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The Mushroom Kingdom

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returnofmastercrazyhand
TheCapsFan
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Caprizant
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Lief Katano
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Post by Lief Katano 14th October 2015, 9:51 am

Do you do so with a water gun that's mounted on your back?
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Post by Greece 14th October 2015, 9:52 am

Yup.

I'm still mad that I lost all my data to that game y u so negative?
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Post by Truthseeker4449 14th October 2015, 10:10 am

Greece wrote:My dentist has a hippo with teeth you can brush...
Does the hippo fart if you squeeze it?
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The Mushroom Kingdom - Page 6 Empty Man everyone had cooler dentist offices than me ;_;

Post by Katuna Makata 14th October 2015, 4:14 pm

Burnin' Bunnies wrote:My orthodontist office had arcade games in the corner, including an N64. It was awesome, but then it was all renevated to 4 tablets mounted on the wall. ;_;
Gonk

Spoiler:
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Post by Nopon 14th October 2015, 4:56 pm

Apparently that's a Japanese gesture that means "my lips are sealed" though I've been too lazy to verify
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Post by Lief Katano 15th October 2015, 7:48 am

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Post by Nopon 15th October 2015, 9:32 am

New stage based around applying pressure on the player and having them keep moving, I had 30 seconds left when I cleared it btw :v
FC2E-0000-00A8-CB88
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Post by Guest 19th October 2015, 7:27 pm

Laughing Also language warning:
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Post by Caprizant 25th October 2015, 3:24 pm

Lief Katano wrote:More related to Mario, if you want to use a Lakitu but want to make sure that the player can't use it, couldn't you make a ceiling of one-way walls? That way Spinies or whatever could still pour through, but the player can't get to Lakitu.
That could work, though I'd imagine it looks quite ugly :V
Probably better just to design the level so that the player can't jump high enough to reach the Lakitu.
Greece wrote:My dentist has a hippo with teeth you can brush...
At least it's not a giant eel whose teeth are somehow cleaned by washing them with water... underwater
Spiky Nopon wrote:New stage based around applying pressure on the player and having them keep moving, I had 30 seconds left when I cleared it btw :v
FC2E-0000-00A8-CB88
Added this to the list!
Also you're evil ;<;

And from me, three new levels!

235B-0000-00BD-07E1 — "Spinies in Helicopters" — Super Mario Bros. 3, Ground
7C85-0000-00BF-218E — "Runaround" — Super Mario Bros. 3, Ground
94AA-0000-00C2-C1AD — "Battle of deVine Bridge" — Super Mario World, Ground
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Post by Truthseeker4449 25th October 2015, 4:25 pm

Caprizant wrote:
Spiky Nopon wrote:New stage based around applying pressure on the player and having them keep moving, I had 30 seconds left when I cleared it btw :v
FC2E-0000-00A8-CB88
Added this to the list!
Also you're evil ;<;
We've been trying to tell you that for like two years now!
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Post by Lief Katano 25th October 2015, 6:45 pm

Caprizant wrote:
Lief Katano wrote:More related to Mario, if you want to use a Lakitu but want to make sure that the player can't use it, couldn't you make a ceiling of one-way walls? That way Spinies or whatever could still pour through, but the player can't get to Lakitu.
That could work, though I'd imagine it looks quite ugly :V
Probably better just to design the level so that the player can't jump high enough to reach the Lakitu.
Can confirm it would be ugly.

That said, if you want to do something silly like Super Mario Bros.'s "1-1 + Lakitu (7F31-0000-00AA-522E) (Ground, SMB-style)" then you'd pretty much have to use it.

Speaking of 1-1 with a SMM-only gimmick, I also made SMB 1-1 with Big Mario (9604-0000-00AA-5525) (Ground, Super Mario Bros.)
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Post by Lief Katano 27th October 2015, 1:30 pm

Feel free to rejoice! In an upcoming update, checkpoints and Size-Sensitive ? Blocks will be added to Super Mario Maker.
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Post by Caprizant 27th October 2015, 7:25 pm

Lief Katano wrote:Feel free to rejoice! In an upcoming update, checkpoints and Size-Sensitive ? Blocks will be added to Super Mario Maker.
image:
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Post by returnofmastercrazyhand 28th October 2015, 5:06 pm

made a new couse... it's called holloween maze, but I didn't bother to write down the course id.
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Post by returnofmastercrazyhand 28th October 2015, 5:10 pm

holloween maze. Ghost House, New Super Mario Bros U (C47F-0000-00C8-20DC)
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