Crystals! Swords! Job Classes! THIS IS FINAL FANTASY I!

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Crystals! Swords! Job Classes! THIS IS FINAL FANTASY I!

Post by Lief Katano on 4th April 2013, 1:26 pm


A great darkness shrouded the world.
The wind died.
The sea raged.
The earth began to decay.
Only a prophecy kept hope alive in people's hearts.

"When darkness veils the world, four warriors of light shall come."

And after journeying far, four young warriors did at last appear.
In the hands of each rested a mysterious crystal...
So says the opening screen for some version of Final Fantasy. This is where the series got its start, as Squaresoft's swan song. It exploded in popularity, spawning a sequel-type thing...and then another one...and another...and another...and another...

Anyway, I didn't grab your attention to go on and on about Final Fantasy. I did it so we can kick the Pit Stop's first Let's Play off. And before we do that, we have to make our characters, do we not?

Unlike many of the later (read: all non-NES) Final Fantasies, this game allows you to name your characters at the beginning of the game. Unlike all (read: all) later Final Fantasies, this one has you choose the jobs at the beginning of the game, then locks you into them for the rest of the game (bar when you upgrade the classes, and even that's locked). Anyway, the job classes are:

- WARRIOR - This red-clad fighter can wield most weapons and can equip the heaviest of armors. He is what you may call a "tank", having the highest rate of gaining more HP at level-up (20+[VIT/4], as opposed to VIT/4). He has a shitty evasion, however. He starts out with no magical ability, but gains the ability to wield low-level White Magic after he changes class.

- THIEF - This bandanna-wearing lad is what many call a disgrace, what with shitty stats and being unable to use many pieces of equipment, including all but one shield. However, when he changes class, he gains the ability to wield low-level Black Magic (having a larger selection then an upgraded Warrior), and his equipment pool increases largely. He has high Luck, which helps you run away from the Boss in Mook's clothing you may encounter.

- MONK - This faithful chap likes beating the crap out of stuff with his fists. Indeed, he is much better at using his fists then any other class. However, his fisticuffs skill increases as he levels up, so he should use his exclusive weapon, nunchakus, before he hits level 10.
Monks are the only job that never gets magic. Ever.

- RED MAGE - This young man sports the ability to wield swords, use all types of magic, and a stylish cap. However, his ability to wield magics and heavy equipment lacks compared to more specialized classes. Changing class mostly remedies this, but he cannot ever wield the ultimate equipment or the ultimate magic spells.
He still is the only one who has a stylish hat, however.

- WHITE MAGIC WHOREWHITE MAGE - This hooded lass has the ability to heal and support her allies. And kill the undead. She's really good at killing the undead. In fact, she is the only one who can ever learn the Dia family of spells, which deals damage to all undead monsters (and, in the hands of the enemy, all of the Warriors of Light - so they're zombies, then?). When she class changes, she becomes more in tune with the goddess of healing, and can wield all white magics. She can also use Holy, her only spell that can hurt stuff that isn't undead.

- BLACK MAGE - This mysterious...guy?...can wield the destructive arts known as Black Magic - great for obliterating your foes and/or helping your allies kill them, bad for saving orphanages. The Black Mage lacks two things: physical strength (remedied by his magics) and hit points (stuff him somewhere). When he changes class, he gains the capacity to increase his magics' destructive potential - after he gets the proper tome, of course.



Anyway, in order to determine the party, use the vote thing at the top of the thread. The four highest choices will be the classes for the party. In addition, you can suggest names for the members of the team by posting them. If there isn't a name for the class, then we're using the Auto-name. Remember: it's on you if the Black Mage is afflicted with any of these horrible names.
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Re: Crystals! Swords! Job Classes! THIS IS FINAL FANTASY I!

Post by Guest on 4th April 2013, 10:13 pm

No idea what to call the others, but if you need a name for the Black Mage, try Orko (since this Orko somewhat resembles a Black Mage).

Spoiler:

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Re: Crystals! Swords! Job Classes! THIS IS FINAL FANTASY I!

Post by Nopon on 5th April 2013, 8:55 am


Johnny = Fighter
Ollie = Monk
RJ = Bl. Mage

all the names you'll need
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Re: Crystals! Swords! Job Classes! THIS IS FINAL FANTASY I!

