Lost Legends

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Re: Lost Legends

Post by Burnin' Bunnies on 10th January 2014, 11:36 pm

@Lief Katano wrote:I Agree  Concordia or I Agree "I have no idea what the heck is going on"?

Concordia :I
though Valebat was interesting...I must wonder what that means...and what Aecor means, cause now I'm interested :I
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Re: Lost Legends

Post by Nopon on 11th January 2014, 9:57 pm

Valebat= adventure
Aecor= ocean or plain
Concordia= Concord/harmony

Also sorry for taking so long on your template bunny, real busy this weekend but it should be done Monday ;-;
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Re: Lost Legends

Post by Greece on 11th January 2014, 10:03 pm

The Land Of Harmony, Concordia

Sounds pretty nice, right?
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Re: Lost Legends

Post by Impossibear on 11th January 2014, 10:16 pm

indeed


GAS POWERED STICK
                           
                                 NEVER RUNS OUTTA GAS!!!
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Re: Lost Legends

Post by Nopon on 13th January 2014, 4:17 pm

@Lief Katano wrote:I am done with my character!


His history is cliche but I don't care.
Character info:
HP: 26
PP: 5
MP: 0

Name: Lief Katano (what? I never said I was original)
Race: Human
Class Levels: Paladin 1
Background: Soldier: Captain
Age: 24
Gender: Male
Appearance: 
(with the proper equipment (i.e. armor is chain mail armor)
History: Lief is the captain of the Concordian Army. He entered the military due to an attack from rogue elves. He was able to survive with injuries he could recover from, but his fiancee was killed in the attack. Due to this, he carries a hatred for elves. Determined to prevent anyone else from losing their love, he trained to be a paladin. He has unofficially allied himself with the dwarves, hoping to perhaps help them in their campaign against the elves.
Inventory:
Backpack(uses hammerspace to carry your stuff, but doesn't reduce the weight...)
Lucky Charm: Necklace, as a gift from his dead love
Captain's Badge: A badge that shows you are(or were) a captain
Traveler's Clothes(4 lbs)
Cards: Just some playing cards
Torches(1 lb) x10 Gives bright light for 20ft and dim light for 40ft for an hour
Food rations (10 lbs) x10 Each ration can last a person a day
Waterskin(4 lbs when full) Holds 4 pints of water
Hempen Rope 50ft(10 lbs)
Mess kit(1 lb) A tin box with a cup and simple cutlery, one side can be used as a cooking pan, and other a plate or shallow bowl
Tinderbox(1lb)A container carrying flint, firesteel, and tinder to kindle a fire
Javelin(Damage: 1-6 Piercing Weight: 4 lb Special: Throwing range normal 30ft, max 120ft) x4
Healer’s Kit x10 Contains bandages, salves and splints. Used to heal a random amount of HP
Gaming set(1/2 lb)
Horse: Your faithful steed, can carry 1 person, and go up to 60ft a turn
Wagon: A basic wooden wagon, can carry 4 people besides the person steering the horse, and plenty of supplies
Coins:

Gold: 69
Silver: 0
Copper: 0
Equipped Equipment:
Chain mail: Armor Def: 16 Speed: -5ft Weight: 55 lb
Heavy Shield: Armor Def: +3 Weight: 8 lb
Long Sword: Damage: 1-8 Slashing Weight: 4 lb Special: If used with 2 hands damage is 1-10 Slashing
Stats:
Strength: 16
Dexterity: 14
Constitution: 16
Intelligence: 10
Wisdom: 14
Charisma: 14
Spells:
None
Abilities:

Sir yes Sir!: Members of whatever army you were a part of will recognize you(give that army a name) and those of lower rank will listen to you more. You can also borrow simple equipment, horses, and vehicles for temporary use. Also you can get into friendly military encampments/fortresses.

Trained: You are more likely to succeed in things involving survival skills, intimidation, and athletics

Divine Sense: You can open your awareness to the divine so that until the end of your next turn you know where any celestial, fiend, or undead creature within 50 ft of you is, also you can find any place/object that’s consecrated/desecrated within 50 ft of you.

Lay on Hands: Using your blessed touch you can heal living creatures by simply touching them. You have something called PP(Paladin Points). You can use as much PP as you want to heal 1 HP per PP used. You can’t use it on yourself and after you take a long rest you can heal once more. You can also heal a disease or poison by using 5 PP.

Languages:

Lingua: Most common tongue, spoken by most
Dwarvish: Language of Dwarves

@Greece wrote:Concordia!

