Let's Play Nine Hours, Nine Persons, Nine Doors!

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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by Lief Katano on 7th August 2014, 3:02 pm

Theory: Seven is Zero.


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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by returnofmastercrazyhand on 7th August 2014, 3:07 pm

WRONG!
the true zero:
the second game's protagonist in the future is zero and junpei helps him


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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by Lief Katano on 7th August 2014, 3:12 pm

You had to ruin my theory.


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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by Truthseeker4449 on 7th August 2014, 5:26 pm

I suggest that you avoid doing this in the future, Romch.

The Guy Whose Name I Cannot Remember wrote:Yeah, it's probably about 900 feet long.
Actually around 882.5 feet. Depends on where you measure.

The Guy Again wrote:Course, it doesn't really look like a cruise ship.
Everything in here is really retro. Even if it's some sorta style choice, there's just too much.
And the reason it doesn't look like a cruise ship is because it's an Ocean Liner. Before planes got efficient at crossing the oceans, they were the only way to travel long distances.

A replica of the Titanic?
The actual Titanic?
Hmm.... Either building a replica or somehow piecing back together the original is highly expensive. The movie Titanic ended up being more expensive than the original liner and they only built starboard side of the ship  cut down the size of the lifeboats and funnels by 10%, left out parts of the superstructure and bow, and omitted the interior furnishings and decks.

However, if this guy was smart enough to make a time machine... then with heavy modification work I see feasibility, but only just.

*just remembered something*

There have been proposals to build a new Titanic. In fact, there's one right now for the Blue Star Line company. It's not a perfect replica and is supposed to be outfitted with modern equipment and the design otherwise modified for fuel-efficency and modern regulations. Quite a bit of modification in fact. Side by side, the two ships would be similar, but differences would be evident. Right now it's a whole lot of talk over whose has the money to build the damn thing. There's blueprints, but no money to fund construction.

So I think this a replica and I think about it more, I think this could easily be on a set and gradually tilted with hydraulics. Expensive yes, but when the wealthy have money to spend, they spend it.

But all they've gotta do is break even, you know?
I honestly did not scroll far down enough to see this conversation between the two  Sorry 
But on a more serious note, they don't have to be making a monetary profit... The entertainment value for a sadistic person would probably greatly outweigh the expense.

A curse sank the Titanic.
The curse of the Egyptian mummy.
Not the first time I've heard this theory, but this is the first time I've heard the mummy identified by name.

According to Wikipedia, the mummy was supposedly attached to the underside of a car to avoid troubles with bringing it on board. Titanic did carry several cars with her on her voyage, but this is the first time I've ever heard of this particular aspect of the story. The rest of the story is questionable as the British Museum's records indicate that they never recieved the mummy as the legend claims, only the lid of the sarcophagus. This kinda makes the rest of the story about a journalist purchasing the mummy and transporting it to America fall apart.

*scrolls down past this part to discover more*

I need to read these updates all the way through Annoyed

Never have heard of these details and I am doubtful of this version of the story, but it is thought provoking.


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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by Guest on 7th August 2014, 8:57 pm

@returnofmastercrazyhand wrote:WRONG!
the true zero:
the second game's protagonist in the future is zero and junpei helps him

Just going to say that I haven't played the second game yet, and I don't know everything about it (like who the main protagonist is (thought I do know who some of the characters are)) because I don't want to be spoiled about it (though I already have in some parts thanks to the wiki...), but this sounds wrong to me.

@Truthseeker4449 wrote:I need to read these updates all the way through Annoyed
Yes you should. :I

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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by returnofmastercrazyhand on 7th August 2014, 9:05 pm

not what the wikipedia page for the sequel says jokool.
seriously, if it's out there on a sequel, then why can't I blast a hole through a theory that's been proven?


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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by returnofmastercrazyhand on 7th August 2014, 9:07 pm

plus, no one cared about spoilers back in the 80s and 90s, so why should we care about them now?


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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by Truthseeker4449 on 7th August 2014, 9:13 pm

Um, because that could give away plot details for this game? It's fine in a dedicated thread for discussing the game, but it's not very acceptable in a Let's Play thread.

Next time you want to challenge a theory in that manner, I recommend you use OBJECTION! and then spoil your disagreement and your supporting details.

As for the spoilers thing, society changes over time. I think part of it is that spoilers were harder to find or come by where as now with social media everywhere, it's easy to have a game ruined for you. It's not nearly exciting to follow something if you already know critical details, is it? I hope you can respect that view.


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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by returnofmastercrazyhand on 7th August 2014, 9:20 pm

I can sort of agree with that, except spoilers were easy to come byword of mouth in the 80's and 90's and were almost as commonplace then as they are now. according to everyone I met who was alive and "hip" in the 80's and 90's, like my brother


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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by Caprizant on 7th August 2014, 9:26 pm

I personally can't stand for any spoilers bigger than the basic premise of the story, so yeah, it's best to just respect people's view by toning it down a bit.

Perhaps we should have a more stern "no-spoilers-in-LP-threads" rule than with other threads.
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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by Truthseeker4449 on 7th August 2014, 9:29 pm

I was just thinking the exact same thing myself.


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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by Guest on 7th August 2014, 9:31 pm

@returnofmastercrazyhand wrote:not what the wikipedia page for the sequel says jokool.

Okay, I finally broke down and read the plot, and I can tell you that the Zero mentioned on the page is a different Zero from this game. That's all I'll say.

I hate even saying that much, but I feel I must to clear this up.

Now, I kindly request that everyone please refrain from posting spoilers about this game (or the sequel), even under spoiler tags.

Thank you.

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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by returnofmastercrazyhand on 7th August 2014, 9:34 pm

okay sorry, I will refrain next time,
okay, so maybe I was misreading the plot? or was wikipedia being vandalized the day I read it? who knows, but what I read then, seems different then the same page that I'm reading now.


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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by Guest on 24th August 2014, 3:44 pm

part 11:
Continuing where I left off last time, let's "seek a way out."

999 Soundtrack: Binary Game



Just one more thing to check out in this room:



This dresser:





: A key... Do you think it's the key to the dresser?

And with that, let's see how the others are doing in the other room.



: Um, I was thinking of going over to Lotus's room...

: Why...?

: What do you mean "why"? I'm just gonna go check up on them.
Is there something wrong with that?

: Well, no...
Come back soon!

: Sure thing.
I'll leave the rest to you.

: Sure. Leave it to me.

Actually, the rest will be up to me, but anyway. Dreaming

All right, off to the other room...



First off, the rooms are nearly identical, but there are some fairly big differences. Example, the painting on the wall is missing a few pieces. We'll get to that area later.



The first thing we need from in here is that candle on the table.

: A candle with a candlestick. This might come in handy...

You'll see why in just a sec.



If you try to check the other room:

: Hey, Junpei. That room's pretty dark.
Don't you have something that'll give us some light?

: Something that'll give us some light...

Remember those matches we found earlier in the other room?



They'll combined nicely with the candle we just picked up:





Tada!

: Awesome. With the light from the candle, maybe we can take a look around over there.
But...it gets so hot when I hold it...
I wanna put it down...

Wimp. :I

: Well, why don't you set it on top of the dresser?
It's flat there. At least it won't fall over.

: Oh, yeah... Good idea.



: Now we can look around a little.

Okay, I've had it.... I'm going to start cutting superfluous text that pops up.... It's really dragging this LP down and is completely unnecessary....

Anyway, now that we're here, let's pull out that key we got from the other room. June was right when she thought it was a dresser key, but it's to this dresser in here:




And lookie what we have in here:



Look familiar?

Anyway, now for the other side of the room:




Only one other thing we need over here, and it's on the bed:





We'll be seeing where this goes in a minute, but before that, after backing away from the bed:



You can probably guess why.



The candle went out.

If you check out the candlestick though:


: The top of the candlestick looks kinda weird...



This key goes to something in here:





This here display case! And take a gander at what's inside!

Just use the candlestick key on the door, aaaaaaaaaaand....


*click*

: All right, pull that shit open!

FYI: Santa tends to get over-excited about the stupidest things. Laughing



Anyway, now we can get to the plate inside the case:



Okay, there's one more plate to get, but it's not in here. We'll be figuring out where it is shortly, but first, a cutscene:



Santa had shown up out of nowhere, and gave Junpie no small start.



Santa pulled something out of his pocket.

*music fades*



It looked like a bookmark.

It had a [4-leaf clover] in it.

: What is this...?

: I found it in-between some of the cushions on the sofa.
Pretty sure it ain't gonna be any help to us, but I figured we might aw sell hang onto it anyway.

: Then why don't you hold onto it?

Santa gave him a why smile.



999 Soundtrack: Who is Zero? (new soundtrack)

: I got 4 things:
Hope, Faith, Love, and Luck.

: "Hope", "Faith", "Love", and "Luck"...?

: Damn straight.

: And you...hate these things?

: Yeah, you got a problem with that?

: Uh, not really, but...

Junpei tried to figure out how best to phrase what he wanted to say.

: What does a bookmark have to do with any of that?

Santa scratched the back of his ear, and looked awkward.

