How I Stopped Worrying and Learned To Make a Game
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Caprizant
Truthseeker4449
returnofmastercrazyhand
Greece
Lief Katano
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Re: How I Stopped Worrying and Learned To Make a Game
So basically we need a new plot?
Greece- : See A Man About A Dog :
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Re: How I Stopped Worrying and Learned To Make a Game
Lief Katano wrote:Ah yes, Dýrið. The unbeatable force of mass destruction. Like TS turned Up To Eleven. That will be a great final boss.
On the other hand, killing the unkillable is a RPG staple.
That's why I suggested it :I
On the other hand, though, I can imagine it'd be a nightmare to make the art for it.
Lief Katano wrote:with Cap saying "hey guys we shouldn't use actual characters" that's kind of been nixed
I'm not stopping you, I'm just providing a viewpoint for you guys to consider.
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Re: How I Stopped Worrying and Learned To Make a Game
Though all things considered, I think it might be fun to try to make an original plot with original characters then just using the MOoC, if we do that then we shouldn't have to worry as much about legal things.
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Re: How I Stopped Worrying and Learned To Make a Game
So what does you-know-who look like?
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Re: How I Stopped Worrying and Learned To Make a Game
Well, he's kinda tall, extremely pale, snake nose, and also he's bald. And he has a wand and a snake and a pathological hatred for a kinda scruffy-lookin' teenager. :B
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Re: How I Stopped Worrying and Learned To Make a Game
It's not that hard to copypasta Dýrið.
Lief Katano- : If I had a gil for all the fiends...
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Re: How I Stopped Worrying and Learned To Make a Game
In all seriousness, I remember saying he was a shapeshifter, but for simplicty's sake let's just go with what I said was his most common form.
Now to figure out what that was.
Now to figure out what that was.
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Re: How I Stopped Worrying and Learned To Make a Game
Lief Katano- : If I had a gil for all the fiends...
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Re: How I Stopped Worrying and Learned To Make a Game
Yeah, I have :B
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Re: How I Stopped Worrying and Learned To Make a Game
Pretty sure that was in the original Cage, which has been lost to the sands of time.
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Re: How I Stopped Worrying and Learned To Make a Game
Then I'll make it up on the spot!
It's a draconic creature made of pure shadows with bat-like wings. One wing is half torn off and it's locked in a cage in Dimension L (I remember that part from a different misadventure).
In other words, perhaps the most clichéd RPG final boss ever. :B
It's a draconic creature made of pure shadows with bat-like wings. One wing is half torn off and it's locked in a cage in Dimension L (I remember that part from a different misadventure).
In other words, perhaps the most clichéd RPG final boss ever. :B
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Re: How I Stopped Worrying and Learned To Make a Game
I think the half-torn-off wing is new. Or at least the half-torn-off bat wing.
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Re: How I Stopped Worrying and Learned To Make a Game
I don't think I've heard of a final boss with one and a half bat wings, though the general "unique number of wings" concept is definitely not new.
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Re: How I Stopped Worrying and Learned To Make a Game
There are only so many wings you can have before being ridiculous.
Anyway! Can you remember any attacks?
Anyway! Can you remember any attacks?
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Re: How I Stopped Worrying and Learned To Make a Game
Here's his whole attack list, courtesy of Lux in MOoC:
We should probably remove most of the "cannot be avoided"s and edit some of the attacks to fit an RPG.Lux wrote:here is his attack list:
- Spoiler:
Frelsi Öskra (Freedom Roar)—A severely damaging roar that shuts down all of the opponent's vital functions for an unpredictable period of time. This attack cannot be avoided.
Innri Eldur (Internal Fire)—A wave of fire pierces the opponent's defenses and burns them from the inside out. This attack has long-lasting effects.
Sál Leita (Soul Searching)—The opponent is unnerved by a frightening glare that allows Dýrið to predict their next attack. This attack temporarily frightens the opponent's soul out of their body, causing them to be immobilized until it returns.
Óþekkt Afl (Unknown Power)—An extremely damaging attack that knocks the opponent to the ground. No one knows what truly causes its damage—possibly a dark poison that pierces every vein in your body. It's only long after that the opponent starts to experience the excrutiating pain of it.
Meiða Spangól (Hurt Howl)—Dýrið lets out a slow, mournful howl that generates sympathy from the opponent, even if they cannot feel emotions normally. Some opponents were defeated by this attack when the pity grew so strong as to cause them to commit suicide. This attack cannot be avoided.
Apaköttur (Copycat)—Dýrið takes on the form of its opponent. Any damage dealt to it during this time will damage the opponent instead.
Skuggi Samúð (Shadow Pity)—The shadows of past challengers that make up Dýrið's vulture form begin to scream in pain and agony. The opponent is spurred on by the need of vengeance, but held back for not wanting to cause the shadows any more pain. The opponent becomes unsure of what to do. This attack cannot be avoided.
Oskynjanir (Hallucinations)—The opponent witnesses hallucinations of all their greatest fears at the same time. Many opponents have committed suicide after witnessing these. While this is occuring, Dýrið is usually preparing his Hníf Stormur attack. This attack cannot be avoided.
