be avoided if Djúpt Leyndarmál has already been used.
Tæla (Entice)—Dýrið tempts its opponent with something they greatly wish for and admire. Many opponents fooled by this have been gobbled up when they got too close to Dýrið. Only a large group's determination can bring the opponent out of their fantasies. As such, it's best to have a contact system set up in case this attack hits.
Þekki Andlit (Familiar Face)—Dýrið changes into the form of a close companion to the opponent. It brainwashes the opponent into thinking the new form is truly the companion. Only the voice of the true companion can bring the opponent back to their senses.
Draga (Discourage)—The opponent is discouraged and ends up making a mistake on their next attack. This attack cannot be avoided.
Innri Bruna (Internal Combustion)—An explosion goes off inside the opponent.
Eigingirni (Ego)—The opponent grows overconfident and ends up making a mistake. This attack cannot be avoided.
Píslarvottur (Martyr)—Causes the opponent to commit suicide. This attack can only be stopped when a good friend's voice says the opponent's full name. This attack cannot be avoided.
Veikburða (Weak)—Opponents with high defenses and many resistances become extremely vulnerable. Opponents with no weaknesses gain a weakness to fire.
Grimmur (Savage)—Forces the opponent to see through the eyes of Dýrið and to think as he does. This attack cannot be avoided.
Dýnakjöt (Dynameat)—Every bit of flesh in the opponent's body instantly detonates. This can only be avoided if you stop the attack before it happens. Look for the warning signs that Dýrið will use it and attack before he does.
Eldflaugum Takmarka (Missile Point)—Dýrið scoops up the opponent and flies straight up into the air, rotating quickly as it does so. It is soon surrounded by flames that burn the opponent. Dýrið then throws the opponent many miles high, lands, and waits for the opponent to return to ground. The opponent cannot do anything while they are in the air. Once they land, a giant impact crater is created. This is one of Dýrið's deadliest attacks.
Töfra Blokk (Conjuring Block)—Destroys the opponent's abilities to conjure allies and kills all current conjured allies in an instant. This attack cannot be avoided.
Snúa Þyngdarafl (Reverse Gravity)—Reverses gravity, causing the opponent to fall upwards until they can land an attack on Dýrið. This attack cannot be avoided.
Viðbrögð (Response)—Calls in a number of creatures from Dimension L to attack the opponent.
Ofsóknaræði Vélmenni (Paranoid Android)—The opponent begins to hear voices inside their head. These voices echo through the opponent's skull and contradict what each is saying. The opponent is soon driven into madness. Only another attack from Dýrið can wake the opponent from this state.
Drepa Ætandi (Kill Caustic)—Dýrið conjures and controls a wave of acid that surrounds the opponent and burns through their skin. The only way to stop this attack is through attacking Dýrið.
Hærri Heimild (Higher Authority)—A great lightning bolt shoots from the sky, bringing with it a mysterious creature of great power that will proceed to attack the opponent.
Járn Maður (Iron Man)—The opponent is forced into a capsule of metal. The capsule increases the opponent's attack power and gives them new abilities, but 1/10 of their health is drained for every attack they use, whether they hit Dýrið or not. It is impossible to exit this capsule.
Heilabilun (Dementia)—The opponent is put into an insanity that cannot be reversed. Dýrið then leaves the opponent to rot. This attack should be avoided at all costs.
Tréfingur (Treefingers)—Branches replace the veins inside the opponent's body, halting all blood flow and scraping their insides. This attack has a lower chance of being avoided.
Gler Rigning (Glass Rain)—Shards of glass rain from the sky, cutting open the opponent's skin, creating wounds that never heal and never stop bleeding.
Innsigla (Seal)—The opponent is trapped inside a tight dimension that can only be escaped from with the help of an outside party attacking the seal. While inside this dimension, the opponent's health is drained by 1/25 its full capacity for each minute that goes by.
Lux: -passes out on the ground....and up in the sky a bright light is seen as something flies towards the planet-
Nopon- : Not a Shark Bully
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Re: Mission Out-of-Control: Season 2, Episode 2-Lux the Star Thief
*the darkness grows to twice its original size, then vanishes, my IS and Cloneblade having merged together*
My avatar's doom. This isn't my actual body, remember?
My avatar's doom. This isn't my actual body, remember?
Guest- Guest
Re: Mission Out-of-Control: Season 2, Episode 2-Lux the Star Thief
It is.
*keeps focusing as much as he can*
*keeps focusing as much as he can*
Lief Katano- : If I had a gil for all the fiends...
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Re: Mission Out-of-Control: Season 2, Episode 2-Lux the Star Thief
No, it isn't. It's an avatar, a puppet, a tool. It is not me.
Guest- Guest
Re: Mission Out-of-Control: Season 2, Episode 2-Lux the Star Thief
Yes. It. Is.
*focuses as well as he can*
*focuses as well as he can*
Lief Katano- : If I had a gil for all the fiends...
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Re: Mission Out-of-Control: Season 2, Episode 2-Lux the Star Thief
It isn't. Let me show you. *this body crumbles to dust*
*a metallic form rises out of the floor*
*a metallic form rises out of the floor*
Guest- Guest
Re: Mission Out-of-Control: Season 2, Episode 2-Lux the Star Thief
*realizes that most of Dýrið's attacks focus on emotions and those attacks can be overcome by closing one's heart*
*without one's heart to guide them, they would rely solely on instinct and reflexes*
*closes my heart to everything, knowing that this process very likely can't be undone*
*without one's heart to guide them, they would rely solely on instinct and reflexes*
*closes my heart to everything, knowing that this process very likely can't be undone*
Truthseeker4449- Admin
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Re: Mission Out-of-Control: Season 2, Episode 2-Lux the Star Thief
FLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARE VII!
*a explosion, about (4/4)7 times larger than the previous one, is let loose on Dýrið*
Well, shit. Who wants to bet that the next mission is going to be trying to unlock TS's heart?
^^Not convincing.
*a explosion, about (4/4)7 times larger than the previous one, is let loose on Dýrið*
Well, shit. Who wants to bet that the next mission is going to be trying to unlock TS's heart?
^^Not convincing.
Lief Katano- : If I had a gil for all the fiends...
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Posts : 24368
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Re: Mission Out-of-Control: Season 2, Episode 2-Lux the Star Thief
*the protoform reshapes itself into Shockwave*
*has no emotion to begin with*
*the new me fires his Sling Shock at what's-his-name*
*has no emotion to begin with*
*the new me fires his Sling Shock at what's-his-name*
Last edited by Tailgate on 17th February 2013, 9:30 pm; edited 1 time in total
Guest- Guest
Re: Mission Out-of-Control: Season 2, Episode 2-Lux the Star Thief
*every restraint I have imposed on myself disappears, raising my spiritual pressure to unimaginable levels*
*to someone nearby is the equivalent of standing in 100 mph winds*
*meanwhile on the Death Star, Miku suddenly turns towards the lightbulb with a look of horror and despair on her face*
Truthseeker4449- Admin
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