Would you like to react to this message? Create an account in a few clicks or log in to continue.

Mission Out-of-Control Control Room

+7
Zexy
Impossibear
Kaede Akamatsu
Lief Katano
Nopon
Truthseeker4449
Caprizant
11 posters

Page 64 of 67 Previous  1 ... 33 ... 63, 64, 65, 66, 67  Next

Go down

Mission Out-of-Control Control Room - Page 64 Empty Re: Mission Out-of-Control Control Room

Post by Nopon 11th June 2015, 7:03 pm

for the lost legends rp, it was the one that included options like artistan, spy, etc
Nopon
Nopon

  : Not a Shark Bully

Posts : 10316
Likes : 1329
Joined : 2013-01-15
Myers-Briggs Type : INFP-T
Location : On a stroll

Back to top Go down

Mission Out-of-Control Control Room - Page 64 Empty Re: Mission Out-of-Control Control Room

Post by Greece 11th June 2015, 7:12 pm

I PM'd it to you
Greece
Greece

  : See A Man About A Dog :

Gender : Female
Posts : 10111
Likes : 1558
Joined : 2013-01-16
Myers-Briggs Type : INFJ-T
Alignment : Lawful Neutral
Location : Leave. Not. Possible.

Back to top Go down

Mission Out-of-Control Control Room - Page 64 Empty Re: Mission Out-of-Control Control Room

Post by Nopon 11th June 2015, 7:14 pm

thanks, now I can keep working on mey/snazz's characters
Nopon
Nopon

  : Not a Shark Bully

Posts : 10316
Likes : 1329
Joined : 2013-01-15
Myers-Briggs Type : INFP-T
Location : On a stroll

Back to top Go down

Mission Out-of-Control Control Room - Page 64 Empty Re: Mission Out-of-Control Control Room

Post by Lief Katano 11th June 2015, 8:04 pm

Meyneth wrote:So i've decided to stop spamming the RR thread with my PR Ideas, so now this thread gets them instead. For the Final Fantasy RP I was thinking of doing different job classes. I'm not playing on doing any dice rolling or having numbers, but there may be a mp counter. I'm thinking of doing a Job/Skill system. Keep in mind that I may blend some jobs together.

Jobs:
Spoiler:

Skills(more to be added!)
Spoiler:
I'd recommend having numbers, if only because without numbers, things could take a lot longer, and the benefits of some things wouldn't be obvious otherwise (what good would a White Mage healing do? How much would Defense be increased by when you use STEELGRAUD!? etc., etc.)

If you're adamant about not having numbers, then I'd recommend not having an MP counter. Also what is Mining and Expert Fisher good for?
Lief Katano
Lief Katano

  : If I had a gil for all the fiends...

Gender : Male
Posts : 24371
Likes : 1602
Joined : 2013-01-15
Myers-Briggs Type : ~nope~
Alignment : Lawful Neutral
Location : Morioh, Japan

Back to top Go down

Mission Out-of-Control Control Room - Page 64 Empty Re: Mission Out-of-Control Control Room

Post by Greece 11th June 2015, 8:07 pm

Well, if she had a forgery class mining would make more sense, and if these was cooking fishing would make more sense too. I didn't seen either when I skimmed it though.
Greece
Greece

  : See A Man About A Dog :

Gender : Female
Posts : 10111
Likes : 1558
Joined : 2013-01-16
Myers-Briggs Type : INFJ-T
Alignment : Lawful Neutral
Location : Leave. Not. Possible.

Back to top Go down

Mission Out-of-Control Control Room - Page 64 Empty Re: Mission Out-of-Control Control Room

Post by Meyneth 11th June 2015, 8:49 pm

Well the skill list is a Wip and I do think i'll go with numbers. I was just worried because I have little DaD experience.

Also where would you guys like for this to be set? Middle ages? SteamPunk? Magic tech? Modern day? Future? etc.
Meyneth
Meyneth

  : Let's Be Heroes!

