How I Stopped Procrastinating and Learned to Make a Game Again
+4
Truthseeker4449
Greece
Apocrypha
Lief Katano
8 posters
:: The Stage :: The Galactic Arcade
Page 3 of 6
Page 3 of 6 • 1, 2, 3, 4, 5, 6
How should base damage be calculated?
Re: How I Stopped Procrastinating and Learned to Make a Game Again
Just realized, which version of me are you using :O
Nopon- : Not a Shark Bully
Posts : 10316
Likes : 1329
Joined : 2013-01-15
Myers-Briggs Type : INFP-T
Location : On a stroll
Re: How I Stopped Procrastinating and Learned to Make a Game Again
I'm not removing any sidequests as they are other pitstoppers past and presentApocrypha wrote:All the ideas about damage systems make my head spin. Haha.
Also, ROMCH, I think the sidequests were a good idea, but I might add or remove a couple.
I was thinking of adding a plot thing where everyone gets separated in a dungeon (or across Morbo. Blargh), forcing characters to cooperate who don't normally interact very much. Good for character development and/or great one-liners. Thoughts?
I might add jack though.
returnofmastercrazyhand- : ...
Gender :
Posts : 5678
Likes : 102
Joined : 2013-10-02
Myers-Briggs Type : INTP-T
Alignment : Lawful Neutral
Location : alola
Re: How I Stopped Procrastinating and Learned to Make a Game Again
You could have pushed a button that actually did something and not be a jackass!Truthseeker4449 wrote:At some point in the last thread I'm pretty sure I didn't give too much about the game. Still holding true. But hey, pretty buttons to press as I descend deeper into insanity!
thank GreeceGreece wrote:I made a vote.
Because I think it could be fuuuuuuuuuun
I tried doing that, failed, and am now still failing to do it, just with my head hurting more now.Hackapon wrote:Now think about this Lief, a skill that lets you consume a status ailment in order to do elemental damage :O
Hey, at least you don't have you actually deal with how to make them work in the game. :VApocrypha wrote:All the ideas about damage systems make my head spin. Haha.
This sounds like a good idea. I am for it.I was thinking of adding a plot thing where everyone gets separated in a dungeon (or across Morbo. Blargh), forcing characters to cooperate who don't normally interact very much. Good for character development and/or great one-liners. Thoughts?
The version of you who is a jerk with stupid skill ideas!Hackapon wrote:Just realized, which version of me are you using :O
It's probably best to be flexible, especially since the state of the game makes it possible that such connections won't actually exist. In the context of the game.returnofmastercrazyhand wrote:I'm not removing any sidequests as they are other pitstoppers past and present
I might add jack though.
Lief Katano- : If I had a gil for all the fiends...
Gender :
Posts : 24368
Likes : 1602
Joined : 2013-01-15
Myers-Briggs Type : ~nope~
Alignment : Lawful Neutral
Location : Morioh, Japan
Re: How I Stopped Procrastinating and Learned to Make a Game Again
Lief Katano wrote:The version of you who is a jerk with stupid skill ideas!Hackapon wrote:Just realized, which version of me are you using :O
.
That's, like, every version of me o3o
Nopon- : Not a Shark Bully
Posts : 10316
Likes : 1329
Joined : 2013-01-15
Myers-Briggs Type : INFP-T
Location : On a stroll
Re: How I Stopped Procrastinating and Learned to Make a Game Again
The old RPG has the weird Dream Mage thing, with different elements that use weird attack and defense stats, based off of emotions. So...you can either keep the emote schtick or go for something else.
Lief Katano- : If I had a gil for all the fiends...
Gender :
Posts : 24368
Likes : 1602
Joined : 2013-01-15
Myers-Briggs Type : ~nope~
Alignment : Lawful Neutral
Location : Morioh, Japan
Re: How I Stopped Procrastinating and Learned to Make a Game Again
Lief Katano wrote:That's entirely within my power, especially with Skill Core (since I can have HP/MP costs exactly equal to what's going to be restored ), but I'm curious as to who would use each.Greece wrote:A skill that converts MP into HP and a skill that converts HP into MP
I'd prefer "everyone" to not be an option, because I'm already setting it up such that every unit has their own skill command and I'd hate to have to redo the same skill ten times (or have to remerge the skill lists, which isn't a problem because I only actually made three so far but it's still work)
When I brought them up I was mainly referring to Truth so the player could convert points into moves they wanted to use more. But I guess you could give the HP to MP skill to characters that have a lot of MP consumption.
Greece- : See A Man About A Dog :
Gender :
Posts : 10111
Likes : 1558
Joined : 2013-01-16
Myers-Briggs Type : INFJ-T
Alignment : Lawful Neutral
Location : Leave. Not. Possible.
Re: How I Stopped Procrastinating and Learned to Make a Game Again
...That makes perfect sense. Welp.
Lief Katano- : If I had a gil for all the fiends...
Gender :
Posts : 24368
Likes : 1602
Joined : 2013-01-15
Myers-Briggs Type : ~nope~
Alignment : Lawful Neutral
Location : Morioh, Japan
Re: How I Stopped Procrastinating and Learned to Make a Game Again
Alright, I don't care what else you do with me, the medic, just give me one decent attack. Exactly one. No more, no less.
Guest- Guest
Re: How I Stopped Procrastinating and Learned to Make a Game Again
- Does this work?:
It's a completely standard physical attack with no frills added, except for the chance to stun.
(Note from Ed. - after much deliberating, it was decided that the monster's state resistance to stun should be factored in, because it would be...incredibly broken otherwise.)
