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How I Stopped Worrying and Learned To Make a Game

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Caprizant
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Lief Katano
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Post by Lief Katano 22nd August 2014, 8:33 pm

This is, basically, the thread to discuss the Pit Stop-based game that is currently being planned. Development will most likely be in RPG Maker, probably in VX Ace. Discussion includes how you want your character's skills set up (i.e. damage slammer, hit absorber, pain reliever, status causer, Magikarp...Magikarper), your character's appearance, what you think should be in the game, plot discussion, etc.

Currently planned plans:
Plot: Something involving Dýrið and maybe Much, the wizard who did it.
Characters and skills:
Spoiler:
Common events to "write":
Spoiler:
Elements for Lux and Summons for Greece:
Lux:
Greece:
Other things To Do:

  • Tier the magic system. (i.e. how many tiers of magic (2, 3, 4) and how to refer to the different tiers (numbers, Roman numerals, suffixes, etc.)
  • Figure out the elements.
  • ???
  • Profit.


Last edited by Lief Katano on 27th August 2014, 6:25 pm; edited 3 times in total
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Post by Greece 22nd August 2014, 8:44 pm

I think suffixes for tier magic could me fun to play around with instead of using numbers.

And for the elemental system we might just keep in the normal way they're done, unless someone has some fun ideas.

EDIT: And maybe until we talk to Lima about her role we could make her a combat medic as a place holder
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Post by returnofmastercrazyhand 22nd August 2014, 8:50 pm

I think the final boss should be an evil dunspach named pachduns(real creative there, I know.)
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Post by Truthseeker4449 22nd August 2014, 9:00 pm

I don't like that idea, but I do like putting in Dunspach as some kind of Divine Figure you must journey to meet.
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Post by Lief Katano 22nd August 2014, 9:02 pm

If we had some kind of Ultimate Skill thing Dunspach could give it to us as an Event. Dunspach is really more of a mythological figure rather then a species, really.
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Post by returnofmastercrazyhand 22nd August 2014, 9:05 pm

okay, then how about fawful or the magikarp behind the magikarpocolypse?
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Post by Caprizant 22nd August 2014, 9:07 pm

Keep legal stuff in mind if you're really serious about this, guys. I don't want you to get all wrapped up in it if a cease-and-desist comes your way.
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Post by Greece 22nd August 2014, 9:15 pm

If the game is non-profit then there's nothing to worry about.

I for one don't think we really need to make a profit because if we did then we could use a lot of things that we've embraced.

Also seeing as we have two summoners maybe they should do different things (I didn;t see any specifications in lux's character for what his summons did) so maybe it could be like bravely default where one class uses summons to buff the team and the other class uses summons to attack
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Post by Caprizant 22nd August 2014, 9:18 pm

I still think at least Fawful should stay out of it. He's more blatant.
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Post by Lief Katano 22nd August 2014, 9:20 pm

Greece wrote:If the game is non-profit then there's nothing to worry about.

I for one don't think we really need to make a profit because if we did then we could use a lot of things that we've embraced.

Also seeing as we have two summoners maybe they should do different things (I didn;t see any specifications in lux's character for what his summons did) so maybe it could be like bravely default where one class uses summons to buff the team and the other class uses summons to attack
Lux's "summons" are just funny ways of doing magic attacks (an example given was that instead of performing a water attack, he's use soda).
Caprizant wrote:I still think at least Fawful should stay out of it. He's more blatant.
Why would he be more blatant? He's an actual character?
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Post by Caprizant 22nd August 2014, 9:23 pm

Yeah, basically. :I
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Post by Lief Katano 22nd August 2014, 9:27 pm

So your logic is that as long as it isn't a character that exists in canon, we should be fine.

Like, say I'll use the Paladin class from Final Fantasy XIV. That would be fine, since it isn't a character, just a class, but if I used an actual Paladin from Final Fantasy XIV, that would be too far?
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Post by Caprizant 22nd August 2014, 9:33 pm

I dunno, I'm not a lawyer, I just prefer to take cautious steps :B
Perhaps Dýrið can be worked in somehow?
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Post by Greece 22nd August 2014, 9:39 pm

Lief Katano wrote:
Lux's "summons" are just funny ways of doing magic attacks (an example given was that instead of performing a water attack, he's use soda).

Ah, ok that makes sense and it could be pretty amusing

So our plot is Misson out of control. what does that mean exactly? I'm rarely in mission control so I don't really know what to expect that and I kind of want to see if we get to explore Morbo
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Post by Lief Katano 22nd August 2014, 9:43 pm

Caprizant wrote:I dunno, I'm not a lawyer, I just prefer to take cautious steps :B
Perhaps Dýrið can be worked in somehow?
Ah yes, Dýrið. The unbeatable force of mass destruction. Like TS turned Up To Eleven. That will be a great final boss.

On the other hand, killing the unkillable is a RPG staple.
Greece wrote:
Lief Katano wrote:
Lux's "summons" are just funny ways of doing magic attacks (an example given was that instead of performing a water attack, he's use soda).

Ah, ok that makes sense and it could be pretty amusing

So our plot is Misson out of control. what does that mean exactly? I'm rarely in mission control so I don't really know what to expect that and I kind of want to see if we get to explore Morbo
It was like various enemies from games overran the Pit Stop and we had to beat them up, but with Cap saying "hey guys we shouldn't use actual characters" that's kind of been nixed. Particularly since one of the bosses was Gilgamesh, who was like a less-Engrishy more honorable Fawful.
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