Post by Lief Katano on 5th April 2013, 9:06 am

Unfortunately, it looks like there isn't going to be a Monk. *points at the poll, which shows no votes for Monk*


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Re: Crystals! Swords! Job Classes! THIS IS FINAL FANTASY I!

Post by Kaede Akamatsu on 5th April 2013, 9:52 am

The white mage class is always female, right?

I suggest Miki for the white mage. :3


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Re: Crystals! Swords! Job Classes! THIS IS FINAL FANTASY I!

Post by Lief Katano on 5th April 2013, 10:00 am

Well, the White Mage class is female in this game. There can be dude White Mages (see: every other game with the job system, Minwu in Final Fantasy II), White Mages are just usually chicks.

Anyway, the Let's Play will start soon.


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Re: Crystals! Swords! Job Classes! THIS IS FINAL FANTASY I!

Post by Guest on 5th April 2013, 10:04 am

I see a 3 way tie for the 3rd and 4th spots. How will you choose those spots?

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Re: Crystals! Swords! Job Classes! THIS IS FINAL FANTASY I!

Post by Lief Katano on 5th April 2013, 10:08 am

I was thinking of RNGing it. Like I assign each of them numbers (like 1 for Warrior, 2 for Thief, 3 for Red Mage) and whichever number I pick is the one who isn't in the party.

EDIT: The result of the RNG was 1, which means the Warrior is out. Sorry, Johnny.


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Re: Crystals! Swords! Job Classes! THIS IS FINAL FANTASY I!

Post by Nopon on 5th April 2013, 10:54 am

forgot to mention, thief should be Lief Katano :O
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Re: Crystals! Swords! Job Classes! THIS IS FINAL FANTASY I!

Post by Lief Katano on 5th April 2013, 11:58 am

Welp, that sucks, as I already started the game. On the upside, though, he still has a cool name.

Anyway...it's go time! As a note, all images are unspoilered, wrapped together in a nice, big spoiler tag.

Another note: all dialouge from the party members was made up by me. They have no dialouge orginally, which happens only in this game - even Final Fantasy III, a game with similar heroes, had theirs talk a bit.

Anyway, let's go!

Chapter 1 - Magicks, swords, and knocking stuff down

Spoiler:

Anyway, here be our team. I choose to blame the Auto-Namer for selecting Lola for our Red Mage. Clearly his parents forgot to look down before they named their child, imagining him to be the girl they always wanted.

On the other hand, the thief is Biggs. Nice. Let's hope he doesn't get needlessly killed sometime, shall we?

Chaos I promise when we do FFIII the characters will be named after Paranatural characters okay


Anyway, our heroes and Orko start outside of Cornelia. In the original NES version, they would have been naked (as in, lacking equipment. As the most basic equipment is clothing, they may have been actually naked, we just couldn't see it. Or maybe they're reinforced clothes that help them?) Anyway, they are equipped. However, their equipment sucks, and Orko and Miki need magicks. So into the town!


Here's the weapon and armor shop. It's currently Bigg's best friend, and Lola is in a fivesome with it and the magic shops.


We buy the optimal equipment for our heroes. Oddly, I think that if you hit optimal for Orko, the staff acutally shows up instead of the dagger. This is weird, daggers are cooler, and it only matters if Orko somehow runs out of MP, so he still gets a dagger.


Biggs and Lola get their optimal armor, which is a suit of leather armor and chain mail, respectively. As Miki and Orko are mages and can't stand up to a breeze, they already have their optimal armor. Saves us a few gil, which is what we need.


Orko loves the black magic shop with a passion (it doesn't help that the owner is his girlfriend), while Miki depends on the white magic shop to channel her goddess' holy magicks into protective shields and the like.


Lola is outfitted with a Fire spell, while Orko gets the tomes for Thunder, Sleep, and Focus. In the original version, no matter what you do, do not get Focus. It's bugged and does the opposite of what it's supposed to (raises enemy evade by 20 instead of lowering it. Obviously bad].


Lola and Miki are both blessed with the ability to heal their allies' wounds. Miki also gets the ability to divine up a magical shield and kill the undead. Lola will end up getting the Blink spell (a nice boost to evasion that can only affect you) after he changes class, as he hasn't gained enough favor from the goddess of healing yet.

