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Super Mario RPG! (Part 11—The Beast Belome)

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Post by Caprizant 23rd January 2016, 3:09 pm


Welcome to my new LP, everyone! It's Super Mario RPG: Legend of the Seven Stars! This is your host, Caprizant, and I'll start us off with a bit of talk about the game itself.

The game is, as you might have figured out, an RPG. It was developed by Square Enix (then known as Square) and released for the SNES in 1996. It was the final Mario game on the SNES. Due to the release of the N64 and Super Mario 64 just a few months later, the success of the game was limited, but over time it has become a cult classic.

As for the LP, I'll be using the same system I used for Oracles, recording everything with Microsoft Expression first and then getting screenshots from there. Updates will likely be infrequent for awhile, until I graduate in May. After that, I'll have all the time in the world to finish it before I go to college in September.

This time around, all dialogue and game text will be done through screenshots, because the way the game does text is just so much easier to screenshot for some reason.

So without any further ado, let's start with update 1!

update:


Last edited by Caprizant on 17th June 2016, 7:22 pm; edited 11 times in total (Reason for editing : Updating table of contents!)
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Post by Burnin' Bunnies 23rd January 2016, 4:28 pm

Ooh, I'm excited! :D I've always wanted to see what this game was like but never actually looked into it because I'm lazy. Dreaming

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Post by Caprizant 24th January 2016, 5:24 pm

I didn't want to spoil you guys by having a double-update weekend right away, buuuuut... I got bored, so here ya go! :V

update:
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Post by Lief Katano 24th January 2016, 7:13 pm

IIRC the enemy names are wonky because Woolsey didn't have a bunch of experience with the Mario series, so he went more literally than someone who was more familiar would have.
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Post by Caprizant 24th January 2016, 7:38 pm

That would make sense.
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Post by Caprizant 27th January 2016, 8:42 pm

Just a heads-up for you guys on the update schedule: Until graduation, I'll likely be releasing at least one update every other weekend.

I go to a vocational school, so we have an A week (shop week) and B week (academic week). The weekend before a shop week is the best chance for me to get an update in, since I have a whole week after that to worry about academic homework. The weekend before an academic week is usually reserved for last-minute scrambling. :B

So yeah, most likely a biweekly schedule for awhile here. We'll see if I can keep up the double-update weekends to make up for it, but don't count on it.
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Post by Caprizant 6th February 2016, 4:36 pm

update:
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Post by Caprizant 17th April 2016, 4:23 pm

Hey guys, sorry for the huge gulf in updates! It was pretty busy for awhile there.

But, now I'm on April vacation, so I'll try to get at least a couple of updates out this week! I'm gonna start one right now. See ya in a bit!
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Post by Caprizant 17th April 2016, 6:40 pm

update:
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Post by Lief Katano 17th April 2016, 6:56 pm

AFAIK, Mallow always joins at Level 2, no matter what.

Even if you managed to grab 95,734 EXP for Level 30 before you get him. He'll always be level 2.
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Post by Caprizant 17th April 2016, 7:00 pm

Well, at least at this point in the game he's probably not too far away from you. Some of the later partners might be underleveled, depending on how much you grind.
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Post by Caprizant 19th April 2016, 1:58 pm

update:
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Post by Caprizant 21st April 2016, 4:52 pm

update:
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Post by Burnin' Bunnies 21st April 2016, 9:13 pm

Caprizant wrote:
update:
Spoiler:
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Post by Caprizant 21st April 2016, 9:21 pm

Spoiler:

Also: It's a Bunny! Hello Bunny! :O


Last edited by Caprizant on 21st April 2016, 9:23 pm; edited 1 time in total (Reason for editing : Spoiltext ain't really that useful on a page this slow :U)
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