How I Stopped Worrying and Learned To Make a Game
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Caprizant
Truthseeker4449
returnofmastercrazyhand
Greece
Lief Katano
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How I Stopped Worrying and Learned To Make a Game
This is, basically, the thread to discuss the Pit Stop-based game that is currently being planned. Development will most likely be in RPG Maker, probably in VX Ace. Discussion includes how you want your character's skills set up (i.e. damage slammer, hit absorber, pain reliever, status causer, Magikarp...Magikarper), your character's appearance, what you think should be in the game, plot discussion, etc.
Currently planned plans:
Plot: Something involving Dýrið and maybe Much, the wizard who did it.
Characters and skills:
Currently planned plans:
Plot: Something involving Dýrið and maybe Much, the wizard who did it.
Characters and skills:
- Spoiler:
- Lief: Paladin: Tank that has light healing skills. Equips swords and heavy armor. Str+ Vit+ Spd-
Truthseeker: Soul Captain: Slams the enemy with heavy damaging skills (physical rating 200+) that consume tons of MP. MP regen method: HP to MP. Equips katanas and heavy armor. HP+ Atk+ Mag+ Def-(?) Mdf-(?)
romch: Lightning Thief: A quick attacker that steals anything belonging to the enemy - items, money, stats, even their good health. Equips daggers and light armor. Spd++ Atk- Def-
jokool: Icy Soul: A physical attacker that revolves around using ice attacks. Equips katanas and light armor. Atk+ Spd+ HP-(?)
Lux: Dream Warrior: A mage that can call the elements in...unique ways. Can modify stats with his Emotion equipment. MP regen method: Dream Power (goes to sleep and regens MP) All stats equal to better manipulate with Emotions.
Bunny: Flaming Archer: An archer with access to fire magic. Equips bows and light armor. Spd+ Mag+ Atk semi+
Greece: Summoner of Ancients: Summons various things to attack the enemy, using a book. Equips books and light armor.Summoned objects: ???preferably Greek godsHP- Atk- Def- Mag+ Mdf+ MP+
Lima: A hand-to-hand fighter-type. HP+ Atk+ Spd+ Def- Mdf-
zikeep: Onion Warrior: Starts off being horrible but then, with enough effort, becomes awesome. All stats start awful but then become awesome. Equips everything but magic equips.
Charles: The Medic (wittier class name to come up with eventually): Heals, buffs, the works.
- Spoiler:
- Nothing I have to event so far! Huzzah!
- Nothing I have to event so far! Huzzah!
- Lux:
- Fire = ???
Ice = ???
Lightning = ???
Wind = ???
Water = ???
Earth = ???
Light = ???
Dark = ???
- Greece:
- Fire Summon = ???
Ice Summon = ???
Lightning Summon = ???
Wind Summon = ???
Earth Summon = ???
Water Summon = ???
Light Summon = ???
Dark Summon = ???
- Tier the magic system. (i.e. how many tiers of magic (2, 3, 4) and how to refer to the different tiers (numbers, Roman numerals, suffixes, etc.)
- Figure out the elements.
- ???
- Profit.
Last edited by Lief Katano on 27th August 2014, 6:25 pm; edited 3 times in total
Lief Katano- : If I had a gil for all the fiends...
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Re: How I Stopped Worrying and Learned To Make a Game
I think suffixes for tier magic could me fun to play around with instead of using numbers.
And for the elemental system we might just keep in the normal way they're done, unless someone has some fun ideas.
EDIT: And maybe until we talk to Lima about her role we could make her a combat medic as a place holder
And for the elemental system we might just keep in the normal way they're done, unless someone has some fun ideas.
EDIT: And maybe until we talk to Lima about her role we could make her a combat medic as a place holder
Greece- : See A Man About A Dog :
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Re: How I Stopped Worrying and Learned To Make a Game
I think the final boss should be an evil dunspach named pachduns(real creative there, I know.)
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Re: How I Stopped Worrying and Learned To Make a Game
I don't like that idea, but I do like putting in Dunspach as some kind of Divine Figure you must journey to meet.
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Re: How I Stopped Worrying and Learned To Make a Game
If we had some kind of Ultimate Skill thing Dunspach could give it to us as an Event. Dunspach is really more of a mythological figure rather then a species, really.