The town also contains a inn (formerly used to save the game), church (used to revive dead people for some gil...much less generous then Miki), and item shop (sells goods like sleeping bags, potions, and phoenix downs (remember: no phoenixes are needed), but as we're broke from blessing Lola and Miki, that will have to wait until we go outside of town and beat up some -



...oh. Well, we should just have to talk to him, and..

Guard: The king is searching for the prophesised Warriors of Lights.



Biggs: When did we get crystals?

Orko: So that's what those things were...

Biggs: Orko, where did you find those?

Orko: They were just on the floor of the black magic shop! They looked interesting!



And so the four are magically transported to Castle Cornelia. (Sorry for the awkward screenshot.)

King Steve: Welcome, travellers. I am told you carry crystals. Is this true?

Lola (muttering): Quick, Orko, give one of them to all of us so we look professional!



*twinkle*

King: It is just as Lukahn's prophecy foretold: "When darkness veils the world, four Warriors of Light shall come".

Biggs: Dammit, Orko, why did you pull us into this?

Chancellor: Your Majesty, we cannot be sure these are the warriors foretold by the prophecy.

King: Yet they stand before us with the crystals. I cannot dismiss that as mere coincidence.

Miki: With all due respect, sir, this is just - ow!

Orko: Silence, Miki! This is our chance for adventure!

King: Crystal bearers, there is a task I would ask of you. Will you go forth and rescue my daughter, Serah?

Biggs: It depends. Which one is she?

King: She's the older daughter.

Biggs: We're in.

Miki: But -

Biggs: We're in, dern it.

Chancellor: Very good. Garland, a knight once in His Majesty's service, has abducted Princess Sarah. I ask for your aid in the name of His Majesty, the King of Cornelia.

Lola: Wait, isn't Garland, like, the strongest knight in Cornelia? How the hell are we supposed to beat him?

Orko: Kill him with fire!

Lola: Only I have Fire. You have Thunder.

Orko: Kill him with fire and lightning!

Chancellor: Garland has taken refuge in the Chaos Shrine, to the north. Of course, we did attempt to save the princess ourselves, but...

Biggs: Yeah yeah, ton of exposition we just revealed, come on, let's go.

King: To further add to the deal, I will rebuild the bridge to the north when you rescue Sarah.

Biggs: So I guess we need to go north, then?

Lola: Apparently, yes.

King: Go now, and do not fail me!



*whew* Finally done. None of that (well, the "Go save Princess Sarah!" was) was in the NES (and possibly the PSX) version(s). It wasn't forced, either. I preferred confusion to less dialouge and A/Z/X button mashing.

Anyway, to combat all that exposition, here's some enemy formations!


Imps/Goblins, Rank I.

Don't kill me, TS.

Battle in Final Fantasy I is a simple affair. You choose the commands for your guys, watch them execute, lather, rinse, repeat. All of the commands are exactly what they say on the tin: Attack, Magic, [Use] Items, Equip [Weapons], Flee.


New batch of enemies, new thing to show off. Magic is pretty simple: as long as you have enough MP, you can use a spell. Each spell consumes MP (the cost is the lower number (duh), and the fractioned number is current MP/max MP. They used to use another system for magic, but it was removed and replaced with this one, for some reason. We'll get to it when we hit Final Fantasy III.

So choosing Fire will have Lola chant the spell In Bet Flam, throwing a fireball at an enemy. I made that up using Ultima's naming system.

I was going to show you fleeing, but I thought that was stupid.


Showing off the first level, gained after beating up a third group of goblins. I believe that, for stats other then HP, there's a random chance of them going up by one, with some classes having better chances then others (a warrior's more likely to get a strength up, a monk a vitality up, a thief a luck up, etc.). The HP gained upon level up is usually [VIT/4], but sometimes (again, the rate at which this happens varies depending on class, with Warrior being the highest chance and the Black Mage being the lowest), there's a "critical" HP up, where it's instead something like VIT/4+20. Biggs and Miki got a critical level up. Lola and Orko didn't. (Orko did, however, get a massive MP up, which is good.)


Anyway, after resting at the inn, to Garland!

Except not, actually:



These be skeletons. Skeletons are undead. Dia [An Corp, Negate [Un]Death] kills undeads.



Miki: AN CORP!

This nets us another level up.

On the way back to Cornelia to take a nap and refill mana and hit points, Lola died.

Anyway, next time, we will actually fight Garland and get a bridge built!

Expect it later in the day.


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Re: Crystals! Swords! Job Classes! THIS IS FINAL FANTASY I!

