How I Stopped Procrastinating and Learned to Make a Game Again

Page 1 of 5 1, 2, 3, 4, 5  Next

View previous topic View next topic Go down

How should base damage be calculated?

0% 0% 
[ 0 ]
40% 40% 
[ 2 ]
20% 20% 
[ 1 ]
40% 40% 
[ 2 ]
 
Total Votes : 5

How I Stopped Procrastinating and Learned to Make a Game Again

Post by Lief Katano on Wed Aug 17, 2016 12:33 pm

Thanks to Apocrypha, the old Pit Stop video game thread got dug up again. So we started making a game again! Hopefully this time we'll have actual progress...though then it'll be on me, not Lux. Probably.

This is, basically, the thread to discuss the Pit Stop-based game that is currently being planned. Development will most likely be in RPG Maker, probably in VX Ace. Discussion includes how you want your character's skills set up (i.e. damage slammer, hit absorber, pain reliever, status causer, Magikarp...Magikarper), your character's appearance, what you think should be in the game, plot discussion, etc.

Currently planned plans (mostly copypasta'd from the old thread):
Plot: Apo's got it, though she also PM'd it to me. Would it be alright if I pasted it here?
Characters and skills:
Spoiler:
Lief: Paladin: Tank that has light healing skills. Equips swords and heavy armor. Str+ Vit+ Spd-
Truthseeker: Soul Captain: Slams the enemy with heavy damaging skills (physical rating 200+) that consume tons of MP. MP regen method: HP to MP. Equips katanas and heavy armor. HP+ Atk+ Mag+ Def-(?) Mdf-(?)
romch: Lightning Thief: A quick attacker that steals anything belonging to the enemy - items, money, stats, even their good health. Equips daggers and light armor. Spd++ Atk- Def-
jokool: Icy Soul: A physical attacker that revolves around using ice attacks. Equips katanas and light armor. Atk+ Spd+ HP-(?) 
Lux: Dream Warrior: A mage that can call the elements in...unique ways. Can modify stats with his Emotion equipment. MP regen method: Dream Power (goes to sleep and regens MP) All stats equal to better manipulate with Emotions.
Bunny: Flaming Archer: An archer with access to fire magic. Equips bows and light armor. Spd+ Mag+ Atk semi+
Greece: Summoner of Ancients: Summons various things to attack the enemy, using a book. Equips books and light armor.Summoned objects: ??? preferably Greek gods HP- Atk- Def- Mag+ Mdf+ MP+
Lima: A hand-to-hand fighter-type. HP+ Atk+ Spd+ Def- Mdf-
zikeep: Onion Warrior: Starts off being horrible but then, with enough effort, becomes awesome. All stats start awful but then become awesome. Equips everything but magic equips.
Charles: The Medic (wittier class name to come up with eventually): Heals, buffs, the works.
Apocrypha: Violinist (Bard): Plays songs on her violin to help the party, or hinder the enemy.

Feel free to request changes to what you do! Speaking of requests...

Bam! Script website! This is the website where I get all of the plug-ins for my projects that I procrastinate forever on for finishing. There's some pretty cool stuff on there! Feel free to look through it and suggest plug-ins to add. Some of my own suggestions:

Row Formation - There's a lot of characters! Well, like, ten, but that's a lot for an RPG. ...I think. It's certainly not Chrono Cross. Either way, expanding the amount of characters that can be in battle might be a good idea, with a row system to help sort them. Of course, we'd need the party system to make good use of it.

Skill Core - Particularly for TS. His skills cost a ton of MP, which he can regenerate by sacrificing 10% of his HP and converting it into 10% of his MP. Why not cut out the middle man, and have his skills cost HP? (Preferably a percentage. I dunno why, that just seems right. I blame SMT.)

Action Sequences/Battle Engine Core - Basically making the battle sequences look a bit fancier. That's always nice, right? (The decision is for sideview or not. I'm going to add in fancier sequences if we're in sideview, because that looks nice.)

I'll finish it off here so as to not get too rambly. Also I don't know any other scripts I like. :V


Last edited by Lief Katano on Wed Aug 17, 2016 9:28 pm; edited 1 time in total



Please play Final Fantasy Record Keeper | RW: Ramza Soul Break: Shout (241 MND) ID: SGuM
This is great!
avatar
Lief Katano

  : 1999 Bizarre Summer :

Gender : Male
Posts : 23949
Likes : 1549
Joined : 2013-01-15
Myers-Briggs Type : ~nope~
Alignment : Lawful Neutral
Location : Morioh, Japan

View user profile

Back to top Go down

Re: How I Stopped Procrastinating and Learned to Make a Game Again

Post by Apocrypha on Wed Aug 17, 2016 12:59 pm

You could paste the plot here, if you want! :)


Edit: I'm slowly but surely pumping out script for the first chapter. I think I'll be done with it sometime soon... Within the next three days, definitely.



