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The Mushroom Kingdom

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returnofmastercrazyhand
TheCapsFan
Katuna Makata
Caprizant
Nopon
Truthseeker4449
Lief Katano
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Post by Katuna Makata 9th October 2015, 12:57 am

I am very biased with my reverence for Paper Mario in that I have never played any of the Mario & Luigi games.

Bold royal purple for my favorites.
Spoiler:
Going through the list I realize that I am so confused by the New Super Mario Bros. series. You got:
  1. New Super Mario Bros. (2006)
  2. New Super Mario Bros. Wii (2009)
  3. New Super Mario Bros. 2 (2012)
  4. New Super Mario Bros. U (2012)
  5. New Super Mario Bros. U + New Super Luigi U (2013)
I think it's the lack of numbering on the console versions that screws me up. Really I am just old and can't keep up with these kids and their Mari-os anymore.

And then there's this. Simply amazing.
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Post by Guest 9th October 2015, 10:46 am

Hmm... I wonder if I can remember all the Mario games I've played:

Spoiler:

I feel like I'm forgetting a few, but that's a pretty good list of all the games I've played featuring Mario and his friends.
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Post by Caprizant 9th October 2015, 10:52 pm

TheCapsFan wrote:
Lief Katano wrote:but Paper Jam looks like it's going to be awesome D:
I beg to differ. :U
I am honestly not sure which if you guys I agree with. It could be great or it could be meh :V
Khaki Makoto wrote:Super Mario RPG: Legend of the Seven Stars (For like... an hour I'm sorry Cap I just couldn't get used to the battle system  Gonk )
There Their They're
To be fair, I'm kinda iffy about the battle system in that game too. Subsequent Mario RPGs definitely improved on the battle system immensely Sticker Star is an outlier and should not be counted :U
Paper Mario
Paper Mario: The Thousand Year Door
Super Paper Mario
I think you made a typo here Super Paper Mario is not bold royal purple like the others >:U
Paper Mario: Sticker Star Nothing. That's it. There hasn't been a new one since 2007.
At least they're still acknowledging the series with Paper Jam ;w;
Yoshi's Story (SO CUTE! I used to be scared by the Shy Guys that took Yoshi away when you failed a level.  Gonk )
Ahhh I loved that game!! :D Such a cute little game that needs to be talked about more.
And then there's this. Simply amazing.
image:

And now it's my turn to talk about Mario games I've played! :D

bold for favorites:

And that's it!

Also, idea: Should we add member-made Super Mario Maker levels to the first post?
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Post by Lief Katano 9th October 2015, 11:01 pm

Caprizant wrote:
Khaki Makoto wrote:Super Mario RPG: Legend of the Seven Stars (For like... an hour I'm sorry Cap I just couldn't get used to the battle system  Gonk )
There Their They're
To be fair, I'm kinda iffy about the battle system in that game too. Subsequent Mario RPGs definitely improved on the battle system immensely Sticker Star is an outlier and should not be counted :U

Wait, what? Daaahck?

Also, idea: Should we add member-made Super Mario Maker levels to the first post?
That sounds like a great idea. Probably should sort them by member.
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Post by Truthseeker4449 10th October 2015, 12:03 am

I don't have any complaints, but I do suggest giving reminders if by chance I don't catch new levels within a reasonable time frame (I skim through this thread).
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Post by Guest 10th October 2015, 12:13 am

Seeing a lot of negative stuff about sticker star. What makes it so bad compared to the other paper Mario games?
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Post by TheCapsFan 10th October 2015, 12:15 am

Here's my list of Marios I've played; beaten ones are marked with a * and bolded ones are my personal favs! Probably not as expansive as yours, but whatever. I'm younger, that's my excuse. I'm counting ports and stuff like that.