Post by Nopon on 5th April 2013, 12:27 pm

Funny how Lola died instead of Biggs XD

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Re: Crystals! Swords! Job Classes! THIS IS FINAL FANTASY I!

Post by Guest on 5th April 2013, 4:49 pm

Interesting... So FF sort of works like the Pokémon games do (walk around, buy stuff, battle, hit a bunch of buttons, wins 8 gym badges, become the champion, fill up the Pokédex).

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Re: Crystals! Swords! Job Classes! THIS IS FINAL FANTASY I!

Post by Lief Katano on 5th April 2013, 6:33 pm

@Chaos Yeah. You'd think that Biggs'd get killed first, what with his name and the fact that he takes most of the hits.

@jokool Yeah, except the monster encounters aren't just oddly limited to tall grass and you (usually) can't get them on your side. And your party members have more then one equipment slot. And all of your party fights at once. And mages can have more then four spells.
...
Well, some games DO have a bestiary that's a Bragging Rights reward for finishing it.

Also, now that I think about it, the backstory I made up for Lola makes complete sense given his appearance.

Anyway, Chapter 1, Part 2 - In which we actually knock stuff down

Spoiler:


Before we start, I want to show you this cave. We cannot explore it yet, won't be able to for a while, and shouldn't for a little longer. It has nothing to do with the main plot. It wasn't even in the original NES version. It couldn't, because it has bosses from Final Fantasy III, which obviously wasn't released or even thought of at the time. This cave is one of four new dungeon exclusive to the GBA and PSP releases of Final Fantasy.

Anyway, back to the plot. After reviving Lola, resting at the inn, and going back up to the Temple of Fiends (where we got a new hat for Orko, discussed later, and a level up), we finally meet Garland. He's given more substance then in the NES version, I believe, which is good. Very, very good.

Anyway


Garland: The king will have no choice but to surrender his throne for his daughter's life! The kingdom is mine!

Biggs: Who narrates their evil plans out loud?

Garland: A lot of people do, actually. There's even a term for it, actually. ...wait a minute...

Biggs: 'Sup.

Lola: You can't see us, but we're here too!

Garland: Hmph. The king's lapdogs. Do you have any idea of who you're dealing with? Do you really dare think that you can cross swords with ME? Very well...


Biggs: I thought it was "will knock you all down"?

Garland: Eh, I dunno. I thought "cut you down to size" sounded more menancing.

Miki: Probably would help given your reputation.

Garland: Yeah...wait, what?



And so the battle with Garland begins!



A good strategy is for Red Mages and/or Black Mages casting whatever offensive spell they have (and maybe Focus [Des Por, Lower Movement]), with White Mages and possibly Red Mages if the situation is dire should use Cure [Uus Mani, Up Life], and, if the health missing isn't too bad, Protect [Uus Sanct, Up Protection]. Everyone else just attack Garland and knock 'im dead.


Eventually, Garland himself was cut down to size. Oh the irony. Actually, Orko finished him off with Thunder [In Bet Lor, Create Small Light[ning]].

For triumphing against the villain Garland, each member of the party received 32 EXP!
The party as a whole got 250 gil, which, if it isn't blown on magicks and weapons, will surely be blown on beer and hookers. This is what you get for having only one member of the party be virtuous.

Also, in case you were wondering, Biggs is glowing orange because of Uus Sanct [Protect]. Why I'm making Ultima-esque spell titles for these things is a mystery to everyone.

Anyway, Garland fades away, and we meet the lovely Sarah! Well, sort of. I view this more as "cute".

*Sarah looks around, and is surprised to see one less dark knight, three more hoodlums, and one white mage*
*Sarah says something about 'oh you saved me' and 'how can I ever thank you' or something that I forgot and can't post a picture of because Vizzed is being a dick*

Biggs: Allow me to serve as your knight?

Lola: What would that do?

Biggs: You'll see.

Sarah: I am Sarah, princess of Cornelia.

Orko: Duh.

Sarah: You defeating Garland marks the first time he's ever been defeated.

So, if everybody's level 4, this would mean Garland would be level 2-3, and everybody else at least one level below him. That he's fought.

Or he purposely lost or wasn't wearing his good suit of armor or whatever.

Anyway
Sarah: You must allow me to show you my gratitude. Please, accompany me to Castle Cornelia.