Gender : Female
Posts : 5723
Likes : 961
Joined : 2013-05-23
Myers-Briggs Type : ENFP-T
Location : Nine Wood Hill

Back to top Go down

Mission Out-of-Control Control Room - Page 64 Empty Re: Mission Out-of-Control Control Room

Post by Truthseeker4449 11th June 2015, 10:24 pm

This sounds serious, but yet I wasn't really paying attention to stuff so far.. What are the mechanics of the game again?
Truthseeker4449
Truthseeker4449
Admin

  : Killer Loli :

Gender : Female
Posts : 35000
Likes : 1369
Joined : 2013-01-15
Myers-Briggs Type : INTP-T
Alignment : Chaotic Neutral
Location : Standing Very Creepily Behind You

Back to top Go down

Mission Out-of-Control Control Room - Page 64 Empty Re: Mission Out-of-Control Control Room

Post by Nopon 11th June 2015, 10:59 pm

steampunk Ooo... Aaaah...
Nopon
Nopon

  : Not a Shark Bully

Posts : 10316
Likes : 1329
Joined : 2013-01-15
Myers-Briggs Type : INFP-T
Location : On a stroll

Back to top Go down

Mission Out-of-Control Control Room - Page 64 Empty Re: Mission Out-of-Control Control Room

Post by Meyneth 12th June 2015, 12:12 am

Also should I give base stats to each class? I'm thinking of limiting each class to one player, would tat be a good idea?
Meyneth
Meyneth

  : Let's Be Heroes!

Gender : Female
Posts : 5723
Likes : 961
Joined : 2013-05-23
Myers-Briggs Type : ENFP-T
Location : Nine Wood Hill

Back to top Go down

Mission Out-of-Control Control Room - Page 64 Empty Re: Mission Out-of-Control Control Room

Post by Lief Katano 12th June 2015, 12:15 am

Base stats seem like they'd be a good idea. Limiting each class to one player doesn't.
Lief Katano
Lief Katano

  : If I had a gil for all the fiends...

Gender : Male
Posts : 24371
Likes : 1602
Joined : 2013-01-15
Myers-Briggs Type : ~nope~
Alignment : Lawful Neutral
Location : Morioh, Japan

Back to top Go down

Mission Out-of-Control Control Room - Page 64 Empty Re: Mission Out-of-Control Control Room

Post by Nopon 12th June 2015, 12:24 am

it all works if you ask me, just have us reserve our classes :V
Nopon
Nopon

  : Not a Shark Bully

Posts : 10316
Likes : 1329
Joined : 2013-01-15
Myers-Briggs Type : INFP-T
Location : On a stroll

Back to top Go down

Mission Out-of-Control Control Room - Page 64 Empty Re: Mission Out-of-Control Control Room

Post by Meyneth 12th June 2015, 12:25 am

How should I vary up the classes? Allow a base stat then give points? Would that work?
Meyneth
Meyneth

  : Let's Be Heroes!

Gender : Female
Posts : 5723
Likes : 961
Joined : 2013-05-23
Myers-Briggs Type : ENFP-T
Location : Nine Wood Hill

Back to top Go down

Mission Out-of-Control Control Room - Page 64 Empty Re: Mission Out-of-Control Control Room

Post by Lief Katano 12th June 2015, 12:28 am

That would be good. Although if we're doing base stats, you might want to change the Warrior's ability.
Lief Katano
Lief Katano

  : If I had a gil for all the fiends...

Gender : Male
Posts : 24371
Likes : 1602
Joined : 2013-01-15
Myers-Briggs Type : ~nope~
Alignment : Lawful Neutral
Location : Morioh, Japan

Back to top Go down

Mission Out-of-Control Control Room - Page 64 Empty Re: Mission Out-of-Control Control Room

Post by Meyneth 12th June 2015, 12:37 am

Well everything is flexible, maybe I could give them an ability that give attack power but gives up defense in return.
Meyneth
Meyneth

  : Let's Be Heroes!

Gender : Female
Posts : 5723
Likes : 961
Joined : 2013-05-23
Myers-Briggs Type : ENFP-T
Location : Nine Wood Hill

Back to top Go down

Mission Out-of-Control Control Room - Page 64 Empty Re: Mission Out-of-Control Control Room

Post by Nopon 12th June 2015, 12:44 am

a good way to balance out stat adjustment abilities is to increase a stat but decrease another by that amount

Nopon
Nopon

  : Not a Shark Bully

Posts : 10316
Likes : 1329
Joined : 2013-01-15
Myers-Briggs Type : INFP-T
Location : On a stroll

Back to top Go down

Mission Out-of-Control Control Room - Page 64 Empty Re: Mission Out-of-Control Control Room

Post by Sponsored content


Sponsored content


Back to top Go down

Page 64 of 67 Previous  1 ... 33 ... 63, 64, 65, 66, 67  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum