Let's Play Nine Hours, Nine Persons, Nine Doors!

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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by Guest on 9th September 2014, 1:27 pm

part 12:
I know you guys are really interested in this, and I want you all to see how this game turns out, but, as I start this, I'm really dreading it....

I really shouldn't have picked such a text heavy game.... But it's such a good game!

Anyway, let's finish off this room at least before I completely break down and quit this LP:




Now to see the other bathroom in here:





That curtain we got from the bedroom goes in here:







Now, if you pull the curtain:



Interesting... There's a hole in the curtain.

Now to dash over to the other bathroom real quick:




The hole in the other bathroom's curtain was actually a clue. The hole was over a very specific tile: The one I have highlighted in this bathroom. If you select it...it comes loose!



Now we have the final piece of the puzzle!

And in reality, if you know the location of that tile, you can get it when you first enter this room, thus cutting a ton of time to complete this area.

Anyway, let's head back to the other room and put this puzzle together:




Once you click on the picture frame, a minigame starts:



Quite simple, you just need to move the three tiles that you gathered around until they match the other room's picture. In order to do that, you just.....ummmmm.......

*shuffles the tiles around a few times*




Do that! Sorry

Anyway, once the puzzle is competed:




The picture moves, revealing a hole in the wall with something inside it:



The key to get out of here! Finally!

Aaaaaaaaaand when you click off of the key, another cutscene begins:


Junpei messed around a bit with the key he had, and looked blankly at the picture that slid down.



999 Soundtrack: Riddle and Puzzle (new soundtrack)

Santa wrote:What's the deal with this picture anyway...

Having to do quotes again because I don't want to take any risks since my computer is lagging like crazy and trying to copy and paste images form the wiki to here will probably crash my computer (like it's done before)...

Santa had only been mumbling to himself, but it drew Lotus's attention.

She looked at the picture, and paused.



Junpei wrote:Where?

Lotus wrote:In a book.
There's a British biochemist named [Sheldrake]. He has a rather interesting theory.
I saw this picture in his book.

This get's quite wordy, so I'll only post the most important parts:

Lotus wrote:[Morphogenetic field], which relies on the theory of [morphic resonance]...

In essence, he states that the "shapes of living organisms and their behavioral patterns are transmitted through a field not visible to the eye"...

Santa gets confused by all that, so Lotus tries explaining it another way:

Lotus wrote:Theory of the Telepathic Mechanism.

Well, perhaps not exactly telepathy, but... It is close enough, for a simple approximation.

Santa just laughs, thinking telepathy is basically make believe. Lotus agrees that she didn't really understand the book either but goes on to talk more about the picture.

Lotus wrote:Hey... What do you think this picture look likes?

Santa thinks it's just abstract art, or something like it. Lotus then asks Junpei, and we're given a choice:

A man's face.
Butterfly.
A koi.
A dog.
A small boat floating in a lake.
Funyarinpa.

Well, obviously, it looks like a funyarinpa.

Junpei wrote:A funyarinpa?
See...? I mean this totally looks like one... Here, and here...

Junpei indicated parts of the picture that looked exactly like the other parts.

After 3 seconds of silence, Lotus looked at Junpei.

Lotus wrote:What the hell is a funyarinpa?

Junpei wrote:What do you mean "what the hell is a funyarinpa"? You mean...you don't know?!

Lotus wrote:How the hell would I know!?

Junpei wrote:How could you not know?!
That's...that's practically blasphemous.
Say you're sorry! Apologize to the funyarinpa! Goodness, you are such a rude woman.

Another 3 seconds of awkward silence went by.

Lotus opened her mouth as she shook.

Lotus wrote:Junpei, are you just screwing around?

Junpei wrote:...

Lotus wrote:Forget it. I'm just going to tell you.

Before you see the answer, take a look at the picture and let me know what you think it looks like. I'll be spoilering the answer:

Spoiler:

Lotus wrote:This is a dog.

Don't see it? Take a look at these screenshots and then try to see it:




After Lotus explains what the picture is, she continues:

Lotus wrote:A TV show from Great Britain did an experiment once.
They took 2 similar pictures.
Both of them were difficult to identify, initially...
But once you'd figured out the answer, you couldn't see it as anything else.

She then goes on to say that the pictures were sent to places where British radio and television didn't reach. Test subject were gathered in those areas, roughly 1,000 people total. Those people were shown the pictures and asked what they thought they looked like. 9.2% of the people answered correctly for the first picture. 3.9% for the second picture. 2 days later, a new show aired on British TV that showed the second picture and it's answer. About 200,000 people saw it, so about that many people knew the answer to that picture. 2 days later, more test subjects were gathered from areas where British TV and radio didn't reach. Only 850 people were in this group. None of them were from the previous test group, but they were given the same test. The results were this: The first picture was identified correctly by 10% of the people, which wasn't too different from the first test. The second one (the one that the solution was shown) had been identified correctly by 6.8% of the people, a fair increase from the previous result.

To sum it up, the test was to see if the morphogenetic field, something that could pass information to others that wasn't visible to the eye, actually existed.

After explaining all that, Lotus then tells them that she doesn't believe any of it and that it was either just a coincidence, or that the TV station probably falsified the info for ratings.

Lotus and Santa then laugh about it and head for the exit. Junpei found it more interesting then they did and stays behind for a minute thinking about it while staring at the picture.




"A field not visible to the naked eye"...

[Morphogenetic field]...

The more he thought about it, the more his head hurt.

Anyway, now that we have the key, let's get out of here!

Santa goes to get June, while Lotus and Junpei head to the main door:




*his computer pops up a low virtual memory alert*

...Fuck.... Better wrap this up fast..... *unlocks the main door*


Junpei wrote:Yes! It unlocked!

Now let's get the hell out of here before my computer crashes!







Finally.... Sorry that took so long to get through...

Okay, I'm ending this update here because: A, we're out of the room; B, my computer is acting up.

As for me continuing this LP......I'll do it. I may not like how tedious it is, but I really want to finish it so you guys can see it.

So until next time (which hopefully will be soon), see ya!

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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by Truthseeker4449 on 10th September 2014, 6:58 am

I would post a guess, but I accidentally clicked the spoiler before I really started to process the image beyond squiggles.

You should be able to increase your virtual memory under advanced system settings. Virtual Memory, if my knowledge isn't faulty (can't double check because Google is being a pain in the ass), is just space on your hard drive set aside as RAM.


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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by Guest on 10th September 2014, 10:12 am

@Truthseeker4449 wrote:You should be able to increase your virtual memory under advanced system settings. Virtual Memory, if my knowledge isn't faulty (can't double check because Google is being a pain in the ass), is just space on your hard drive set aside as RAM.

Just did this. It was about 1000 MB lower than the recommended amount, so hopefully that helps.

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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by Guest on 30th September 2014, 5:33 pm

Sorry for the lack of updates (curse you laziness CURSE YOU!!! ). Here's a nice, big update (and I mean BIG):

part 13:
Last time, we finally got out of the room. Now let's see what lies ahead of us:



They Stepped through the door to find themselves in a wide hallway.

Junpei, June, Lotus, and Santa stopped for a moment, and looked at their surroundings.



A short distance away, a metal grate extended across the width of the hallway.

They took hold and shook, but it refused to move.



Nearby was a pair of elevators.

It took only a few button presses to determine that the elevators would not respond to their efforts.

They could only assume the elevators were not powered.



There was only one door left.

Junpei wrote:Well, looks like we don't have any choice.

Guess what's coming next?

Junpei grabbed hold of the knob, and quietly pushed the door open.



Yep, another room to escape from.

He entered, slowly, trying to take in as much of his surroundings as he could.

The others followed shortly.

Santa wrote:Oh... So it's a kitchen...

June asks why he sounds so disappointed. Santa explains that he was hoping it would be an exit.

Lotus goes further into the room while the others are talk, then stops in front of a door:




Lotus wrote:If we can just get through this door, we should come out on the other side of that grate we saw earlier.

The door is obviously locked, but Junpei tries it anyway to be sure. He then pulls out the map of the ship, surprising Lotus and Santa since he hadn't told them about the map yet. Lotus snatches the map and points out something:



Lotus wrote:See? We came in here. If we go out there, then we'll be on the other side of the grate.