Spoiler:
Now I drew the appearance myself so it's not that good... But use it as general idea, and pretend it looks older...

Spoiler:


HP: 25

PP: 5

MP: 0

Name: Erin Aelasar

Race: Half-Elf

Class Levels: Paladin 1

Background: Sage

Age: 105 (looks 23)

Gender: Female

Apperence:
My drawing:

Note: I got the idea the outfit from Dragon Quest IX Just encase they're be a problem with that...

History: Erin is a member of a small town's local guard. Erin was born ad raised in this town and decided that she wanted to protect the town she loved. Though not a lot ever happens because the town is in the middle of a forest, that's not on any good trade routes. So between training and patrols Erin spends her time reading in the towns Library, there may not be a lot of books, but according to the few merchants they're pretty rare. These books actually had the language of Dragons and Celestials, Erin heavily studied these languages before she joined the The Guard, now the studies are more light.

Inventory:
Backpack
Robe(4 lbs) Just a change of clothes
Candles(1/10 lb) x10 give dim light in 5ft radius for 1 hour
Torches(1 lb) x10 Gives bright light for 20ft and dim light for 40ft for an hour
Food rations (10 lbs) x10 Each ration can last a person a day
Waterskin(4 lbs when full) Holds 4 pints of water
Hempen Rope 50ft(10 lbs)
Mess kit(1 lb) A tin box with a cup and simple cutlery, one side can be used as a cooking pan, and other a plate or shallow bowl
Tinderbox(1lb)A container carrying flint, firesteel, and tinder to kindle a fire
Abacus(2 lbs) Do maths
Tome of spiritual Teachings(5 lbs) Grants answers to Spiritual based things
Ink(ounce per bottle) From squids :D
Ink pen From squids :D
Paper x10 From squids :D
Javelin(Damage: 1-6 Piercing Weight: 4 lb Special: Throwing range normal 30ft, max 120ft) x4
Healer’s Kit x10 Contains bandages, salves and splints. Used to heal a random amount of HP

Coins:
Gold: 41
Silver: 8
Copper: 8

Equipped Equipment:
Chain mail: Armor Def: 16 Speed: -5ft Weight: 55 lb
Heavy Shield: Armor Def: +3 Weight: 8 lb
Long Sword: Damage: 1-8 Slashing Weight: 4 lb Special: If used with 2 hands damage is 1-10 Slashing

Stats:

Strength: 14

Dexterity: 10

Constitution: 15

Intelligence: 15

Wisdom: 15

Charisma:11

Spells:


Abilities:

Low-Light Vision: You can see in dim light as well as if in bright light

Fey Ancestry: Immune to sleep magic and resistance against charm magic

Keen Senses: More likely to spot hidden things when doing a perception check

Divine Sense: You can open your awareness to the divine so that until the end of your next turn you know where any celestial, fiend, or undead creature within 50 ft of you is, also you can find any place/object that’s consecrated/desecrated within 50 ft of you.

Lay on Hands: Using your blessed touch you can heal living creatures by simply touching them. You have something called PP(Paladin Points). You can use as much PP as you want to heal 1 HP per PP used. You can’t use it on yourself and after you take a long rest you can heal once more. You can also heal a disease or poison by using 5 PP.

Book Worm: You are more likely to succeed at tasks that require knowledge of Arcana, History, and can search for information extremely fast. You also know most lore and are more likely to recognize certain creatures

Languages:

Lingua: Most common tongue, spoken by most
Elvish: Language of the Elves
Celestial: Celestials speak it
Draconic: Language of Dragons


Welp, just now noticed Greece's too, so in that case....CRAP I'M THE ONE SLOWING US DOWN!

-goes finish Bunny's template-

oh and Greece, appearance is fine and good job drawing it :D
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Re: Lost Legends

Post by Greece on 13th January 2014, 5:47 pm

Lux wrote:
oh and Greece, appearance is fine and good job drawing it :D

Ah That's good!

