Duelist Kingdom [v2]
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Meyneth
Princess
Nopon
Greece
Truthseeker4449
Lief Katano
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Re: Duelist Kingdom [v2]
When you say automated, what do you mean exactly? What is automatic?
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Re: Duelist Kingdom [v2]
It gets rid of most of the buttons and things you're used to doing on DN. So for example in a battle, the defending monster will be sent to the graveyard and the life points deducted without you doing a thing. Well apart from constantly having to hit decline when it asks you if you want to respond, or accept if you actually can.
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Re: Duelist Kingdom [v2]
Wish it would automatically activate Trap and Spell cards for me, since I forget those a
LOT.
LOT.
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Re: Duelist Kingdom [v2]
It restricts you to doing things that are possible in the current situation and automatically resolves events to the extent which they're possible.
- For example:
- If you have "Black Luster Soldier - Envoy of the Beginning" in your hand, but no LIGHT or DARK monsters in your Graveyard, the option to summon it does not come up.
- If BLS - EotB is capable of being summoned, the option to Special Summon it - but not Normal Summon or Set it - comes up when you click on it. Opting to Special Summon it brings you to your Graveyard, where you select the LIGHT and DARK monsters to be banished.
- When "Speed World 2" is on the field (i.e. Turbo Duels), Speed Counters are automatically added during the Standby Phase.
- When you have a monster declare an attack, you pick the monster to attack, then the battle happens (along with any Spell/Trap activations that would occur), and damage is automatically deducted.
- When you want to Synchro Summon, you can only select a monster that can currently be properly Synchro Summoned, then select the proper Synchro Materials (first the Tuner is chosen, then the non-Tuners based on how many Levels are left to fill).
- Activating "Polymerization" will only let you select a Fusion Monster whose materials are currently in your hand or on the field.
- If you use "Red-Eyes Fusion", you cannot Normal Summon or Special Summon for the rest of the turn. Likewise, if you Normal or Special Summon, you cannot activate "Red-Eyes Fusion" for the rest of the turn.
- You cannot summon a non-Dragon-type monster with Castle of Dragon Souls.
There's a lot more examples, but I should probably stop now.- If you have "Black Luster Soldier - Envoy of the Beginning" in your hand, but no LIGHT or DARK monsters in your Graveyard, the option to summon it does not come up.
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Re: Duelist Kingdom [v2]
No, but if you have anything in your backrow or hand that could potentially be activated (though not necessarily a correct action), then it'll ask you if you want to respond to it. You can hit yes, and then mouse over your cards. If you find you have something you do want to activate in response, like Bottomless Trap Hole to a summon, then you can hit activate on that card. Otherwise right click and it'll back out and let the duel continue.
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Re: Duelist Kingdom [v2]
The cards you can activate have a yellow dotted line around them, so that could remind you "hey, I have a great card for this situation!".
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Re: Duelist Kingdom [v2]
Have any of you played the Yu-Gi-oh! Games on any consoles? Is it similar to that?
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Re: Duelist Kingdom [v2]
Pretty much, yeah.
Lief Katano- : If I had a gil for all the fiends...
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Re: Duelist Kingdom [v2]
Cool! I'll download the app (if it's free...)
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Re: Duelist Kingdom [v2]
Though not every card it hilights is one that you should activate. I remember in a duel I was doing earlier it kept asking me if I wanted to activate Limiter Removal and it wasn't really a good time for it.
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Re: Duelist Kingdom [v2]
Zero Suit Samus wrote:Have any of you played the Yu-Gi-oh! Games on any consoles? Is it similar to that?
I played Yu-Gi-Oh!: The Falsebound Kingdom on the Game Cube. I really liked it, despite it receiving a really bad score (like 1.5/5) in the Yu-Gi-Oh! magazine I bought from a book fair once.
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Re: Duelist Kingdom [v2]
I tried dueling the AI earlier and gave it my Red-Eyes deck to use, while I used my new Utopia deck. The AI can be quite dumb... The cheating mode does make dueling interesting though (it gives the AI an extra card when it draws and also gives it 1000 LP at the start of it's turn).
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Re: Duelist Kingdom [v2]
transfering a deck to ygpro atm
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Re: Duelist Kingdom [v2]
Yeah.... I did that with my Rampaging Cyber Deck earlier and lost. Then again my deck has Chimeratech Fortress Dragon, which can use opponents machines as fusion material.
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Re: Duelist Kingdom [v2]
transfer complete, ready to try this thing out
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