After pointing that out, she hands the map back to Junpei. June then points out that the door they need to get through has a card reader, meaning there's a key card in the room to find. Junpei suggests that everyone split up, and the search begins:








Okay, like last time, I'll go through he proper method of clearing this room. Unlike last time, there's no real shortcut to talk about. Anyway, I'll start here:



999 Soundtrack: Ternary Game (new soundtrack)

First thing to check is the piece of paper:

A voucher. It says... "Appetizer 9, Meat dish 10, Soup A, Seafood dish F"

We'll be coming back to this in just a second. Now to check the plates. Let's start with the square ones, then go down the line:

Junpei wrote:Those 9 plates look pretty expensive.

Lotus wrote:They're plates for appetizers. Remember, appetizers usually come on square plates.

Junpei wrote:Okay, okay. Well excuuuuuuse me, princess.

Next set:

Junpei wrote:1, 2, 3... There's 10 of 'em.

Lotus explains that they're soup plates. Now for the third set of plate.

Lotus wrote:I think there are 15 of these plates.
I'm assuming they're for seafood...

Junpei wrote:How the hell can you tell that?
They look just like any other plate from the 99-cent store...

Lotus wrote:If you ever take a lady out to dinner, you're going to embarrass yourself. I feel sorry for June.

Junpei wrote:Wh..wh...wh...why the hell are you bringing up June!?

Lotus wrote:The lady doth protest too much, methinks. You are not terribly subtle.

Laughing at Junpei's reaction. Anyway, the last set of plates, as you can probably assume, are for meat. Now, let's check that voucher again:



Junpei wrote:This voucher doesn't match the number of plates on the table...

Lotus wrote:It says "Appetizer 9, Meat dish 10, Soup A, Seafood dish F" on the voucher.
And the plates on the table are... "9 Appetizer, 16 Meat, 10 Soup, 15 Seafood".
Maybe they're using [hexadecimal] here.

Lotus explains that hexadecimal is a number system that adds letters in between 9 and 10 (A to F to be precise). So with this system, it goes 8, 9, A (10), B (11), C (12), D (13), E (14), F (15), 10 (16), 11 (17), and so on. Weird, I know, but it's going to play a part here.

Next part to check out:




That door:



Two things in here. One is under the cloth on the left:



This knife. When you pick it up, a cut scene starts:

Junpei wrote:A rusty knife...
I don't think we'll be able to use it while it's like this...

The knife seemed important, Junpei thought, but it wasn't going to be much use the way it was.

June wrote:It's futile.

Junpei wrote:Futile...?

June wrote:You know... A waste, useless, pointless...

Junpei is a bit confused as to why she brought that up. June explains that there wasn't much of a reason other than she was thinking about futility, which makes no sense to Junpei, so he asks why she was thinking about futility.

June wrote:Well, it has something to do with the Titanic.

Junpei wrote:The Titanic?

999 Soundtrack: Riddle and Puzzle

June wrote:Yep. Have you ever hear the story that the sinking of the Titanic was predicted?

Yes, I have.
No, I haven't.

Well, since I've played this before, yes I've heard this before. :P

Junpei wrote:Ooooooh yeah. I know what you're talking about.
There was a novel that had a bunch of stuff in it that described the sinking of the Titanic before it actually sank.

June wrote:Yeah, that's the one.
The title of the novel is Futility.
It was written 14 years before the Titanic sank.
But--

Junpei wrote:I know, I know.
I mean, I didn't know the name of the book, but...
The story was the same, right? It was just like what happened on the Titanic?

June wrote:Yeah...

Junpei wrote:Well...I heard it was all a hoax.

June wrote:...A hoax?

Junpei wrote:I heard that the stuff that matched up to the Titanic so well was actually added after it sank.
Apparently, the only thing that was the same originally was that a boat ran into an iceberg and sank.

June wrote:But...the novel was published in 1898, 14 years before the accident...

Junpei wrote:Like I said, that was the first print of the book.
14 years later, the author heard about what happened to the Titanic.
He figured that was his chance, you know?
He just went back and changed some stuff in his novel...
...So that it matched the Titanic exactly.

Surprised by Junpei's response, June seemed rather taken aback.

June wrote:R-Really?

Junpei wrote:Really...
There's no such thing as premonitions or any of that stuff.

For a moment, June looked very unhappy, more so than Junpei thought was normal for such a discussion.

...But it lasted only for a moment.