And Thank you! :D

*has little confidence in her drawing skills*
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Re: Lost Legends

Post by Burnin' Bunnies on 24th January 2014, 4:00 pm

Dur dur dur I took forever, but yeah i was busy and stuffu.
meet the girly:


HP: 20
MP: 10

Name: Zena Gard
Race: Half-elf
Class Levels: Cleric 1
Background: Artisan: Painter
Age: 18
Gender: Female
Appearance:
I drew a thing! :D:
more refs:
History: Born of an elvish mother who did not wish to raise her, Zena has grown up with her father in a very religious town on the edge of the woods. When she was the age of seven, her father took her to visit one of the temples around the town. In awe of the art all around her, Zena decided to become an artist- particularly a painter. Since the first visit to a temple at the age of seven, Zena has since enjoyed spending time to examine the art in all the temples, though her favorite has by far been the temple of Pelor. Her greatest dream is to make a painting worthy enough to be featured in the temple. All her time in the temple paid off, as she grew a close connection with the god Pelor and became a cleric. She’s only told her cleric status to a good friend-and accomplished artisan-who also taught her the Sylvan language from an old book hidden in his home.
Inventory:
Backpack(uses hammerspace to carry your stuff, but doesn't reduce the wieght...)
Bolts(every 20 weighs 3 lb) x20
Flask of Holy Water(1 lb)
Holy Symbol of Pelor
see image here:
Paint Brushes, and a canvas(5 lb)
Small Steel Mirror(1/2 lb)
Pallet Autographed by Venus D'laire(World famous painter): Special: is enchanted to always have fresh paint on it when held by the owner
Common Clothes(3 lb)
Healer’s Kit x10 Contains bandages, salves and splints. Used to heal a random amount of HP
Mess kit(1 lb) A tin box with a cup and simple cutlery, one side can be used as a cooking pan, and other a plate or shallow bowl
Tinderbox(1lb)A container carrying flint, firesteel, and tinder to kindle a fire
Torches(1 lb) x10 Gives bright light for 20ft and dim light for 40ft for an hour
Food rations (10 lbs) x10 Each ration can last a person a day
Waterskin(4 lbs when full) Holds 4 pints of water
Hempen Rope 50ft(10 lbs)
Coins:

Gold: 69
Silver: 5
Copper: 0
Equipped Equipment:

Scale Mail: Armor Def: 16 Weight: 45 lb Special: Sometimes makes noise when you move
Mace: Damage: 1-6 Bludgeoning Weight: 4 lb
Light(as in not heavy) Crossbow: Damage: 1-8 Piercing Weight: 6 lb Range: Normal 80ft Max 320ft Special: Each shot needs to be loaded and requires two hands
Shield: Armor Def: +2 Weight: 6 lb
Stats:
Strength: 10
Dexterity: 15
Constitution: 12
Intelligence: 14
Wisdom: 16
Charisma: 13
Spells:
Light(0 MP)
Type: Evocation Cantrip
Casting Time: 1 action
Range: Touch
Duration: 1 hour
Required Item: Firefly or Phosphorescent moss
You touch an item and it gives off bright light in a 20-foot radius, and dim light for the next 20ft. You can pick the color and it ends if you dismiss(cancel) it or cast it on another item.

Sacred Flame(0 MP)
Type: Evocation Cantrip
Casting Time: 1 action
Range: 25ft
Duration: That instant
Divine radiance, which looks like fire, surrounds a creature you can see that's within range. Does 1-8 radiant damage, but can miss.

Guidance(0 MP)
Type: Divination Cantrip
Casting Time: 1 action
Range: Touch
Duration: 1 Minute
You touch a willing creature not affected by the spell. Once before the spell ends the target can boost the chance of succeeding an action. The spell ends after that action, the time limit runs out, or you cast the spell again on another target.

Spare the Dying(0 MP)
Type: Necromancy Cantrip
Casting Time: Swift(means almost no time used)
Range: Touch
Duration: That instant
Touch a creature that has 0 HP(doesn't work if HP is negative). The creature regains 1 HP. Useless on undead and machines.

Thaumaturgy(0 MP)
Type: Transmutation Cantrip
Casting Time: 1 action
Range: 25ft
Duration: Up to 1 Minute
You get to show a sign of divine power. You get one of the following effects each time you cast it, though only 3 effects can be active at once:
1: Your voice becomes 3 times louder
2: Flames start to flicker, sputter, brighter, dim or change color
3: The ground gives off very faint, and harmless tremors
4: You can cause a thin glass object to crack, or a piece of cloth/paper to smoke/singe(magical items are immune)
5: You make a sound of your choice come from anywhere within range
6: Cause an unlocked door/window to fly open or slam shut
7: You change your eye's appearance

Burning Hands (5 MP)
Type: Lvl 1 Evocation
Casting Time: 1 action
Range: Self
Duration: That instant
You hold up your hands with thumbs touching and fingers spread. A thin sheet of flames shoot out from your fingers and does 3-18 fire damage to every creature in a 15 ft cone. It also lights any flamable items it hits which are not carried/worn.

