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Random Ramblings: Season 4 - Episode 12 - The Air Is So Salty It's Lethal

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Post by Dragel 10th August 2015, 10:13 pm

I don't hate it xD just kinda annoying
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Post by Critical Sass 10th August 2015, 10:14 pm

If you die in Canada, do you die in real life?
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Post by Guest 10th August 2015, 10:15 pm

Livia wrote:If you die in Canada, do you die in real life?
Ha, no one ever dies in Canada.
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Post by Truthseeker4449 10th August 2015, 10:17 pm

Charles wrote:
Livia wrote:If you die in Canada, do you die in real life?
Ha, no one ever dies in Canada.  
Then Highway through Hell is a lie?!
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Post by Guest 10th August 2015, 10:21 pm

Truthseeker4449 wrote:
Charles wrote:
Livia wrote:If you die in Canada, do you die in real life?
Ha, no one ever dies in Canada.  
Then Highway through Hell is a lie?!
No one dies in Hell. They're all already dead.
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Post by Lief Katano 10th August 2015, 10:22 pm

Dragelsnart wrote:I don't hate it xD just kinda annoying
It could be worse.

There could be absolutely no justification for it.

Final Fantasy XIII.
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Post by Critical Sass 10th August 2015, 10:24 pm

Well, in FF13 you only control once character. So the player character dies, game over. No different from any other, really.

Fire Emblem is a better example of that having no reason to be there. Especially since none of them "die". Especially on casual mode in Awakening where unit loss isn't even permanent.
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Post by Truthseeker4449 10th August 2015, 10:25 pm

*digs a hole*
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Post by Dragel 10th August 2015, 10:26 pm

Ugh no not FFXIII, never again
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Post by Burnin' Bunnies 10th August 2015, 10:26 pm

I AM A DWARF AND I'M DIGGING A HOLE.
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Post by Truthseeker4449 10th August 2015, 10:27 pm

DIGGIE DIGGIE HOLE
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Post by Dragel 10th August 2015, 10:27 pm

That doesn't look remotely like a dwarf
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Post by Critical Sass 10th August 2015, 10:28 pm

diggy tho
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Post by Dragel 10th August 2015, 10:29 pm

DWARF HOLE
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Post by Lief Katano 10th August 2015, 10:31 pm

Livia wrote:Well, in FF13 you only control once character. So the player character dies, game over. No different from any other, really.
It's still silly since you can switch who the player controlled character is outside of battle, so clearly the Player Controlled Character isn't that important. But if they fall in battle, they can't go on!

Fire Emblem is a better example of that having no reason to be there. Especially since none of them "die". Especially on casual mode in Awakening where unit loss isn't even permanent.
Correction: no one who is important to the plot and/or is a woman dies in Awakening. Only important to the plot in previous games.

The main reason why the game's over in pre-Awakening games is because of the "Seize" victory mechanic - the "Seize" command is Lord-exclusive, so if your Lord dies, you're shit outta luck. (Since we're going by game mechanic-induced ways that leader death = game over.)

Also the Lord is at least the leader of the country that you're controlling. Him dying or falling in battle would be a pretty huge kick for morale.
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