: Well, see, each leaf on the 4-leaf clover has a meaning to it, okay?
And that meaning is pretty much those 4 words.
It's like...a flower language.
Well, I guess it's not a flower is it? So a leaf language, I guess. Yeah, you could call 'em leaf words.

: Leaf words...

Junpei looked at the bookmark.



Hope, Faith, Love, and Luck...



: So...yeah. I want you to take it, okay?
Just touchin' it gives me the creeps.
Take the damn thing, all right!?

Santa pretended to shiver with disgust and shoved the bookmark into Junpei's confused hands.

Junpei...

< < What do you want to do? > >

Take it.
Don't take it.

Well, I don't see any harm in taking it. Santa really wants to get rid of it anyway, so...yeah, why not?

...Decided to take it. After all, why shouldn't he?

: All right, sure, I'll take it.

He shoved the thing into his pocket, and gave Santa a last, confused look.

: Phew. Man, I feel a lot better now.
That thing was a real pain, you know?

: Do you really hate those 4 words that much?

: Yeah, well, they can all betray you, you know?
Hope, Faith, Love... even your destiny...

What had happened to Santa, Junpei wondered. How had he become such a bitter person?

For a moment, they looked at each other.

: Well, that's not my only reason.

: What?

: That's not the only reason I hate the 4-leaf clover.
I just can't bring myself to like the number (4).

: What, worried about the Four Horsemen?

: Nah. C'mon man, that's just silly.
Maybe back in the Dark Ages that kinda crap scared people, but this is the 21st century, and I'm a 21st century guy.

: Then why do you hate (4) so much?

: 'Cause it's a half-ass number.
Not the best or the worst. That's why.

: ...What.

: (9) is a way better number.
So what if it's last place, right? Least it's not some lameass middle number.

Santa's explanation made no sense. Junpei was even more confused than before.

: You play?

: Play?

You mean like...gambling?
What, you mean like play the stock market?

I'm just going to pick gambling since it makes more sense to me.

: You mean like...gambling?

: Uh, yeah. Of course. What else would I mean?

: ...

: In baccarat, the best hand totals (9). They call it "Le Grande".
But the lowest, most worthless cards, the 0s, they call "monkey".

: Just like the guy in charge of this game, huh?
Zero's a monkey...

Santa blinked, utterly stunned.

Then he began to laugh.

: Ahahahahahahahahaha! Ha..! Oh man, you're totally right!
The guy who trapped us in here sure is one hell of a monkey...

That was when Lotus spoke up.



Apparently, she'd been listening in.

: Of course, it doesn't use any of that stupid [digital root] junk.
You just drop the tens digit, and that's it.
Still, it does have the same idea of your final number needing to be a single digit.

: Oh... Yeah, I guess you got a point.

: And in both games, whoever has (9) wins.

: The person who makes (9)...wins?

: Did you forget already? Don't you remember what Zero said?



: The exit is hidden, but it is there.
Seek the exit... Seek the door that carries a [9].



: So, if we wanna get off this boat...
...We have to make a team whose numbers have the digital root of 9...

: And only the people in that team are going to make it out alive...

: Of course!
That's why it's called the [Nonary Game].

: What...?

: Huh?

: You don't know?
[Nonary] means something derived form 9, or Base-9.
It's derived from the Latin prefix "nona", which means 9.
While we're at it, the prefix for 1 is "uni".
You know, like the unicorn--the horse with 1 horn.
2 is "bi"...like binary. Binary means composed of 2 parts.

...Okay, skipping the rest of that before I kill myself...

What follows is an explanation that there are (or were) 9 people trapped on the ship, 9 hours to get off the ship, and the door they need to find is the 9th door. 9 hours, 9 persons, 9 doors. Get it?

So yeah, all that was just to explain that 9 is every in this game...

Anyway, after all that rambling, the screen fades to black.


Somewhere far away, Junpei heard the creak of stressed metal.

It sounded almost like Zero laughing at them...

...Or the sad, desperate scream of a pig headed to the slaughterhouse.

Okay, this is all I can handle right now... My computer is also acting up again, and there's still a few more things (and one more very long cut scene) left in this part, so I'll finish this level in the next update and post this before everything crashes on me...

Anyway, until next time, see ya!

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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

Post by Truthseeker4449 on 24th August 2014, 5:11 pm

Creak of Stressed Metal? Hmm... Makes me wonder if the only the flooding has been slowed down, meaning Titanic's hull takes the strain over a much longer period of time. This could easily result in Titanic's hull failing before the deadline.


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Re: Let's Play Nine Hours, Nine Persons, Nine Doors!

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