Railworks 4: End of the Line
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Re: Railworks 4: End of the Line
- My opinion on the just released GEML London - Ipswich:
I'm not liking it enough to where I want to buy it (I'm in the process of getting another large pack of DLC). The 70 mile route is electrified and it looks like the only locomotive it comes with is a EMU, which is just pathetic that they only give you one locomotive. To boot the line speed is only 100 mph. This isn't worth my money and I'm curious how the rest of the community reacts.
I know the release of another Class 66 is not being met with open arms, the fact it's in a two pack with this route isn't all that good either, though it does take off most of the price of the locomotive.
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Re: Railworks 4: End of the Line
- Tractor Tipping:
105 minutes of madness!
And lag...
Also I have 267 gallons of fuel left, about third of a tank
Note the car inside the other.
This sets the time period, during the later days of steam on British Railways.
Of course the light only now changes after the alerter sounds.
Do you remember a shed being there?
Barely any room.
Another alerter got me while checking my map.
I've got to move it over two sidings.
And go back to get those.
7:17
Now we have to collect more cars from the next siding.
7:24
Nothing is scarier than you thinking you're about to crash.
7:27
That looks steep.
*reaches it*
1 in 42....
So much for the bodywork.
I heard my brakes trip while checking my map.
Hard to set your path through yard.
Dammit wrong siding.
Uncoupled, I'm heading to Kingmoor Dn Departure.
7:41
Finally out of the goddamn yard, made several navigation errors.
What the sign says 8:07
Here at Eastriggs.
8:18
Ruthwell Platform 2 isin 9.60 miles
8:22
I came back from the bathroom to find this scene. The HUD alerter going off and the starflower not lit.
*hits q*
Oh, so it only appears after I hit Q.
I'm going to turn my anti-alaizing settings down a notch.
I wasted so much time earlier so I haven seen that other service at all.
3.55 miles to Dumfires
8:35
Probably a good thing the e-brakes applied before I got here.
An as I appoarch, it changes ._.
8:43
Now I have to uncouple my train.
8:45
I've got 218 gallons of diesel left
Now we back up into Dumfries Depot entry.
Also note that this locomotive doesn't have any headlights
8:48
Now I have to find the diesel pumps.
Fill her up.
So she holds 890 gallons.
*shuts her down*
"Time for a mug of tea and a bacon butty over at the cafe before your next job"
Wha.
8:56
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Re: Railworks 4: End of the Line
- LNER Explorer:
*missing sceenshot that shows the 4 LNER locomotive designs I now have*
Welcome to the East Coast Mainline, part of the old LNER! And what's that over on the far platform?
Only one of the most famous steam locomotives in history, Flying Scotsman. This is the double tender variant.
But today we're using Mallard to explore the route.
The station at York is in a Balloon loop.
12:08
And the mainline is rated for 125 mph!!!!
12:09
The main line doesn't have much to it besides speed, not even stations.
12:18
Though it does have some rather sharp curves for these speeds. I'm currently traveling at over 100 mph.
12:20
Around 23 miles from York is Thirsk.
12:23
Northallerton has a speed limit of 80 mph
About 30.5 miles from York
12:28
Some kind of yard here at mile 44
Also there is another speed reduction up ahead.
12:38
Major station here to go with the yard. Also the speed limit up till now hasn't changed and it's also been uphill as steep as 1 in 125
Mile 45
12:39
Finally back to 80 mph
Around 49.5 miles.
12:43
Now we have to go 65 mph
Mile 52
12:45
In a quarter of a mile, we can go 85 again.
12:46
*sees that steam may have botched the sceneshot or taken a second*
Back to 65 mph.
River!
And 85 mph limit!
Another station.
12:57
Speed limit is now 125 mph again!
12:59
Another station. Still haven't located the Bank.
This is a big yard. One of my scenarios will be here.
13:06
Gotta check the points... Nearing Newcastle, the end of the line.
