Greece's Animation Projects
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Greece
Katuna Makata
Truthseeker4449
Meyneth
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Re: Greece's Animation Projects
You may think "Wow Greece has been really lazy in updating this!"
Well, now I can answer that question with a "Nope!" We've just been doing one project forever!
So this is our table setting project. We used a program called 3DS MAX to make all the shapes in these renders. Every box and cylinders are their own shape, there's no sculpting. I could go into explain all of it, but it would take a long time. We were told to make a table, chairs, a vase that was made with NURVS, I think, a fruit bowl, fruit to so in the bowl. A couch made with something that I forgot the name, and some utensils. Plates, cups there's probably something else I'm forgetting to mention. We then pulled most of textures from google searches, expect for the glass. We were able to render that by using some modifiers in 3DS MAX. Once we had done all that we had to make a light source (which I learned couldn't be my window because that would be too complicated). So I made this slightly tacky lamp. We the created a light to project from the light source. I chose to create two, there's one above and below the lamp, this gives off more light then just adding one. After all of that was done we created some cameras in order to to create the views that we rendered. We only needed 3, two showing off the room and one to be 'artistic'. There are a few graphical errors in here, I wonder if you can spot them!
Well, now I can answer that question with a "Nope!" We've just been doing one project forever!
- Spoiler:
- Spoiler:
- Spoiler:
- Spoiler:
- Spoiler:
So this is our table setting project. We used a program called 3DS MAX to make all the shapes in these renders. Every box and cylinders are their own shape, there's no sculpting. I could go into explain all of it, but it would take a long time. We were told to make a table, chairs, a vase that was made with NURVS, I think, a fruit bowl, fruit to so in the bowl. A couch made with something that I forgot the name, and some utensils. Plates, cups there's probably something else I'm forgetting to mention. We then pulled most of textures from google searches, expect for the glass. We were able to render that by using some modifiers in 3DS MAX. Once we had done all that we had to make a light source (which I learned couldn't be my window because that would be too complicated). So I made this slightly tacky lamp. We the created a light to project from the light source. I chose to create two, there's one above and below the lamp, this gives off more light then just adding one. After all of that was done we created some cameras in order to to create the views that we rendered. We only needed 3, two showing off the room and one to be 'artistic'. There are a few graphical errors in here, I wonder if you can spot them!
- The errors:
- Spoiler:
The light is casting a shadow on the outside
- Spoiler:
I for got to add mapping on this object, which changes the way the texture wraps to the object
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Re: Greece's Animation Projects
That's really cool! :oooo
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Re: Greece's Animation Projects
here guys, have filler post that is made up of a crappy song I made in my music tech class
- Spoiler:
I have mixed feeling on the harp I put in it, it's OK but also bad. Sometimes I feel like it might just be better with the bass line on it's own
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Re: Greece's Animation Projects
Aw, it sounds kinda cute. :P I like it.
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Re: Greece's Animation Projects
Thanks friend!
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Re: Greece's Animation Projects
This sounds professional af Greece. I can hear this being in like a pigeon dating sim or something. Love the mixing.
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Re: Greece's Animation Projects
Thanks!!!
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Re: Greece's Animation Projects
I used Pro tools 9
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Re: Greece's Animation Projects
Projects take forever, so have more filler and I have a plenty of filler, so I'll slowly post them in order of creation
This one was an overall experiment on moving into different parts while still being the same. I tried slow parts and more energetic parts, I feel overall mixed on it.
I was trying to go with an Airy, ruiny, maybe in the cliffs a bit. I tried to make different parts relate to different things that could be happening, like exploreing a building or rock climbing or something I don't know
It's also not the best but huuuuuuuuur
- Spoiler:
This one was an overall experiment on moving into different parts while still being the same. I tried slow parts and more energetic parts, I feel overall mixed on it.
I was trying to go with an Airy, ruiny, maybe in the cliffs a bit. I tried to make different parts relate to different things that could be happening, like exploreing a building or rock climbing or something I don't know
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Re: Greece's Animation Projects
I liked it! I think you achieved your goal.
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Re: Greece's Animation Projects
- I couldn't find out where the drum part fit in until the second time it played, but after I figured it out, I liked it a ton.
- I love the chimes/bells/whatever during the choral section
- I wish it had a little more bass throughout. It sounds kind of bland, but it's not bad at all. Just a personal preference
- 3:13 whoa dance party yooooo
I liked it :D
- I love the chimes/bells/whatever during the choral section
- I wish it had a little more bass throughout. It sounds kind of bland, but it's not bad at all. Just a personal preference
- 3:13 whoa dance party yooooo
I liked it :D
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Re: Greece's Animation Projects
TheCapsFan wrote:
- I wish it had a little more bass throughout. It sounds kind of bland, but it's not bad at all. Just a personal preference
There is a lack in this song, I think I made this around midterms when I didn't feel like dealing with any more bass. Sometimes I think it needs some because it does get pretty "meh" in some parts, but I guess that's all part of the learning experience.
Another thing to note is that this when I still used loops for most of the drums, which I'm working on moving away from now
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Re: Greece's Animation Projects
finally got the other songs off the school computer
- this is probably my least favorite one:
- Spoiler:
- Spoiler:
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