On a completely unrelated note (read: it's actually somewhat vaguely related), I did figure out how to do Lux's status shit.
I still don't want to do it.
Lief Katano- : If I had a gil for all the fiends...
Gender :
Posts : 24368
Likes : 1602
Joined : 2013-01-15
Myers-Briggs Type : ~nope~
Alignment : Lawful Neutral
Location : Morioh, Japan
Re: How I Stopped Procrastinating and Learned to Make a Game Again
I dispute that his skill ideas are stupid, they are however incredibility annoying.Hackapon wrote:Lief Katano wrote:The version of you who is a jerk with stupid skill ideas!Hackapon wrote:Just realized, which version of me are you using :O
.
That's, like, every version of me o3o
Truthseeker4449- Admin
- : Killer Loli :
Gender :
Posts : 35000
Likes : 1369
Joined : 2013-01-15
Myers-Briggs Type : INTP-T
Alignment : Chaotic Neutral
Location : Standing Very Creepily Behind You
Re: How I Stopped Procrastinating and Learned to Make a Game Again
No.Lief Katano wrote:
- Does this work?:
It's a completely standard physical attack with no frills added, except for the chance to stun.
(Note from Ed. - after much deliberating, it was decided that the monster's state resistance to stun should be factored in, because it would be...incredibly broken otherwise.)
Guest- Guest
Re: How I Stopped Procrastinating and Learned to Make a Game Again
then I'll just change the ones that don't work, but I am NOT removing any.Lief Katano wrote:It's probably best to be flexible, especially since the state of the game makes it possible that such connections won't actually exist. In the context of the game.returnofmastercrazyhand wrote:I'm not removing any sidequests as they are other pitstoppers past and present
I might add jack though.
returnofmastercrazyhand- : ...
Gender :
Posts : 5678
Likes : 102
Joined : 2013-10-02
Myers-Briggs Type : INTP-T
Alignment : Lawful Neutral
Location : alola
Re: How I Stopped Procrastinating and Learned to Make a Game Again
Hacka Charles wrote:No.Lief Katano wrote:
- Does this work?:
It's a completely standard physical attack with no frills added, except for the chance to stun.
(Note from Ed. - after much deliberating, it was decided that the monster's state resistance to stun should be factored in, because it would be...incredibly broken otherwise.)
Do you have any suggestions, or am I going to have to trial and error this?
Lief Katano- : If I had a gil for all the fiends...
Gender :
Posts : 24368
Likes : 1602
Joined : 2013-01-15
Myers-Briggs Type : ~nope~
Alignment : Lawful Neutral
Location : Morioh, Japan
Re: How I Stopped Procrastinating and Learned to Make a Game Again
About 1/3 of the way done with the script for chapter one. Blargh.
With the way the script/plot is looking so far, it's going to be really, really hard to include all of the sidequests. The pace picks up quickly, and not much time is spent in one location for an extended period of time. There's only backtracking for plot-related reasons once or twice, and I'm really not sure about the 'twice'.
returnofmastercrazyhand wrote:then I'll just change the ones that don't work, but I am NOT removing any.Lief Katano wrote:It's probably best to be flexible, especially since the state of the game makes it possible that such connections won't actually exist. In the context of the game.returnofmastercrazyhand wrote:I'm not removing any sidequests as they are other pitstoppers past and present
I might add jack though.
With the way the script/plot is looking so far, it's going to be really, really hard to include all of the sidequests. The pace picks up quickly, and not much time is spent in one location for an extended period of time. There's only backtracking for plot-related reasons once or twice, and I'm really not sure about the 'twice'.
Last edited by Apocrypha on 18th August 2016, 5:35 pm; edited 1 time in total (Reason for editing : Blargh.)
Apocrypha- : What am I doing :
Gender :
Posts : 382
Likes : 117
Joined : 2016-02-13
Myers-Briggs Type : INTP
Alignment : Chaotic Neutral
Location : Morbo
Re: How I Stopped Procrastinating and Learned to Make a Game Again
sidequests usually involve backtracking to begin with, so that's not an issue.Apocrypha wrote:About 1/3 of the way done with the script for chapter one. Blargh.returnofmastercrazyhand wrote:then I'll just change the ones that don't work, but I am NOT removing any.Lief Katano wrote:It's probably best to be flexible, especially since the state of the game makes it possible that such connections won't actually exist. In the context of the game.returnofmastercrazyhand wrote:I'm not removing any sidequests as they are other pitstoppers past and present
I might add jack though.
With the way the script/plot is looking so far, it's going to be really, really hard to include all of the sidequests. The pace picks up quickly, and not much time is spent in one location for an extended period of time. There's only backtracking for plot-related reasons once or twice, and I'm really not sure about the 'twice'.
I still refuse to remove any, but I will edit them to fit the new plot, although I am NOT happy.
returnofmastercrazyhand- : ...
Gender :
Posts : 5678
Likes : 102
Joined : 2013-10-02
Myers-Briggs Type : INTP-T
Alignment : Lawful Neutral
Location : alola
Page 3 of 6 • 1, 2, 3, 4, 5, 6
Similar topics
» How I Stopped Worrying and Learned To Make a Game
» Today I Learned
» Today I Learned [v2]
» Things I've Learned from Homestuck
» What game(s) are you playing?
» Today I Learned
» Today I Learned [v2]
» Things I've Learned from Homestuck
» What game(s) are you playing?
:: The Stage :: The Galactic Arcade
Page 3 of 6
Permissions in this forum:
You cannot reply to topics in this forum
|
|