13:09
Nice trench
WOW, JUST WOW
13:13
Welcome to Newcastle, 80 miles from York.
13:15
Now we're high tail it back to York, keeping an eye out for Grantham and Peterborough.
Good run so far, but I'm reaching the limit of my water supply. I have to end the day at York since the other locomotives won't have much water left either.
That's the National Railway Museum, since scenary density is turned down to 2, most of the buildings don't spawn.
And so we finish our trip at 14:33 with 5.99 tons of coal and 1,371 gallons of water.
I am disappointed that the Bank isn't part of this route, or if it is, I haven't found it.
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Re: Railworks 4: End of the Line
- Big Trouble in The Yard:
Or so the title of the scenario says, looking at the description suggests it's a simple one.
Engine is already started.
14:02
Alright.
14:05
If it can't than it's just shit
Judging by the by Ampmeter, I'm doing some damage to the locomotive, but I don't care.
Appearently I'm supposed to do that.
if you say so
But then why is the next waypoint over there?
So this is a piece of shit!
Also the brakes applied.
14:18
Finished.
*shuts down the locomotive while waiting for the inspector*
- Coals to Newcastle:
No time to waste! We've got 17.68 miles to travel!
7:14
Amber....
7:17
So we changed mainlines.
7:19 Tyne Yard Gate 01 in 15.08 miles
Why is this one empty.
7:27 7.23 miles to go
Arriving early
7:32 1.86 miles
I've still got 4 miles to go
7:39
And now a time table appears
*makes to the siding, uncouples and calls it a night*
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Re: Railworks 4: End of the Line
- Deltic Diversion:
I don't like how this Deltic looks and where is my starting blurb?
Looks like we're leaving York.
On a timetable, Northallerton 2 at 15:12 in 29:08 miles
14:37
One of the last steam locomotives in service....
14:39
Max Speed 100 MPH my ass
14:41
Another black 5, this one reversing.
14:46
Passed another signal and missed the alerter, this sucks for a timetabled scenario
SHIT
Double SHIT
BRACE FOR IMPACT!!!
*smashes into the rear of the train at 30 mph, causing the rear carriage to telescope*
*the carriages then jacknifed into the goods train next to me, derailing it*
Double Yellow means the next signal is Amber
Another double Amber
And another ._.
when do I go to jail?
*has now been passing these signals for a while now*
I'll run full throttle until I hit a single amber.
14:52
There it i- nevermind,
There we go
Gotta stop now!
And back up.
There's the freight I derailed.
Since when does a freight train get priority over two passenger trains!?
14:58
Now we can proceed.
And so we make our first stop at 15:04, 8 minutes early.
Which is in 14.29 miles
Minute early.
- Evening Express:
Time to go! Gotta go take on passengers.
17:32
PEDAL TO THE METAL
17:35
I didn't know I had moveable glare panels.
Taking this at 95 mph
17:46
And the next signal is?
63 miles
Another double amber
12:50
Some weird freight train passed me.
Next signal must be red.
18:07
Yup.
Amber now.
18:08 45 miles
2.50 miles from York
18:36
Finished and the time is 18:42
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Re: Railworks 4: End of the Line
Because I don't have an update today or had one yesterday, I bring you the some news regarding Union Pacific's steam locomotives.
- Predictions about #3985 and #4014:
- Attempt #1 to move #4014:
- Parody Video of some German film about Hilter, I found it amusing and relevant:
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Re: Railworks 4: End of the Line
- Long Hop:
I've got 80 gallons of fuel.
15:11
There's the pump
Now have 800 gallons
15:14
Really?
WAIT WHAT, GOGOGOGOGOGOGO
15:18
These are the weird waggons from the other day. Now I have to go to the next siding to get the rest of the train.
15:33
Getting ready for school is more important :I
15:40
Ferry Hill Quarry Gate 03 in 17.55 miles
What does flashing yellow mean again?
16:00 3.04 miles
there is a cross over in front of me right? Right?
.4 miles 16:05
16:13 11.78 miles
16:36
This game is mean
I've got over 40 miles to travel.
Should've slowed down at that last signal.
So how long do I have to wait here?
17:02
Let's take a chance
I'm confused..... I may not have picked everything up because I've got more to drop off.
17:30
*makes it over to the siding*
I delievered all the cargo but took too long, WTF, I WAS NEVER TIMETABLED FUCK YOU
- Spoiler:
- The need for speed!:
- Up for the Cup:
Now I do the last scenario, a special from York to Darlington with a stop at Northallerton. I also have a warning the fans may get roudy. Also I'm due before 2:05 pm.
Why on earth do I need the police officer!
Anyway time to go 29.72 miles to Northallerton
13:25
I think I'm running on time, it's 13:46
Got 14.2 miles to travel in about 15 minutes
FUCK YOU GUYS
13:55 and we're just 2-3 miles from Darlington.
WHAT FUCKING IDIOT WOULD DO THAT, PULLING THE BRAKE WON'T GET YOU THERE ANY FASTER
13:57
WE MADE IT 1.5 MINUTES EARLY
THANK GOD I WAS SPEEDING MOST OF THE WAY.
Drama aside, I was expecting that someone would pull the cord, so I was going faster than normal accordingly and was already in emergency braking (only without my controls locked) when the fan pulled my tail.
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Re: Railworks 4: End of the Line
- Farewell to the East Coast Main Line:
Having completed all of the scenarios for this route, I wanna do one last free roam on the line using Tornado[i] and [i]Flying Scotsman.
And we'll start with Flying Scotsman, in LNER Apple Green Livery and a single tender.
Aw sweet, the valve gear is fully animated (except for the reverser elements of course). Scotsman has Gresley valve gear, designed to operate 3 cylinders with only 2 sets of outside gear.
A 15 car train should do, this is what the A1s were build to haul and it'll be interesting to see how an A3 handles it. This is the Guard's carriage and buffet. Next I'll pick up 8 Second class carriages before rounding out the consist with 5 first class carriages.
She's struggling to get the 15 carriages moving.
Now I'm going to run around to the front.
After everyone boards, I'll leave.
The time is 12:39 and my coal sits at 7.38 tons (started at 7.5) and my water at 5,920 gallons (started at 6,200)
She's doing quite well considering this is a bit beyond her design limits. However while this locomotive isn't going to suffer from hauling too much, the real thing does and it's left Flying Scotsman in horrible shape. The NRM had no idea she was in terrible condition when they bought her.
Two factors likely led to her current condition. 1 the boiler pressure was increased from 220 psi to 250 psi, which is when my safety valves pop. The second factor is her cylinders were increased in size.
Some experts thought Scotsman wouldn't be able to produce enough steam at speed due to a rather small grate. Unfortantely while these modifications dramatically increased the power output of the locomotive, they eventually took their toll and the middle cylinder bent out of alignment, probably due to a difference in size of the outer cylinders. That in turn started bending the frames, or maybe it started all happening at once. Either way, the real Scotsman is still down for major repairs, a restoration actually to return the locomotive to her less stressful state based on the original specs for the A3s (the locomotive was originally a Gresley A1, Tornado is an evolved Peppercorn A1, but all were rebuilt into A3s, which added double chimneys, smoke deflectors, and increased the boiler pressure to 220 psi).
That's a very impressive speed for steam traction on level ground with this heavy load Flying Scotsman was the first engine to be validated at 100 mph. But like the A4s, her coal consumption at these speeds is pretty high However Miku seems to be coping at the moment. In real life, steam locomotives runnning on the main line are restricted to 75 mph. Some A4s were recently granted a temporary exemption to run 90 mph during the 75th aniversery of Mallard setting the record for steam traction.
For those of you who don't remember, Tornado's "main" whistle is behind her right smoke deflecter. On this version of Scotsman, which I believe to be how she looked before being bought by the NRM, the whistle is in a similiar spot and has the same sound. Scotsman does not have a second whistle.
Arriving in Newcastle at 13:51
I likely won't have anything for the return trip due to me spending most of the afternoon at the library and away from the computer I type this on.
13:54
We're fast appoarching York and I've discovered 2 flaws in the locomotive.
#1 The leading bogie doesn't turn and on a curve this is very noticable
#2 the trailing axle doesn't spin
And so we've arrived at York at 15:11.
Now Scotsman needs a good, well earned rest. She only has 717 gallons of water left and 4.78 tons of coal. Hopefully the refueling point I installed at the NRM works.
There's a good example of Flaw #1
Coaling doesn't work, but Tornado should have plenty.
*eventually makes it over to Tornado*
Well I'd be damned, I've got a full tender.
Size comparsions.
I think the tender coupling is broken, again.
*reloads the scenario*
I drove 170.02 miles on that session. And of course I have to reshunt everything.
Finally got everything in order.
12:34
Let's go!
Coal is at 7.35 tons and water is at 5,948 gallons!
12:36
Did my keyboard just die? I can't control the locomotive with it anymore.
12:46
*checks it with a notepad*
It's functioning.
The problems continue.... I can't get more water or coal from the tender.
*tries to activate the emergency brake*
IT'S NOT WORKING, RUNAWAY TRAIN!!!!!!!!!!
EVERYTHInG IS FUCKING SHAKING
SOMETHING BROKE, I KNOW SOMETHING BROKE BUT WHAT AND HOW CAN I FIX IT
12:52
WE'RE STOPPING!!!
FINALLY STOPPED, EVERYBODY EVACUATE!!!!
12:54
So we only made it 18.17 miles and 53 minutes and 28 seconds.... that's a pretty sour note to end on.
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Re: Railworks 4: End of the Line
- Exploring the Somerset and Dorset Joint Railway:
Welcome to the S&D in the dead of winter at Bath, where the line begins. I'm going to explore the route with this blue 7F and a set of 4 coaches
After a lot of shunting and switching, I'm finally at the station and we're ready to depart.
11:21
So this viaduct is the start of the main line and a 70 mph speed limit starts on it. It's also steeply graded at roughly 1:50
a tunnel there and
11:26
a tunnel there, a long one at that. Clearly this is potential for me to lose the game.
the grade goes downhill in the middle of the tunnel at about 1:100
The first station is Midford, we won't be stopping here. A double main line appears on the viaduct. Speed limit through Midford is 30 mph before resuming 70 on the vaiduct
Wellow. The jounrey to here from Midford is quite hilly, but they're not long climbs. This is what the 7F was build for.
11:32
Shoscombe & Single Hill Halt
About a mile from Radstock is this small yard. A 50 mph speed restriction starts about .3 miles from the end of the Yard
I'm going to stop at Radstock to refill my boiler, since it's quite low before attempting the next climb.
Interestlying enough, although Radstock appears to be a major station on the line, it lacks a water tower.
11:38
Ready to depart
11:44
Midsomer Norton, quite a steep climb up here.
11:48
On the steep climb up here to Chilcompton, I've discovered this locomotive isn't as powerful as I would like.
I derailed on something just past that station.....
Attempt #2, featuring a double header and 5 carriages.
11:01
The train has been making good time. We're now at Radstock and the time is 11:15
It turns out that switch was the cause of my derailment.
11:23
Binegar
11:27
This appears to be a summit as it's all downhill from here. Masbury is just past here.
11:29
30 mph speed limit here, though we're at 70 mph. These tunnels (which are hidden by my exhaust in the screenshot) appear to require slower speeds.
At a small level stretch some way after the tunnels is Shepton Mallet, after that the steep descent continues
11:34
Evercreech New
11:37
Evercreech. There's water here and knowing the nature of the auto-fireman, I'm going to top off both tenders even though mine is only at 3,244 gallons
As I thought, my second engine took on more water than I did.
I can't get more water from the tender again.... fuck.
I'm still unable to get water, so I'm stopping at Cole. I wonder if my files are corrupted again.
12:00
I drove 29.48 miles.
*several hours later*
So my cache was corrupted, over 300 files were corrupted. Also this probably going to be the last time you see this varient of the 7F as the locomotive mainly appears in it's weathered black livery.
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Re: Railworks 4: End of the Line
- Wedding Mishaps:
MUST HURRY
16:00
2 minute early
16:10 6.2 miles away.
1.5 minutes early
16:18
Just don't get me back up here with this thing just so that you can duct tape some cans to the carriages.
What.
16:25
16:28
16:33 3.45 miles
16:50
I've lost control of my train via the keyboard. Though for some reason I can control my camera.
I'm going to try again at fixing this problem.
16:58
- Bruised and Battered:
This scenario was done by Nerd3 so if this looks familar, that is why. That said, it may still be worth your time looking at my attempt.
7:52
This is my highest framerate ever. It's quite scary to be honest.
And I died entering the tunnel ._.
WTF, my driving wheels just stopped dead in their tracks and yet I'm still moving forward.
And they're spinning helplessly
Now I'm slidding back down the hill with the wheels locked.
Now they're slipping voliently
WHAT THE FUCK, I've got the e-brakes on. My sand is on.
I slid all the way back into the switchs sit against me and derailed. Now that was perhaps the most amazing thing that's ever happened to me, after Tornado doing backflips.
Take 3, here we go!
Woo-hoo!
... fuck, I forgot it was here....
*slams into the back of the train at 68 mph*
Voilent slipping!
Wheel stoppage...
Now she's highly prone to slipping.
Even with teh sand on (look for the steam/sand between my driving wheels), so I'm going to coast back to safety.
I'm going to crash again.
Look at that. I've wrecked how many times now? 4? 5?
I'll tackle the grade with the sand on before I even get there
I bumped them hard.
8:00
Fallen tree.
8:08
8:15
Without me touching anything, I have derailed.
After I took this screenshot, the carriages slowly fell onto their sides.
....how many times have I failed?
I learned something new.
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Re: Railworks 4: End of the Line
- Delivery Day:
In case you cannot read it on my HUD, I only have 0.55 tons of coal.
That's a really beat up shed... also I'm going to take on water too.
Time to go hopefully we can make it to Radstock
The 7F is really the hardest locomotive to drive, I have to use the throttle more like a reverser.
Should have an easier time on the hills now.
dammit.
I'm about to fail again, I'll be stopping shortly.
And we're on our way again.
Note the fence at the bottom...
Still used to the old method of taking screenshots...
I hate reversing points
Fuck.
*gives up on trying this*
- Slaughter:
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Re: Railworks 4: End of the Line
- Return to America:
Setting...
Slippy....
I've been in a slip for around a minute now...
Had to stop in order to stop the slip
I'm just going to ignore it now.
Well this is a problem....
*restarts the scenario*
now I can't get moving period.
*has now restarted several times*
I think the way to proceed is very slowly, be very careful on increasing the throttle.
I always start slipping here
I'm considering adding another locomotive to the scenario.
*eventually just gives up instead*
- Another American Attempt:
So this is the other scenario that comes with the loco.That for some reason I haven't done until now
Set.
Having an easier time so far
My whistle stopped working....
....
You would think that these locomotives would the first to be replaced with diesels.
Passing though the curve, screeching the whole way because the locomotive is just a little too long for the curves.
I know, I know
I'm barely managing to maintain 20 mph
Cutting it way too close yet again.
Missed a blurb.
Finished
Last edited by Truthseeker4449 on 2nd September 2013, 11:36 am; edited 1 time in total (Reason for editing : WHERE DID ALL THESE DAMN LINE BREAKS COME FROM)
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Re: Railworks 4: End of the Line
*highly stressed out roar of irritation that echos for miles*
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