Lief Katano- : If I had a gil for all the fiends...
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Re: How I Stopped Worrying and Learned To Make a Game
okay, then how about fawful or the magikarp behind the magikarpocolypse?
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Re: How I Stopped Worrying and Learned To Make a Game
Keep legal stuff in mind if you're really serious about this, guys. I don't want you to get all wrapped up in it if a cease-and-desist comes your way.
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Re: How I Stopped Worrying and Learned To Make a Game
If the game is non-profit then there's nothing to worry about.
I for one don't think we really need to make a profit because if we did then we could use a lot of things that we've embraced.
Also seeing as we have two summoners maybe they should do different things (I didn;t see any specifications in lux's character for what his summons did) so maybe it could be like bravely default where one class uses summons to buff the team and the other class uses summons to attack
I for one don't think we really need to make a profit because if we did then we could use a lot of things that we've embraced.
Also seeing as we have two summoners maybe they should do different things (I didn;t see any specifications in lux's character for what his summons did) so maybe it could be like bravely default where one class uses summons to buff the team and the other class uses summons to attack
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Re: How I Stopped Worrying and Learned To Make a Game
I still think at least Fawful should stay out of it. He's more blatant.
Caprizant- Admin
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Re: How I Stopped Worrying and Learned To Make a Game
Lux's "summons" are just funny ways of doing magic attacks (an example given was that instead of performing a water attack, he's use soda).Greece wrote:If the game is non-profit then there's nothing to worry about.
I for one don't think we really need to make a profit because if we did then we could use a lot of things that we've embraced.
Also seeing as we have two summoners maybe they should do different things (I didn;t see any specifications in lux's character for what his summons did) so maybe it could be like bravely default where one class uses summons to buff the team and the other class uses summons to attack
Why would he be more blatant? He's an actual character?Caprizant wrote:I still think at least Fawful should stay out of it. He's more blatant.
Lief Katano- : If I had a gil for all the fiends...
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Re: How I Stopped Worrying and Learned To Make a Game
Yeah, basically. :I
Caprizant- Admin
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Re: How I Stopped Worrying and Learned To Make a Game
So your logic is that as long as it isn't a character that exists in canon, we should be fine.
Like, say I'll use the Paladin class from Final Fantasy XIV. That would be fine, since it isn't a character, just a class, but if I used an actual Paladin from Final Fantasy XIV, that would be too far?
Like, say I'll use the Paladin class from Final Fantasy XIV. That would be fine, since it isn't a character, just a class, but if I used an actual Paladin from Final Fantasy XIV, that would be too far?
Lief Katano- : If I had a gil for all the fiends...
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Re: How I Stopped Worrying and Learned To Make a Game
I dunno, I'm not a lawyer, I just prefer to take cautious steps :B
Perhaps Dýrið can be worked in somehow?
Perhaps Dýrið can be worked in somehow?
Caprizant- Admin
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Re: How I Stopped Worrying and Learned To Make a Game
Lief Katano wrote:
Lux's "summons" are just funny ways of doing magic attacks (an example given was that instead of performing a water attack, he's use soda).
Ah, ok that makes sense
So our plot is Misson out of control. what does that mean exactly? I'm rarely in mission control so I don't really know what to expect
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Re: How I Stopped Worrying and Learned To Make a Game
Ah yes, Dýrið. The unbeatable force of mass destruction. Like TS turned Up To Eleven. That will be a great final boss.Caprizant wrote:I dunno, I'm not a lawyer, I just prefer to take cautious steps :B
Perhaps Dýrið can be worked in somehow?
On the other hand, killing the unkillable is a RPG staple.
It was like various enemies from games overran the Pit Stop and we had to beat them up, but with Cap saying "hey guys we shouldn't use actual characters" that's kind of been nixed. Particularly since one of the bosses was Gilgamesh, who was like a less-Engrishy more honorable Fawful.Greece wrote:Lief Katano wrote:
Lux's "summons" are just funny ways of doing magic attacks (an example given was that instead of performing a water attack, he's use soda).
Ah, ok that makes senseand it could be pretty amusing
So our plot is Misson out of control. what does that mean exactly? I'm rarely in mission control so I don't really know what to expectthat and I kind of want to see if we get to explore Morbo
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