*all plot-related stuff (meaning: scripts) are going to be pasted here so that you don't have to scroll through pages of thread to get to them*


The Planetary Wyvern Brigade

Pls take a look at my forum ;-;
avatar
Apocrypha

  : Marquess of Morbo :

Gender : Female
Posts : 377
Likes : 117
Joined : 2016-02-13
Myers-Briggs Type : INTP
Alignment : Chaotic Neutral
Location : Morbo

View user profile

Back to top Go down

Re: How I Stopped Procrastinating and Learned to Make a Game Again

Post by Greece on Wed Aug 17, 2016 1:39 pm

@Greece wrote:80% less A's and B's! Still appreciate any criticism.

Spoiler:
Fire Summon = Fia
Ice Summon = Clarice
Lightning Summon = Voltaire
Wind Summon = Aria
Earth Summon = Ira
Water Summon = Emiyn
Light Summon = Norina
Dark Summon = Blake

Salvaging my summons

Also if Mey is still a super boss maybe she could be a non-elemental summon that you'd obtain after you beat her?
avatar
Greece

  : For Eel? :

Gender : Female
Posts : 9543
Likes : 1486
Joined : 2013-01-16
Myers-Briggs Type : INFJ-T
Alignment : Lawful Neutral
Location : Octo Valley

View user profile

Back to top Go down

Re: How I Stopped Procrastinating and Learned to Make a Game Again

Post by Lief Katano on Wed Aug 17, 2016 1:47 pm

Do you want the summons to be identical besides element, or slowly increasing in power?



Please play Final Fantasy Record Keeper | RW: Ramza Soul Break: Shout (241 MND) ID: SGuM
This is great!
avatar
Lief Katano

  : 1999 Bizarre Summer :

Gender : Male
Posts : 23949
Likes : 1549
Joined : 2013-01-15
Myers-Briggs Type : ~nope~
Alignment : Lawful Neutral
Location : Morioh, Japan

View user profile

Back to top Go down

Re: How I Stopped Procrastinating and Learned to Make a Game Again

Post by Greece on Wed Aug 17, 2016 1:50 pm

Elaborate on the idea
avatar
Greece

  : For Eel? :

Gender : Female
Posts : 9543
Likes : 1486
Joined : 2013-01-16
Myers-Briggs Type : INFJ-T
Alignment : Lawful Neutral
Location : Octo Valley

View user profile

Back to top Go down

Re: How I Stopped Procrastinating and Learned to Make a Game Again

Post by Lief Katano on Wed Aug 17, 2016 1:57 pm

Slowly increasing in power means that summons obtained later (either via levels or boss fights, I don't know which you want) will be stronger (I have it set up Bravely Second style, with a base power and a multiplier for it), while same power means that...they'll all have the same power.

Besides Meyneth, of course.



Please play Final Fantasy Record Keeper | RW: Ramza Soul Break: Shout (241 MND) ID: SGuM
This is great!
avatar
Lief Katano

  : 1999 Bizarre Summer :

Gender : Male
Posts : 23949
Likes : 1549
Joined : 2013-01-15
Myers-Briggs Type : ~nope~
Alignment : Lawful Neutral
Location : Morioh, Japan

View user profile

Back to top Go down

Re: How I Stopped Procrastinating and Learned to Make a Game Again

Post by Truthseeker4449 on Wed Aug 17, 2016 4:35 pm

have his skills cost HP
Why not a mix?


avatar
Truthseeker4449
Admin

  : Goddess of Sadism :

Gender : Female
Posts : 34093
Likes : 1317
Joined : 2013-01-15
Myers-Briggs Type : INTP-T
Alignment : Chaotic Good
Location : Standing Very Creepily Behind You

View user profile

Back to top Go down

Re: How I Stopped Procrastinating and Learned to Make a Game Again

Post by Lief Katano on Wed Aug 17, 2016 4:51 pm

I mean, we could. It seems kind of weird to have two costs for one skill, though, especially since the skill ethics between HP and MP are different (HP is easy to restore, but using it as a skill cost makes you closer to dying, running a greater risk; MP is harder to restore, but it isn't tied to your livelihood.).



Please play Final Fantasy Record Keeper | RW: Ramza Soul Break: Shout (241 MND) ID: SGuM
This is great!
avatar
Lief Katano

  : 1999 Bizarre Summer :

Gender : Male
Posts : 23949
Likes : 1549
Joined : 2013-01-15
Myers-Briggs Type : ~nope~
Alignment : Lawful Neutral
Location : Morioh, Japan

View user profile

Back to top Go down

Re: How I Stopped Procrastinating and Learned to Make a Game Again

Post by Truthseeker4449 on Wed Aug 17, 2016 5:01 pm

I think you misunderstand what I'm saying, some skills cost HP, others cost MP.


avatar
Truthseeker4449
Admin

  : Goddess of Sadism :

Gender : Female
Posts : 34093
Likes : 1317
Joined : 2013-01-15
Myers-Briggs Type : INTP-T
Alignment : Chaotic Good
Location : Standing Very Creepily Behind You

View user profile

Back to top Go down

Re: How I Stopped Procrastinating and Learned to Make a Game Again

Post by Greece on Wed Aug 17, 2016 6:16 pm

@Lief Katano wrote:Slowly increasing in power means that summons obtained later (either via levels or boss fights, I don't know which you want) will be stronger (I have it set up Bravely Second style, with a base power and a multiplier for it), while same power means that...they'll all have the same power.

