Mission Out-of-Control Control Room
+7
Zexy
Impossibear
Kaede Akamatsu
Lief Katano
Nopon
Truthseeker4449
Caprizant
11 posters
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Re: Mission Out-of-Control Control Room
for the lost legends rp, it was the one that included options like artistan, spy, etc
Nopon- : Not a Shark Bully
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Re: Mission Out-of-Control Control Room
I PM'd it to you
Greece- : See A Man About A Dog :
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Re: Mission Out-of-Control Control Room
thanks, now I can keep working on mey/snazz's characters
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Re: Mission Out-of-Control Control Room
I'd recommend having numbers, if only because without numbers, things could take a lot longer, and the benefits of some things wouldn't be obvious otherwise (what good would a White Mage healing do? How much would Defense be increased by when you use STEELGRAUD!? etc., etc.)Meyneth wrote:So i've decided to stop spamming the RR thread with my PR Ideas, so now this thread gets them instead. For the Final Fantasy RP I was thinking of doing different job classes. I'm not playing on doing any dice rolling or having numbers, but there may be a mp counter. I'm thinking of doing a Job/Skill system. Keep in mind that I may blend some jobs together.
Jobs:
- Spoiler:
Warrior- The basic attacking unit, good at damage bad at defense. can fight with swords, axes, and hammers. Ability: Higher attack power
Dragoon- a unit that fights with lances. Ability: Jump allows the Dragoon to jump up and toss a lance. They are hard to hit when in the air, but it takes some time to charge the attack.
Thief-a unit with low defense and high speed. Ability: Steal
Paladin: A unit that is good for defense. Ability: Protect ally
Black Mage: A very low defense unit, but has the best magical abilities, they have access to Thunder, Blizzard, and fire magic, the only magic that they can't use is holy. Ability: Black Magic
White Mage: The healers, they can heal both heath and status aliments along with using holy spells. Ability: White magic.
Summoner: Has the ability to summon Monsters, allies and the Divine. Summons can either be fought beside or be used for one attack depending on the size. Summons take up more energy the stronger the summon is. Ability: Summon magic.
Red Mage: Can use both weapons and magic, but excels at neither. ability: Balance
Blue Mage: These mages can learn different spells after being hit by one and still being awake They can only learn spells that monsters know, so Black/Red/White mage spells will not work on them. ability: Learn
Beast Master: one who tames monsters to fight for them. They fight with a whip and some are able to heal their beasts. ability tame
Skills(more to be added!)
- Spoiler:
Auto Life-can come back with a little hp from a ko
Pickpocket-can steal, but not as good as a full blown Thief
Mining-Chance of finding rare ore in caves
Expert fisher-Finds a lot of fish
STEELGRAUD!-Ups defense
Wind Magic
Gravity Magic
Enchanter-Adds an elemental element to weapons
Alchemist-Can make food/medicine
Synergist-Adds buffs
Saboteur-Adds debuffs
If you're adamant about not having numbers, then I'd recommend not having an MP counter. Also what is Mining and Expert Fisher good for?
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Re: Mission Out-of-Control Control Room
Well, if she had a forgery class mining would make more sense, and if these was cooking fishing would make more sense too. I didn't seen either when I skimmed it though.
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Re: Mission Out-of-Control Control Room
Well the skill list is a Wip and I do think i'll go with numbers. I was just worried because I have little DaD experience.
Also where would you guys like for this to be set? Middle ages? SteamPunk? Magic tech? Modern day? Future? etc.
Also where would you guys like for this to be set? Middle ages? SteamPunk? Magic tech? Modern day? Future? etc.
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Re: Mission Out-of-Control Control Room
This sounds serious, but yet I wasn't really paying attention to stuff so far.. What are the mechanics of the game again?
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Nopon- : Not a Shark Bully
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Re: Mission Out-of-Control Control Room
Also should I give base stats to each class? I'm thinking of limiting each class to one player, would tat be a good idea?
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Re: Mission Out-of-Control Control Room
Base stats seem like they'd be a good idea. Limiting each class to one player doesn't.
Lief Katano- : If I had a gil for all the fiends...
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Re: Mission Out-of-Control Control Room
it all works if you ask me, just have us reserve our classes :V
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Re: Mission Out-of-Control Control Room
How should I vary up the classes? Allow a base stat then give points? Would that work?
Meyneth- : Let's Be Heroes!
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Re: Mission Out-of-Control Control Room
That would be good. Although if we're doing base stats, you might want to change the Warrior's ability.
Lief Katano- : If I had a gil for all the fiends...
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Re: Mission Out-of-Control Control Room
Well everything is flexible, maybe I could give them an ability that give attack power but gives up defense in return.
Meyneth- : Let's Be Heroes!
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Re: Mission Out-of-Control Control Room
a good way to balance out stat adjustment abilities is to increase a stat but decrease another by that amount
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