Faerie Fire (5 MP)
Type: Lvl 1 Evocation
Casting Time: 1 action
Range: 50 ft
Duration: 1 min
Every object within range is outlined in a blue, green or violet light and gives off dim light for 10 ft. Creatures are also outlined in light, if they fail to avoid the spell. Attacks against an affected creature are more likely to hit and they get no benefit from being invisible(since, ya know, they're glowing)

Detect Magic (5 MP)
Type: Lvl 1 Divination
Casting Time: 1 action
Range: Self
Duration: Concentration up to 10 min
You can sense the presence of magic around you within 25 ft. You will see a faint aura around whatever bears magic and might even learn what type it is. Blocked by 1 ft of stone, 1 inch metal, a thin sheet of lead, or 3 ft of wood/dirt.

Protection from Evil (5 MP)
Type: Lvl 1 Abjuration
Casting Time: 1 action
Range: touch
Duration: 10 min
Required item: holy water or powdered silver and iron to be sprinkled over/around the target
Touch a willing creature and it is now protected from elementals, fey, fiends and undead. Their attacks are more likely to fail against them, and they cannot be charmed, frightened, or possesed by them.
Abilities:

Low-Light Vision: You can see in dim light as well as if in bright light

Fey Ancestry: Immune to sleep magic and resistance against charm magic

Keen Senses: More likely to spot hidden things when doing a perception check

Flare: If you see somebody attacking you, you can create a bright light to blind the attacker

Spellcasting: Your magic is boosted if you present your holy symbol when you cast a spell. To present it, just wear it visibly, or hold it up.

Painter's Guild: You pay 5gp per mission and in exchange members of the Painter’s Guild will grant you free housing and food. If you are accused of a crime, they will support you if a good case can be made or your crime is justifiable. You can also access powerful political figures…though the guild might charge extra for that…

Art Life: You are also more likely to succeed when persuading someone, searching for something, and seeking insight
Languages:

Lingua: Most common language, spoken by most
Elvish: Language of the Elves
Sylvan: Fey creatures speak it.
aaaand I hope that works out to everyone's agreement (didIdothatright?) :) considering the character of Lief, this should be interesting! I'm interested to see how it will play out.... ;)
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Re: Lost Legends

Post by Lief Katano on 24th January 2014, 4:22 pm

Surrounded by half-elves.

My character is going to have a hell of a time.


Thief Lief Katano appeared!
Please play Final Fantasy Record Keeper | RW: Ramza Soul Break: Shout (241 MND) ID: SGuM
...I'd have four gil. Which isn't a lot, but it's annoying that there's more than one of 'em.
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Lief Katano

  : If I had a gil for all the fiends...

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Re: Lost Legends

Post by Burnin' Bunnies on 24th January 2014, 4:41 pm

indeed >:D When Greek asked me what race my character was, I was like "Half-Elf" and we fist bumped then laughed at your character's hate for elves...
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Re: Lost Legends

Post by Greece on 24th January 2014, 5:12 pm

It'll be dun! >:D
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Re: Lost Legends

Post by Lief Katano on 24th January 2014, 5:14 pm

Fun?


Thief Lief Katano appeared!
Please play Final Fantasy Record Keeper | RW: Ramza Soul Break: Shout (241 MND) ID: SGuM
...I'd have four gil. Which isn't a lot, but it's annoying that there's more than one of 'em.
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Lief Katano

  : If I had a gil for all the fiends...

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Re: Lost Legends

Post by Greece on 24th January 2014, 5:16 pm

The F and D key are right next to each other...
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Re: Lost Legends

Post by Burnin' Bunnies on 24th January 2014, 6:43 pm

It's okay. I called you Greek earlier on accident...I'd forgotten your username magically?
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Re: Lost Legends

Post by Greece on 24th January 2014, 6:48 pm

Nanna, How could you!  *SOB*
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Re: Lost Legends

Post by Lief Katano on 24th January 2014, 6:50 pm

It's at least semi-correct because Greek refers to someone or something that is from Greece trufax


Thief Lief Katano appeared!
Please play Final Fantasy Record Keeper | RW: Ramza Soul Break: Shout (241 MND) ID: SGuM
...I'd have four gil. Which isn't a lot, but it's annoying that there's more than one of 'em.
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  : If I had a gil for all the fiends...

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Re: Lost Legends

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