Grandship
+2
Greece
Lief Katano
6 posters
:: The Stage :: The Galactic Arcade
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Re: Grandship
Dual Wield is pretty good, though, considering that it lets you wield two weapons at full power. It's even better in Bravely Second, given that Triple Wield and Quad Wield are things, and that negates the P.Atk penalty for them.
The main advantages to Dual Wield are twofold. You get two strikes in for your standard attack, which is, of course, great (and may let you even double the damage limit for standard attacks...though, uh, good luck doing that on anything that matters, given that a Pierce Defense effect isn't available IIRC).
The second one is, of course, amping your weapon skill damage. AFAIK the damage is still calculated separately (so it's ((R.Hand attack - enemy P.Def) * max hit count) + ((L.Hand attack - enemy P.Def) * max hit count))), but it's still a good way to increase damage by a fair deal.
Really, the only reason to use Ninja is because of its support abilities. There's, like, two active abilities that I can think of for it that are good (Utsusemi, which allows a physical attack evasion once, and that's only really good with a support ability, and Ikkikasei, which doubles hit count for the turn...but costs 1 BP to use, and after a certain point will need a ninja support to actually do anything).
The main advantages to Dual Wield are twofold. You get two strikes in for your standard attack, which is, of course, great (and may let you even double the damage limit for standard attacks...though, uh, good luck doing that on anything that matters, given that a Pierce Defense effect isn't available IIRC).
The second one is, of course, amping your weapon skill damage. AFAIK the damage is still calculated separately (so it's ((R.Hand attack - enemy P.Def) * max hit count) + ((L.Hand attack - enemy P.Def) * max hit count))), but it's still a good way to increase damage by a fair deal.
Really, the only reason to use Ninja is because of its support abilities. There's, like, two active abilities that I can think of for it that are good (Utsusemi, which allows a physical attack evasion once, and that's only really good with a support ability, and Ikkikasei, which doubles hit count for the turn...but costs 1 BP to use, and after a certain point will need a ninja support to actually do anything).
Lief Katano- : If I had a gil for all the fiends...
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Re: Grandship
Meh, I like the two-handed ability better. Edea was able to do 9999 damage with a couple of her attacks earlier thanks to it.
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Re: Grandship
I'd say whichever is better depends on how much damage is being done. Two-handed might be better earlier on, due to its cheapness and the fact that P.Def is only factored in once, but once you start dealing more damage dual wield might start to be better because any bonus damage two-handed would do over dual wield will be eaten up by the damage cap, which will happen far later with dual wield due to it dealing two separate strikes.
For spell fencers, dual wield is better, simply because that's one attack you can inflict a status ailment with (and/or deal even more damage because spell fencer is insane holy shit).
For spell fencers, dual wield is better, simply because that's one attack you can inflict a status ailment with (and/or deal even more damage because spell fencer is insane holy shit).
Lief Katano- : If I had a gil for all the fiends...
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Re: Grandship
So I'm back to grinding and trying to figure out the best setup for everyone...but I need help:
- Spoiler:
- So, I can enter the pillar of light now, but I'm assuming that will be the final part of the game, so I want to make sure I'm leveled up enough before going in (currently at level 61 with everyone). I also want to get the last three jobs (vampire, dark knight, and conjuror). I just tried to start the vampire quest (kill 6 dragons), but the first dragon handed me my ass... Any advice on this, plus the other job quests, and what awaits me beyond the light?
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Re: Grandship
Which dragon did you fight?
Greece- : See A Man About A Dog :
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Re: Grandship
Wind. I know they have their own weaknesses, but I wasn't expecting it to hit so hard...
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Re: Grandship
Just as a heads-up, you can't get dark knight until you go into the holy pillar.
Lief Katano- : If I had a gil for all the fiends...
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Re: Grandship
And if I'm remembering you can't get Conjuror either
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Re: Grandship
Stillness is great
Greece- : See A Man About A Dog :
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Re: Grandship
No need, I literally had Ringabel finish them off... It was insane. Now to go kill a vampire, then step into the light.
....I'll be so sparkley.
....I'll be so sparkley.
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Re: Grandship
Yeah, I switched Tiz to Templar and was spamming that as best as I could during the dragon fights. I'll probably keep him as templar and have pirate as the sub. Knight just wasn't cutting it for me anymore, but I did keep the two handed ability for him. I did manage to get it to level 14 though, along with pirate.
Speaking of mastered jobs, Agnes now has the white mage mastered, while Ringabel has monk and spell fencer, and Edea has Valkyrie. I'll keep working on black mage for agnes (might also go back to spirit master after I master black mage), ninja for Ringabel (who, by the way, is rocking his natural talents with monk as the sub job class, so he's going into battle buck naked ), and spell fencer for Edea (I'll most likely switch back to valkyrie after spell fencer is mastered, I love that combo).
Speaking of mastered jobs, Agnes now has the white mage mastered, while Ringabel has monk and spell fencer, and Edea has Valkyrie. I'll keep working on black mage for agnes (might also go back to spirit master after I master black mage), ninja for Ringabel (who, by the way, is rocking his natural talents with monk as the sub job class, so he's going into battle buck naked ), and spell fencer for Edea (I'll most likely switch back to valkyrie after spell fencer is mastered, I love that combo).
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