With no apparent reason, she suddenly looked up at him, alarmed.

June wrote:But! But, but!

But...butt? *shot*

June wrote:That wasn't the only book that predicted the Titanic sinking!

Junpei wrote:...It wasn't?

June wrote:Yep!
There were 2 other, similar stories written by a man named William Thomas Stead.
Both of them before the accident...
One in 1886, and one in 1892.
Stead wrote 2 stories that had striking similarities to the Titanic disaster.
In one, 2 ships collided, and many of the passengers died because there weren't enough lifeboats. In the other, a ship collided with an iceberg, and sank.

Junpei wrote:Hmm... I dunno. I mean, I'll give you that it seems a little weird, but...
I'm pretty sure it wasn't too uncommon for ships to hit icebergs back in the day, or even other ships.

June wrote:Right. I knew you'd say that.

Junpei wrote:?

June wrote:But...what if Stead had some sort of special powers...?
To be more specific, what if he had the ability to do automatic writing...?

This cut scene is starting to become futile, so I'll sum up the rest.

Junpei asks June if she's talking about someone being possessed and writing stuff without knowing what they're writing. June says yes, and Junpei thinks it's a load of bull. June is wonders why since Junpei said he believed in curses. Junpei says it's different than curses. He then asks her if it was automatic writing, who could have possessed Stead since nobody had died from the Titanic yet. June responds by saying it was Stead who was possessed, but Stead was the one doing the possessing.


Junpei wrote:...
...
What are you smoking?!

June wrote:William Thomas Stead was a passenger on the Titanic.
He just wrote down what he saw with his own eyes.
...20 years before it happened...

...

...

He decided it was probably best to say nothing.

What June was saying was insane and utterly absurd. If he tried to take what she was saying seriously, he'd go mad.

Junpei smiled uncomfortably.

Junpei wrote:Well...uh... Why don't we talk about this some other time...okay?

June wrote:Huh...? But...

Her voice trailed off, and she glanced at the floor, troubled.

*Tap* *Tap*

Junpei tapped June gently on the shoulder and awkwardly reached around her to pick up the knife from the box.

The cut scene ends and we're back to searching, now with a new item:



999 Soundtrack: Ternary Game

And now for the other thing in this room, which is over on the right side:



Right behind that middle wheel of cheese:



A bottle of oil. This'll come handy in just a minute.

Now we have everything we need from this room, so let's head back to the kitchen:




And over here's the next thing we need. Just check the sink right in front:



And here's the next item we need:



Time to sharpen that knife! Just combine this whetstone with the knife:



Tada! Now we can use this knife. Don't need to use it at the moment, but it will be important later. Next:



Going to point out that oven with the number pad lock on it first. That's where the key card is, but even if you know the code for it (like me), it won't let you enter it until you find the clue for it (so no short cutting). The clue is located in the freezer, which is back over here:




Remember that oil we found earlier? We need it for that rusty bolt on the door. Just a few drops and:



Now we can get in!



As Junpei walked into the room, a blast of cold air washed over him.

Almost instinctively, he folded his arms tight across his chest, doing what he could to conserve body heat.

Junpei wrote:Brr... It's cold in here!
What is this place...

Santa wrote:Are you blind? It's a freezer.

Santa's teeth had already begun to chatter.

Hardly surprising...

The freezer was far too cold for someone dressed as he was.

In case you forgot what Santa was wearing:



Lotus, however, was in an even worse situation.

I don't think anyone needs a reminder of her outfit. :P

Lotus wrote:Oh, no way! That's way too cold for me.
I'll freeze solid in seconds.
Sorry, but I'm afraid I'll have to pass on this one. I'm going to leave the rest to you.

And with that, she ran out of the room.

Getting "futile" again, so quick sum up: June comes in after Lotus runs out. Junpei tells June that she doesn't have to come in, but June insists on helping. After that...the door closes behind them.



Not only that...



...the handle is frozen solid thanks to a ruptured water pipe next to the door.

999 Soundtrack: Tinderbox

Santa starts pounding on the door and calls out to Lotus to open the door. Unfortunately, she can't open it and gives up. So now it's up to us to find a way to get the door open.



Three areas to check, let's start with the shelf on the right, specifically, on the bottom shelf which has this:



There's a piece of paper sticking out of the pork. That's the final clue we need. Now to figure out how to get out of this freezer...

The rest of the shelves have nothing important, so let's look at the floor:




Looks like there's a storage cellar in the floor. Let's have a look inside it:



Two important things here. One is this rope:



The other is this water bottle:



Now that we have these, let's check the last thing in this freezer:




The last 2 things we need are right here. First is the thing on the top:



After picking up the dry ice, a cut scene starts.

Junpei picked up the dry ice with his sleeves so as to avoid burning himself.

Santa wrote:Dry ice is just frozen carbon dioxide, right?

Junpei wrote:Yeah, it is.

Santa wrote:I wonder how warm it has to get for it to turn back into gas again...

Junpei wrote:Hell if I know. How's that gonna help us, anyway?

Santa wrote:Oh, well, I figured we might be able to use it to get out of here.

We actually will be using it like that. You'll see after this.

They were about to move on when June spoke up.

June wrote:Carbon dioxide's sublimation point is -109 degrees.
Any warmer than that, and it'll turn into gas. Any lower, and it becomes a solid.

Junpei looked at her, dumbfounded.

Junpei wrote:How do you know that?

June explains that she's the "Queen of random knowledge". Santa wonders why carbon dioxide doesn't turn into a liquid first, and we're given a choice:

He wanted out of the freezer, now.
It did strike Junpei as rather odd.

So yeah, Junpei's cold, but is he so cold that he doesn't care about this, or can he bear the cold a little longer to find out why.

If I remember correctly, it doesn't matter which answer you choose, you'll hear this part anyway, but, oddly enough, this is a key decision to make for which ending you get from here. I'm not saying which endings (so you guys aren't spoiled), but I will say that the best choice to make is to say "It did strike Junpei as rather odd", which I will choose now.


It did seem rather odd to Junpei, and he couldn't help but think about it.

June answered.

June wrote:But it can turn into a liquid.
Carbon dioxide turns to liquid if you put it under high enough pressure.
But at 1 atmosphere, normal air pressure...

Santa wrote:It won't turn into a liquid, right?

June wrote:That's right. Instead of melting, it'll do what's called "sublimating", and change immediately from a solid state to a gaseous one.

Santa still is baffled and wonders why it's not like water (which has the solid, liquid, and gas forms from just temperature changes). June then tells them that there's a kind of ice that doesn't melt.

June wrote:I...heard about it...
Its melting point is 96 degrees.

Ice that doesn't melt until it's 96 degrees surprises both Junpei and Santa. Junpei asks what this ice is called.

June wrote:I heard it's called [ice-9].

Remember that name.

999 Soundtrack: Digital Root

June wrote:Originally, [ice-9] was a made-up substance invented by a science-fiction author.
...But recently, scientists have discovered that such a substance actually exists.

Junpei is a bit confused weather or not ice-9 is actually water, or something different. June explains that ice-9 will turn to a liquid if it's above 96 degrees. She tells him to think of it as a "polymorph of H2O". She then compares water and ice-9 to diamonds and graphite, saying that even though diamonds and graphite are made of carbon, "depending on the structure of the crystallization, the hardness and structure are completely different".

She then tells them about the crystallization of glycerin.


June wrote:For 150 years after the discovery of glycerin, people cooled it, warmed it, and did all sorts of things to it...
But whatever they did, it never crystallized.
However, one day in 1920...
Some glycerin that was en route to England by ship was discovered to have crystallized during the trip.
Naturally, scientists worldwide wanted to research this new, crystallized form of glycerin, and began asking for samples of the seed.
A seed is, of course, a sample of the original crystallized substance.
With a seed crystal, further crystallization of glycerin would be a simple matter.
However... Something very strange happened.



She tells them that the glycerin encouraged by the seed crystals began to crystallize...along with nearby samples. Afterwards, all glycerin in the world started crystallizing naturally when it was less than 64 degrees, despite never being able to crystallize before.

June wrote:It was almost like all the glycerin in the world was communicating.
Communicating in some way that we can't sense...

Junpei...

...Was honestly impressed.
...Was kind of annoyed.

No idea what happens if you pick the annoyed answer, and I'm still not going to know.

...Was honestly impressed.

It was, in fact, a pretty interesting story.

Junpei is a bit confused as to what that story and ice-9 have in common. Surprisingly, Santa tells him.

Santa wrote:What she's saying is that it's a lot like ice-9. What happened, I mean.

Junpei wrote:A lot like...? That would be bad.
If water everywhere started freezing at 96 degrees...
...Man...

Santa wrote:It'd be the end of the world.

After a moment, Santa reminds everyone that they need to find a way out before they freeze to death, and we're back to searching. There's just one more thing we need:



Now we have everything we need to get out of here! But first, a very perverted moment... Sailor's Mind

If you check the chicken:


June wrote:It's really hard. It's frozen stiff.

Junpei wrote:Hey, June, can you say that again?

June wrote:...Eh?

Junpei wrote:Say it again.

June wrote:It's...really hard.

Junpei wrote:Again.

June wrote:It's...really hard.

Junpei wrote:Th... Thanks.

Santa wrote:Somethin' wrong Junpei? Your face is bright red.

Junpei wrote:N-Nothing. I'm fine.

Naughty Junpei. Sailor's Mind

After that, June mentions something important:


June wrote:If it's that hard, you can probably use it as a hammer.

Santa wrote:Yeah, good point. Maybe we can use it to break something.

That's precisely what we need it for. I'll get to it in a sec, but first, if you search the chicken again:

June wrote:Jumpy... It's...really hard. It's like a hammer.

Sailor's Mind

Again, and you get this:

June wrote:Jump, your chunk of meat... It's rock solid.

Sailor's Mind

One more time:

June wrote:Jumpy... It's...really hard. It's like a hammer.
Nom nom.

Junpei wrote:Don't eat it!

What Junpei, you don't want her to eat up your chunk of meat? Sailor's Mind

...Okay, shutting up now.

5 bucks says there's some freaky hentai shit about this somewhere on the web. *shot*

Aaaaaaaaaaaaanyway, now that we have all the pieces, we can start combining them. Let's start with the chicken hammer, which we'll use to pound the dry ice, which results in this:




Now combine that with the water bottle:



Then combine that with the rope:



Tada! Now we just need to take this over to the door:



Touch the handle while holding the water bottle bomb, and another cut scene happens:

Warm water dripped from the ruptured pipe near the door.

Junpei pulled out the water bottle filled with dry ice, let a good amount of water fall in, and then quickly sealed it up tight.

The [make-shift bomb] complete, he tied it to the doorknob as quickly as he could manage in the cold.



Junpei wrote:All right, that's set.
So...uh...what do we do now?

Santa wrote:We just need to give it a little, uh, tap.
The bottle's already about to pop.
If we just throw a rock or something at it, it'll go off all on its own.



After seeing the crushed ice chunks, Junpei grabs one and tells everyone to hide in the storage cellar so they're not hurt by the make-shift bomb. After everyone gets in, Junpei throws the ice at the water bottle, ducks down, aaaaaaand:



BOOM!



And the ice is gone from the door! Now let's get out of here!

After getting out, Santa runs to the grill to warm himself up (and by warm up, I mean burn himself by grabbing the grill, yelling and swearing at it, then kicking it a few times :P). We'll be using that grill in a sec.

Lotus, meanwhile, is just sitting on a counter.


Lotus wrote:*Yawn* Welcome back. I was starting to get tired of waiting for you guys.

Junpei gets angry at Lotus for acting so casually since he, June, and Santa could have died in the freezer. She tells him that she was worried since if anything did happen to them, she'd be stuck in the kitchen and unable to continue. She also says that she did try to help more by trying to find something to pry the door open, but when she didn't find anything, all she could do was wait.

Junpei was still upset with her, but realized that she probably couldn't have done anything else. He then asks her if she had shut the door, which she sternly denies, saying that if they die, she'd probably die too, so there'd be no point in trapping them like that.

Junpei then realizes that it was most likely an accident, and that Lotus was only guilty of being lazy. He then apologizes for accusing her.

Santa then comes over and tells them that they need to get back to finding a way out, so let's do that.

