Mission Out-of-Control Control Room
+7
Zexy
Impossibear
Kaede Akamatsu
Lief Katano
Nopon
Truthseeker4449
Caprizant
11 posters
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Re: Mission Out-of-Control Control Room
Are we still voting on theme?
Because I vote Magic tech :I
Because I vote Magic tech :I
Greece- : See A Man About A Dog :
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Re: Mission Out-of-Control Control Room
Magitech, yessssss.
Lief Katano- : If I had a gil for all the fiends...
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Re: Mission Out-of-Control Control Room
Some base stat ideas
- Warrior:
HP: 25
MP:15
Attack 5
Defense 2
Magic Attack 0
Magic Defense 1
Speed 2
- Dragoon:
HP:25
MP:15
Attack 4
Defense 3
Magic Attack 0
Magic Defense 1
Speed 2
- Theif:
HP:20
MP:20
Attack 3
Defense 2
Magic Attack 0
Magic Defense 1
Speed 4
- Paladin:
HP: 35
MP:5
Attack 2
Defense 5
Magic Attack 0
Magic Defense 2
Speed 1
- Black Mage:
HP:10
MP:30
Attack 0
Defense 1
Magic Attack 5
Magic Defense 1
Speed 3
- White Mage:
HP:20
MP:20
Attack 0
Defense 2
Magic Attack 1
Magic Defense 5
Speed 2
- Summoner:
HP:10
MP:30
Attack 0
Defense 1
Magic Attack 4
Magic Defense 4
Speed 1
- Red Mage:
HP:20
MP:20
Attack 3
Defense 1
Magic Attack 3
Magic Defense 1
Speed 2
- Blue mage:
HP:20
MP:20
Attack 2
Defense 1
Magic Attack 3
Magic Defense 2
Speed 2
- Beast Master:
HP:25
MP:15
Attack 4
Defense 1
Magic Attack 2
Magic Defense 1
Speed 2
Last edited by Meyneth on 12th June 2015, 7:12 pm; edited 2 times in total
Meyneth- : Let's Be Heroes!
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Re: Mission Out-of-Control Control Room
I'd recommend increasing the Total Base Stats of the classes so that they're equal in total points. Some classes have 10, others 11. There might be more different numbers, I dunno.
Lief Katano- : If I had a gil for all the fiends...
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Re: Mission Out-of-Control Control Room
Whoops, they were all too have ten, but that's been fixed now,
Meyneth- : Let's Be Heroes!
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Re: Mission Out-of-Control Control Room
Are there going to be equipables and such? Otherwise mages are going to be useless once they run out of MP. (Paladins aren't really well off, either; I'd probably give a point of Speed to their Attack.)
Lief Katano- : If I had a gil for all the fiends...
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Re: Mission Out-of-Control Control Room
For the stats that have zero in them, does that mean they'll never increase?
Truthseeker4449- Admin
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Re: Mission Out-of-Control Control Room
Truthseeker4449 wrote:For the stats that have zero in them, does that mean they'll never increase?
No
I'll see about adding weapons, but they are going to be very basic.
I would also be willing to give each player three points that they can put anywhere.
Last edited by Meyneth on 12th June 2015, 7:11 pm; edited 1 time in total
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Re: Mission Out-of-Control Control Room
Very basic? I can't have a retractable chain on the end of a sword?
Truthseeker4449- Admin
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Re: Mission Out-of-Control Control Room
You can, the stats and effect(If I'll even add those) will be basic
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Truthseeker4449- Admin
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Re: Mission Out-of-Control Control Room
Though those weapons don't really exist in Final Fantasy.
Lief Katano- : If I had a gil for all the fiends...
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Re: Mission Out-of-Control Control Room
So? It's still a sword. Just one that can be used a mid-range weapon as well, the special attack if you will.
Truthseeker4449- Admin
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Re: Mission Out-of-Control Control Room
Lief Katano wrote:Though those weapons don't really exist in Final Fantasy.
Don;t think of this as finial fantasy, but more of final fantasy inspired. We've got a base idea, but we can take it where ever we want
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Re: Mission Out-of-Control Control Room
I think I'll just do weapon up grades, like in the last story.
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