Biggs: Sounds good.

And then she either uses Teleport magick (and is thus a high-level White Mage that was knocked out before she could use it) or it's just a time skip.



King: There can be no doubt you are the warriors from Lukahn's prophecy!

Miki: But we - *kick*

Orko: Shut. It.

King: You should listen to the prophecy in its entirety. Ahem. If I may...

"When darkness veils the world,
four Warriors of Light shall come.
If they cannot dispel the darkness from the crystals,
the world will be consumed in eternal chaos.

Warriors and Miki:

King: Now, I hear a Crystal can be found on the continent to the north. Restoring light to the crystals is our only hope of ridding the world of the monsters that plague it!

The king speaks the truth. However, it's not the complete truth. While there is a crystal on a continent to the north, there isn't a crystal on the continent to the north we'll be going to. Also, there's like three.

No, the first crystal (and it's always the first) is on a subcontinent-type-thing to the west.

King: I will rebuild the bridge to the north, as I promised. I pray that you succeed in restoring the light of the crystals - and the world.

*cue victory music*

Anyway, that's not all! Princess Sarah demands our attention.



Sarah: When he abducted me, he took this lute as well. It may aid you in your journey.

Biggs: Okay, seems legit. I'll have you know I'm part bard.

Orko: Are you spoony?

Biggs: No.



This is vitally important. If you could lose Key Items, I'd tell you not to let this out of your sight. Fortunately, there's no Steal command for lutes. This item is needed to even get to the final boss. In the original NES version, there was naught but a single invisible lady that told you that Princess Sarah had a lute (the invisible lady was because somebody screwed up and gave her a "reveal when inside room" tag when she wasn't inside a room. She's still fully interactable, but removed from later games.). Because of the rage this caused many players (you had to go all those floors down the dungeon, then notice you don't have the item to proceed, then go on a wild goose chase around the world looking for it, with the last place you'd look for it being Cornelia, because why would a plot-critical item be in the first town of the game? This was fixed in the PSX version on, where Sarah would just say "Wait!", tell you about the lute, and then give it to you.

A lute still sucks compared to, say, some of the kingdom or the princess or even awesome weapony treasure (which the king DOES have (I think), and if he does, he's just being kinda dicky), but at least it allows Biggs to show off his not-spoony bard side.

Anyway, a bridge is built. There's a cutscene involving it, which basically is

:tux: gaiz gaiz hurry up on fixing the bridge (They were actually fixing the bridge before the party beat Garland. Dicky king.)
I Got This, Guys Why?
:tux: the warriors of light are here and they need to get out, gaiz
I Got This, Guys Okay.

How they did that with there not being enough time passing for the party's HP and MP to be restored is beyond me. Maybe the chancellor is a high-levelled Black Mage that cast Haste on all of the workers? That would actually make sense. Moreso then just fixing the bridge in one day, at least.

Anyway, we stop at the inn (good one, guys, going to a new area just after beating a boss) and go to the bridge for a cutscene-type-thing!





Just in case you forgot which game you were playing about 15 minutes in.

Also, as a completely unimportant side note: Sarah shows a bit of a crush on the lead character (well, she might not say who, but it's probably the lead, in this case, Biggs). Squeenix kinda forgot that/assumed no one would have their lead character be a White Mage, who is a chick, like Sarah. Or they didn't care.

You can see where this is going. Sailor's Mind

Although in more srs matters, a mention in the end is the only appearance Sarah makes in the game after this, bar if you go back to Castle Cornelia to see her. Then again, most "important" NPCs are like that in this game. Sarah ties into it a bit more, though, as without her lute, the heroes couldn't have gone and wrecked the final bosses' shit.

Also, fun fact: on my computer, PS is not spelled incorrectly. PSX is, though.


Last edited by Lief Katano on 5th April 2013, 8:38 pm; edited 1 time in total


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Re: Crystals! Swords! Job Classes! THIS IS FINAL FANTASY I!

Post by Guest on 5th April 2013, 7:07 pm

Two things:

First, how do you get screenshots off of a GBA/PSP/whatever you're playing this on?

Second, I thought the FF games had awesome 3D cutscenes/battle scenes, or is that only in the later games?

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Re: Crystals! Swords! Job Classes! THIS IS FINAL FANTASY I!

Post by Nopon on 5th April 2013, 7:12 pm

I thought garland knocked people down D:
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