Hníf Stormur (Knife Storm)—A mighty storm is whipped up, causing giant knives to fall from the sky and pierce the opponent. This attack takes time to prepare and is usually preceded by Oskynjanir. This attack can be avoided through quick thinking.
Flýja Listamaður (Escape Artist)—The opponent is surrounded by an extremely durable box made out of an unknown material. Boiling water is poured in until the opponent finds a way to escape. Even the most powerful opponents will have trouble breaking the barriers. This attack can only be avoided if the opponent can detect when Dýrið is starting the attack and can get away from the target point fast enough to be out of range.
Ný Markmið (New Target)—Dýrið makes many copies of itself and waits for its opponent to make a move. If the opponent attacks the right Dýrið, it does damage to it. If the opponent attacks a Dýrið copy, a knife pierces their heart.
Djúpt Leyndarmál (Deep Secrets)—Dýrið reads the opponent's mind to learn their deepest secrets. Many opponents have been defeated by this when Dýrið learned how to exploit weaknesses that the opponent never knew they had.
Nýta (Exploit)—Dýrið exploits the opponent's weaknesses to do massive damage. This attack cannot be avoided if Djúpt Leyndarmál has already been used.
Tæla (Entice)—Dýrið tempts its opponent with something they greatly wish for and admire. Many opponents fooled by this have been gobbled up when they got too close to Dýrið. Only a large group's determination can bring the opponent out of their fantasies. As such, it's best to have a contact system set up in case this attack hits.
Þekki Andlit (Familiar Face)—Dýrið changes into the form of a close companion to the opponent. It brainwashes the opponent into thinking the new form is truly the companion. Only the voice of the true companion can bring the opponent back to their senses.
Draga (Discourage)—The opponent is discouraged and ends up making a mistake on their next attack. This attack cannot be avoided.
Innri Bruna (Internal Combustion)—An explosion goes off inside the opponent.
Eigingirni (Ego)—The opponent grows overconfident and ends up making a mistake. This attack cannot be avoided.
Píslarvottur (Martyr)—Causes the opponent to commit suicide. This attack can only be stopped when a good friend's voice says the opponent's full name. This attack cannot be avoided.
Veikburða (Weak)—Opponents with high defenses and many resistances become extremely vulnerable. Opponents with no weaknesses gain a weakness to fire.
Grimmur (Savage)—Forces the opponent to see through the eyes of Dýrið and to think as he does. This attack cannot be avoided.
Dýnakjöt (Dynameat)—Every bit of flesh in the opponent's body instantly detonates. This can only be avoided if you stop the attack before it happens. Look for the warning signs that Dýrið will use it and attack before he does.
Eldflaugum Takmarka (Missile Point)—Dýrið scoops up the opponent and flies straight up into the air, rotating quickly as it does so. It is soon surrounded by flames that burn the opponent. Dýrið then throws the opponent many miles high, lands, and waits for the opponent to return to ground. The opponent cannot do anything while they are in the air. Once they land, a giant impact crater is created. This is one of Dýrið's deadliest attacks.
Töfra Blokk (Conjuring Block)—Destroys the opponent's abilities to conjure allies and kills all current conjured allies in an instant. This attack cannot be avoided.
Snúa Þyngdarafl (Reverse Gravity)—Reverses gravity, causing the opponent to fall upwards until they can land an attack on Dýrið. This attack cannot be avoided.
Viðbrögð (Response)—Calls in a number of creatures from Dimension L to attack the opponent.
Ofsóknaræði Vélmenni (Paranoid Android)—The opponent begins to hear voices inside their head. These voices echo through the opponent's skull and contradict what each is saying. The opponent is soon driven into madness. Only another attack from Dýrið can wake the opponent from this state.
Drepa Ætandi (Kill Caustic)—Dýrið conjures and controls a wave of acid that surrounds the opponent and burns through their skin. The only way to stop this attack is through attacking Dýrið.
Hærri Heimild (Higher Authority)—A great lightning bolt shoots from the sky, bringing with it a mysterious creature of great power that will proceed to attack the opponent.
Járn Maður (Iron Man)—The opponent is forced into a capsule of metal. The capsule increases the opponent's attack power and gives them new abilities, but 1/10 of their health is drained for every attack they use, whether they hit Dýrið or not. It is impossible to exit this capsule.
Heilabilun (Dementia)—The opponent is put into an insanity that cannot be reversed. Dýrið then leaves the opponent to rot. This attack should be avoided at all costs.
Tréfingur (Treefingers)—Branches replace the veins inside the opponent's body, halting all blood flow and scraping their insides. This attack has a lower chance of being avoided.
Gler Rigning (Glass Rain)—Shards of glass rain from the sky, cutting open the opponent's skin, creating wounds that never heal and never stop bleeding.
Innsigla (Seal)—The opponent is trapped inside a tight dimension that can only be escaped from with the help of an outside party attacking the seal. While inside this dimension, the opponent's health is drained by 1/25 its full capacity for each minute that goes by.
Lux: -passes out on the ground....and up in the sky a bright light is seen as something flies towards the planet-
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