Now remember that grill Santa was beating up? We're gonna need it to thaw that meat with the note stuck in it:




There it is over there:



Just put the meat on the grill, and after a while:



Then use the knife from earlier to cut the paper out:



And there's the clue we need for the oven code:



Now, remember those plates and the special number system they used? That's the key to this code, so C + 10 + F = the code, aka, 12 + 16 + 15 = the code (43):




Tada! Now we have the key to get out of here:



Just need to head over to the door:



Swipe the card, and we're done!




Aaaaaaaand that'll do it for this update, so until next time, see ya!

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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by Truthseeker4449 on 30th September 2014, 7:08 pm

my reaction:
They Stepped through the door to find themselves in a wide hallway.
*reconignized the evalavtors despite the fact I haven't seen much pictures of them*

A short distance away, a metal grate extended across the width of the hallway.
While the grate in the foreground is most likely added by that guy whose name I have forgotten, the set in the background looks more like the actual grates between first and second class.

[quote=June]Yep. Have you ever hear the story that the sinking of the Titanic was predicted?[/quote]
Yes I have, however I don't that's very common knowledge...

For those of you curious about just how close the two are...

*Titan is the fictionial ship, Titanic is obiviously the real one.
*Same number of props, three.
*Both unofficially said to be unsinkable.
*Titan was carrying 2,500 passengers while Titanic had 2,200. More than half died on each ship.
*Hitting an iceberg of course, notably both on the right side and about 400 miles away from Newfoundland. In the middle of an April night.

*left out a couple I found that could be more likely chalked up to pure chance or not quite similar enough*

What I'm not sure is if those are from the original book, or the revised edition made after the sinking of Titanic.

[quote=June]Yep!
There were 2 other, similar stories written by a man named William Thomas Stead.
Both of them before the accident...
One in 1886, and one in 1892.
Stead wrote 2 stories that had striking similarities to the Titanic disaster.
In one, 2 ships collided, and many of the passengers died because there weren't enough lifeboats. In the other, a ship collided with an iceberg, and sank.[/quote]
She seems more versed in Titanic than I am. I don't think I've ever heard of these.

[quote=Junpei]I'm pretty sure it wasn't too uncommon for ships to hit icebergs back in the day, or even other ships.[/quote]
And he is right. Though if I remember correctly, such large icebergs are not usually found that far south in April.

[quote=June]William Thomas Stead was a passenger on the Titanic.
He just wrote down what he saw with his own eyes.
...20 years before it happened...[/quote]
*fact checks*
*finds that he was spiritual and that he died on Titanic*
*does not find a reference to him writing about future experiences on Titanic*

Remember that oil we found earlier? We need it for that rusty bolt on the door. Just a few drops
As a mechanic, penetrating oil is often one your good friends, but it usually still requires a good amount of effort on your part. Especially if you can't get it to go into the exact area you need it to, often the threads of a bolt. Also penetrating oil does take some time to penetrate.

Now what I find most intriguiting is that although Titanic was still virtually brand new, the lock is rusty. I highly doubt that a rusty lock, especially one that's hard to open, would have been allowed to be in one of Titanic's kitchens.

*scrolls further down to the freezer scene and immediately knows when to tap another one of a mechanic's best friends, the hammer*

Instead of using oil, some situations just require bashing the part with a hammer until it comes off.


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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by Guest on 6th October 2014, 4:36 pm

Okay, I'm making this official now... I'm archiving this LP...

I love this game, and I'm so glad that a lot of you are also interested in it, but this LP has seriously become a huge burden to me...

It's not that I don't have time for it (believe me, I have plenty of time Dreaming ), but every time I think about doing another update, I dread it... It takes forever to update, and I honestly just want to do other stuff, but every time I try to do something else, this LP hangs over my head like a dark cloud, and I just can't seem to enjoy anything anymore because of it...

So yeah, with a heavy heart (because I really want you guys to see how it ends), I'm ending this LP here.

But this isn't the end. If I ever do get a better computer and can do video LPs for my Youtube channel, this will be one of the first games I do a video LP for. If you can't wait that long, I highly recommend buying this game and playing through all the endings.

I apologize for taking so long with the updates, and for ending it all like this, but I really needed to stop this for my sanity... Loopy

If any of you want to discuss this LP further, I recommend doing it in the Let's Play Let's Post thread.

But anyway, thank you for checking out what I did post, and until next time (which will probably be on my Youtube channel because I don't think I can go through with another text based LP again Annoyed ), see ya!

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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

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