How I Stopped Worrying and Learned To Make a Game
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Caprizant
Truthseeker4449
returnofmastercrazyhand
Greece
Lief Katano
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Re: How I Stopped Worrying and Learned To Make a Game
Do you mean to keep on typing Meow Wow's name as Meowow?
Also, you can make two battles, one for Bunny and one for Greece. The event would end up looking something like this:
Text box: A battle is coming up. You can choose to fight using Greece or with Bunny. Who will you use?
Choose: "Greece (Uses summon magic)"
>Remove: Bunny
>Battle Transition: Enemy group "Bunny"
Choose: "Bunny (Uses archery skills)"
>Remove: Greece
>Battle Transition: Enemy group "Greece"
There's also a tag where you can continue with the game, even if you lose. I can probably use that, but I haven't actually used it before, so I don't know if I can make it so that Bunny's victory shows up if you lose as Greece.
Also I'm saying right now that Greece's flying van will not be to scale.
Also also, I'll be able to start adding the script to the game on Sunday. So.
Also, you can make two battles, one for Bunny and one for Greece. The event would end up looking something like this:
Text box: A battle is coming up. You can choose to fight using Greece or with Bunny. Who will you use?
Choose: "Greece (Uses summon magic)"
>Remove: Bunny
>Battle Transition: Enemy group "Bunny"
Choose: "Bunny (Uses archery skills)"
>Remove: Greece
>Battle Transition: Enemy group "Greece"
There's also a tag where you can continue with the game, even if you lose. I can probably use that, but I haven't actually used it before, so I don't know if I can make it so that Bunny's victory shows up if you lose as Greece.
Also I'm saying right now that Greece's flying van will not be to scale.
Also also, I'll be able to start adding the script to the game on Sunday. So.
Lief Katano- : If I had a gil for all the fiends...
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Re: How I Stopped Worrying and Learned To Make a Game
WELP. Screwing around and not actually putting Lux's script in the game (although I was working on something related to that!) made me realize something design-wise: shouldn't TS be bishonen?
Lief Katano- : If I had a gil for all the fiends...
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Re: How I Stopped Worrying and Learned To Make a Game
I've never really learned what that is, care to explain?
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Re: How I Stopped Worrying and Learned To Make a Game
Isn't it a feminine-looking guy?
Because if it isn't, that's what I meant.
Because if it isn't, that's what I meant.
Lief Katano- : If I had a gil for all the fiends...
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Re: How I Stopped Worrying and Learned To Make a Game
I guess the lesson here today is to not trust me with Japanese terms.
Lief Katano- : If I had a gil for all the fiends...
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Re: How I Stopped Worrying and Learned To Make a Game
Holy fuckballs, you guys are actually going through with this.
Kaede Akamatsu- : Piano Freak :
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Re: How I Stopped Worrying and Learned To Make a Game
But of course!
Lief Katano- : If I had a gil for all the fiends...
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Re: How I Stopped Worrying and Learned To Make a Game
Hey Lux, about the miscarriage thing... can we not do that? My mom's had a few happen to her between the birth of my older brother and me, so that's a bit of a sore spot.
How about I'm married with a daughter instead? :3
How about I'm married with a daughter instead? :3
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Re: How I Stopped Worrying and Learned To Make a Game
By the way, are you fine with being a spy person-who-beats-up-enemies-with-her-fists? That's what we have you down as in the game data.
Lief Katano- : If I had a gil for all the fiends...
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Re: How I Stopped Worrying and Learned To Make a Game
While I would like to use a little magic, you already have TS and several others.
So yeah, I'm good! ^_^
So yeah, I'm good! ^_^
Kaede Akamatsu- : Piano Freak :
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Re: How I Stopped Worrying and Learned To Make a Game
You could have elemental punches.
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Re: How I Stopped Worrying and Learned To Make a Game
Will do lima! Also lief, battlemage sound like a neat idea fir her?
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Re: How I Stopped Worrying and Learned To Make a Game
Nah, I like Spy Monk. And thanks Lux!
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Re: How I Stopped Worrying and Learned To Make a Game
Nevermind, got ninja'd. Spy Monk it is!
- Current Spy Monk skills (listed as Fighting Art skills; feel free to suggest a different name:
- Focused Punch: A punch that deals 20% more damage than usual. (roughly?)
Build Up: Raises next turn's physical attack damage by 50%.
Armor-Piercer: A slap that ignores enemy defenses.I will admit that I only put this in as a reference to TV Tropes.
Pummel: Deals six hits of 50% damage.
Lief Katano- : If I had a gil for all the fiends...
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