Spoiler:
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Post by Caprizant 10th October 2015, 10:35 am

Lief Katano wrote:
Caprizant wrote:There Their They're
To be fair, I'm kinda iffy about the battle system in that game too. Subsequent Mario RPGs definitely improved on the battle system immensely Sticker Star is an outlier and should not be counted :U

Wait, what? Daaahck?
Which part are you wait-whatting? :V
jokool wrote:Seeing a lot of negative stuff about sticker star. What makes it so bad compared to the other paper Mario games?
Ohhhhh boy.

can of worms:

So anyway... Hey Lief, Nopo! Got something for ye :D

image:

By the way, Nopo, you mentioned in your comment on "The Language of Flowers" that you can get stuck in the bonus area. What do you mean? :o

Also: new level!

88AE-0000-0099-67CE — "Dig Deep, Get POW" — Super Mario World, Underground
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Post by Lief Katano 10th October 2015, 10:54 am

Caprizant wrote:
Lief Katano wrote:
Caprizant wrote:There Their They're
To be fair, I'm kinda iffy about the battle system in that game too. Subsequent Mario RPGs definitely improved on the battle system immensely Sticker Star is an outlier and should not be counted :U

Wait, what? Daaahck?
Which part are you wait-whatting? :V
The battle system part.

It seems to be, more or less, the same type of battle system as in the Mario and Luigi games, but with a shared "MP" pool between all characters, like in Paper Mario.
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Post by Caprizant 10th October 2015, 11:02 am

The Mario & Luigi system is a bit more intricate. I think the big thing is the action commands are a lot more intuitive. In Super Mario RPG, it's a bit harder to tell when you're supposed to time your hits without checking out the descriptions. It helps that the battles are a lot more dynamic in M&L.

I dunno, I just feel like Mario & Luigi and Paper Mario involve more engaging combat systems :V
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Post by Lief Katano 10th October 2015, 11:40 am

So by "better battle systems" you just mean "it's easier to time action commands".

admittedly (even?) as an RPG Connoisseur little details like that don't really mean it's a separate battle system :U


Unrelated, uploaded a new level: Samus' Obstacle Course (4EB6-0000-009B-D72E).
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Post by Nopon 10th October 2015, 1:01 pm

After hitting the p switch and running over the blocks, if you don't grab the coins before they become blocks you get stuck there. I got out by somehow breaking a block with a spin jump (think I glitched that since I couldn't repeat it) then crouch jumped at just the right hight, though then fell in a pit xD
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Post by Caprizant 10th October 2015, 1:18 pm

Lief Katano wrote:So by "better battle systems" you just mean "it's easier to time action commands".
Less "easier to time action commands" and more "action commands are more fun to do" :V
Unrelated, uploaded a new level: Samus' Obstacle Course (4EB6-0000-009B-D72E).
I'm gonna play it after my brother's done playing with the game.
Spiky Nopon wrote:After hitting the p switch and running over the blocks, if you don't grab the coins before they become blocks you get stuck there. I got out by somehow breaking a block with a spin jump (think I  glitched that since I couldn't repeat it) then crouch jumped at just the right hight, though then fell in a pit xD
Ack, I hadn't thought of that! Gonk I'll fix that right away when my brother's done. I meant for that line of coins to show the player that it's alright to jump down there and I wasn't trying to trick them. Never meant for it to be an obstacle :B
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Post by Caprizant 10th October 2015, 5:12 pm

Lief Katano wrote:Unrelated, uploaded a new level: Samus' Obstacle Course (4EB6-0000-009B-D72E).
Added this to the level list.

On that note, forgot to mention, added the level list. :V

I also updated "The Language of Flowers" (and its code on the level list) to remove the game-breaking coin thing.
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Post by Guest 10th October 2015, 9:51 pm

Caprizant wrote:
jokool wrote:Seeing a lot of negative stuff about sticker star. What makes it so bad compared to the other paper Mario games?
Ohhhhh boy.

can of worms:
So it's basically Paper Mario GET ALL THE STICKERS AND GO MAD USING THEM Star......Wow... That's just absured... *strikes it off of his list of 3DS games to get*
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