Besides Meyneth, of course.

Sounds good to me.
avatar
Greece

  : For Eel? :

Gender : Female
Posts : 9543
Likes : 1486
Joined : 2013-01-16
Myers-Briggs Type : INFJ-T
Alignment : Lawful Neutral
Location : Octo Valley

View user profile

Back to top Go down

Re: How I Stopped Procrastinating and Learned to Make a Game Again

Post by jokool on Wed Aug 17, 2016 6:30 pm

I like how there's someone with ice powers (me), someone with fire powers (Nanna), and someone with lightning at least in their name (does ROMCH have lightning attacks, or is it all in the name and speed?).

Real quick, what are the stats we have to work with?


♪When you feel you're alone, cut off from this cruel world, your instincts telling you to run
Listen to your heart, those angel voices, they'll see you to you, they'll be your guide
Back home where life leaves us blind, love keeps us kind, it keeps us kind!

When you suffered it all, and your spirit is breaking, you're growing desperate from the fight
Remember your love, and you always will be, this melody will always bring you right back home

When life leaves us blind, love, keeps us kind!
When life leaves us blind, love keeps us kind!♪
avatar
jokool
Admin

Gender : Male
Posts : 23615
Likes : 1384
Joined : 2013-01-15
Myers-Briggs Type : INFJ-T
Alignment : Neutral Good

View user profile

Back to top Go down

Re: How I Stopped Procrastinating and Learned to Make a Game Again

Post by Lief Katano on Wed Aug 17, 2016 7:13 pm

@Truthseeker4449 wrote:I think you misunderstand what I'm saying, some skills cost HP, others cost MP.
Oh. 

That works too, of course. Probably will work out that the "physical" skills use HP, while magical skills use MP. I was also thinking of giving you a skill that restores your HP. 
@jokool wrote:I like how there's someone with ice powers (me), someone with fire powers (Nanna), and someone with lightning at least in their name (does ROMCH have lightning attacks, or is it all in the name and speed?).

Real quick, what are the stats we have to work with?
Lightning was just in the name, but I'll probably add an electric skill for romch to use.

There's HP, MP, Atk, M. Atk, Def, M. Def, Agi, and Luk. Agi determines turn order, while Luk determines...ailment infliction rate? The other stats are fair game to muck around with, though with a plugin we can make them affect other stuff.



Please play Final Fantasy Record Keeper | RW: Ramza Soul Break: Shout (241 MND) ID: SGuM
This is great!
avatar
Lief Katano

  : 1999 Bizarre Summer :

Gender : Male
Posts : 23949
Likes : 1549
Joined : 2013-01-15
Myers-Briggs Type : ~nope~
Alignment : Lawful Neutral
Location : Morioh, Japan

View user profile

Back to top Go down

Re: How I Stopped Procrastinating and Learned to Make a Game Again

Post by Greece on Wed Aug 17, 2016 7:35 pm

A skill that converts MP into HP and a skill that converts HP into MP
avatar
Greece

  : For Eel? :

Gender : Female
Posts : 9543
Likes : 1486
Joined : 2013-01-16
Myers-Briggs Type : INFJ-T
Alignment : Lawful Neutral
Location : Octo Valley

View user profile

Back to top Go down

Re: How I Stopped Procrastinating and Learned to Make a Game Again

Post by Awoopon on Wed Aug 17, 2016 7:39 pm

A skill that inflicts a status on you and the enemy
avatar
Awoopon

  : Deja vu?

Posts : 9916
Likes : 1282
Joined : 2013-01-15
Myers-Briggs Type : INFP-T

View user profile

Back to top Go down

Re: How I Stopped Procrastinating and Learned to Make a Game Again

Post by returnofmastercrazyhand on Wed Aug 17, 2016 8:54 pm

I'm guessing we are keeping the stuff we decided on last time?
such as my ideas for sidequests?


I need a life.
theme song
avatar
returnofmastercrazyhand

  : ...

Gender : Male
Posts : 5636
Likes : 102
Joined : 2013-10-02
Myers-Briggs Type : INTP-T
Alignment : Lawful Neutral
Location : alola

View user profile

Back to top Go down

Re: How I Stopped Procrastinating and Learned to Make a Game Again

Post by Sponsored content


Sponsored content


Back to top Go down

Page 1 of 5 1, 2, 3, 4, 5  Next

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum