The Cage: Season 1 - Episode 1 - The Nonexistent Fight Of The Quinquennium!

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Re: The Cage: Season 1 - Episode 1 - The Nonexistent Fight Of The Quinquennium!

Post by Greece on 29th October 2015, 9:45 pm

I forgot about making move pools >_> <_<
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Re: The Cage: Season 1 - Episode 1 - The Nonexistent Fight Of The Quinquennium!

Post by Truthseeker4449 on 29th October 2015, 10:28 pm

You can always do punches!


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Re: The Cage: Season 1 - Episode 1 - The Nonexistent Fight Of The Quinquennium!

Post by Greece on 30th October 2015, 1:02 pm

Just quickly whipped up a music themed profile

tired to make it more disruptive, but I don't know if it's a good idea or not soooo....

Spoiler:
[I was too lazy to come up with a name, maybe later]

did a bad edit to my steam avatar for appearance >_>:

HP: 100

Moves:

Attack #1:
Bass Line
Creates A blast of sound waves that rumble in the opponent's ears, deals damage based on RNG
1-2 = No damage
3-4 = 3 damage
5-6 = 4 damage
7-8 = 8 damage
9-10 = 10 damage

Attack #2: Waltz in ¾ Time
Mixes up the beat of the battle and reverses turn order
1-4 = 1 damage
5-6 = 3 damage
7-8 = turn order reverses
9-10 = 5 damage + turn order reverses


Attach #3: Electronica
Makes each player’s next attack random. If this attack is selected by the RNG it’s effect will not be activated.
1-5 = No effect
6-9 = Effect
10 = Efftec + 4 damage to all opponents

**Effect
1=#1
2=#2
3=#3
4=#4

Attack #4: Let Me Hear You Say Woah Yo!
Forces every player to separately take  damage based on RNG
1-3 = No damage
4-5 = 2 damage
6-8 = 4 damage
9 = 8 damage
10 = 14 damage

**Can we roll for 1-4? if not I can work out something
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Re: The Cage: Season 1 - Episode 1 - The Nonexistent Fight Of The Quinquennium!

Post by jokool on 30th October 2015, 6:18 pm

We can go for any number using this RNG. I just went with 1-10 for most of mine since it gave it a bit of variety.



“Just like a single bullet setting off a world war, despair has the power to throw this world into chaos!”
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Re: The Cage: Season 1 - Episode 1 - The Nonexistent Fight Of The Quinquennium!

Post by Greece on 30th October 2015, 6:21 pm

Praise feathers!
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Re: The Cage: Season 1 - Episode 1 - The Nonexistent Fight Of The Quinquennium!

Post by Burnin' Bunnies on 31st October 2015, 12:05 am

My own thingy thing!:
Name: Art Mage Nanna
summons OCs
image:
HP: 100

Moves:

Attack #1: Play on Light
Summons: Lillylo Mire
Bends light towards opponent, in hopes of blinding.
1-2: No effect
3-5: Glare--decreases opponent's next roll by 1
6-8: Blind--decreases opponent's next roll by 2
9-10: Blind + 3 damage

Attack #2: Fiery Day
Summons: Daer Eriks
Uses fire based attacks to cause damage.
1-3: Miss--no damage
4-7: 5 damage
8-9: 5 damage + burn (lasts 2 turns, always causing 2 damage)
10: Explosion--12 damage

Attack #3: Invisible Force
Summons: Sorn Rare OR Lilac Jhones
Uses powers that cannot be seen to attack. (Sorn=spirit; Lilac=sound)
1: 2 damage TO USER
2-3: No damage
4-9: 3 damage
10: Petrify--4 damage + opponent unable to move for a turn

Attack #4: Pencil Jab
Does a personal attack with a giant pencil as a spear.
1-2: No damage
3-4: Scrape--2 damage
5-6: 4 damage
7-8: Deep wound--8 damage
9: 12 damage
10: 10 damage + Lead Poisoning for 5 turns (1 damage per turn)
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Re: The Cage: Season 1 - Episode 1 - The Nonexistent Fight Of The Quinquennium!

Post by jokool on 31st October 2015, 6:56 pm

Ooo... Aaaah... That looks so cool! Awesome job! Dunsparce Approves

So it looks like we're ready to go! Now we just need a referee (someone who's neutral and can keep track of everything (damage, RNGs, turn order, etc.).



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Re: The Cage: Season 1 - Episode 1 - The Nonexistent Fight Of The Quinquennium!

Post by Truthseeker4449 on 31st October 2015, 7:00 pm

*waves*


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Re: The Cage: Season 1 - Episode 1 - The Nonexistent Fight Of The Quinquennium!

Post by Caprizant on 31st October 2015, 7:02 pm

Try to scrape some rust off of the Cage while you guys are at it :D
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Re: The Cage: Season 1 - Episode 1 - The Nonexistent Fight Of The Quinquennium!

Post by jokool on 31st October 2015, 7:04 pm

Will do! So, I think to decide turn order, RNG it. After that, whoever's turn comes up, they announce their attack (and can add dialogue if they so wish), then referee does the rng thing and declares what the result is and current HP and statuses (like stunned and stuff), then go to the next turn/player. Sound good?



“Just like a single bullet setting off a world war, despair has the power to throw this world into chaos!”
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Re: The Cage: Season 1 - Episode 1 - The Nonexistent Fight Of The Quinquennium!

Post by Truthseeker4449 on 31st October 2015, 7:05 pm

Sounds reasonable for as long as I can be here.


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Re: The Cage: Season 1 - Episode 1 - The Nonexistent Fight Of The Quinquennium!

Post by jokool on 31st October 2015, 7:19 pm

That's fine. You're on here almost every day like I am, and I doubt battles like this will be too rapid fire, so plenty of time to update and stuff.

Plus, it's not like we're going to go crazy if it takes you a while to update.



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Re: The Cage: Season 1 - Episode 1 - The Nonexistent Fight Of The Quinquennium!

Post by Burnin' Bunnies on 2nd November 2015, 6:44 pm

So, with the 3 of us, I guess we can have turn order/RNG numbers determined by who posted their things first.
So, jokool would be 1, Greece 2, and I would be 3. Now we just need to run these numbers through RNG to see who goes first! :)
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Re: The Cage: Season 1 - Episode 1 - The Nonexistent Fight Of The Quinquennium!

Post by jokool on 2nd November 2015, 7:02 pm

*waits for Truth*



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Re: The Cage: Season 1 - Episode 1 - The Nonexistent Fight Of The Quinquennium!

Post by Greece on 2nd November 2015, 7:46 pm

just be better than Lux
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