Mission Out-of-Control Control Room [v2]

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Re: Mission Out-of-Control Control Room [v2]

Post by Greece on 5th November 2016, 12:56 pm

Kool Kat wrote:
what do you mean this isn't how it happened?:

OH MY GOSH I MISSED THIS

I REMEMBER MAKING THIS JOKE OH MY GOOOOOOOOOOOOOSH
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Re: Mission Out-of-Control Control Room [v2]

Post by Nopon on 5th November 2016, 1:45 pm

Just remembered that Lief goes to work soonish so maybe tomorrow we'll do the thing?
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Re: Mission Out-of-Control Control Room [v2]

Post by Greece on 5th November 2016, 2:20 pm

I can't play tomorrow
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Re: Mission Out-of-Control Control Room [v2]

Post by Nopon on 5th November 2016, 4:04 pm

the other option would be for us to do it later tonight once Lief returns from work :O
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Re: Mission Out-of-Control Control Room [v2]

Post by Greece on 5th November 2016, 4:54 pm

Depends on the time and how ded I am, but I should be at home.
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Re: Mission Out-of-Control Control Room [v2]

Post by Lief Katano on 5th November 2016, 5:21 pm

10 PM CST.


Thief Lief Katano appeared!
Please play Final Fantasy Record Keeper | RW: Ramza Soul Break: Shout (241 MND) ID: SGuM
...I'd have four gil. Which isn't a lot, but it's annoying that there's more than one of 'em.
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Re: Mission Out-of-Control Control Room [v2]

Post by Nopon on 6th November 2016, 1:55 am

this was a beautiful mess:
Skeleton: rattle me bones
Lucy D.: ello?
Skeleton: :O
oh wait
Dragonborn Paladin: It is I Sig!
Lucy D.: :O
is Greece
Flying Snake: Now I'm nightmare fuel!
Lux K. (GM): and now Me :O
Charles: hOI!!!
Lucy D.: HAI
Lux K. (GM): alright let me pull up the already premade characters
Charles: D:
Lucy D.: Dunspach is Glory!
Lux K. (GM): here be your options
Tiefling Bard
Human Clreic
Dwarf Fighter
Dragonborn Paladin
Halfling Rogue
Lux K. (GM): Elf Wizard
Lucy D.: Wlf wixard
Elf Wizard
Lux K. (GM): sorry we don't have a wolf wizard Dx
Charles: Uh...
Lucy D.: shhh
Charles: Someone pick for me!
Lux K. (GM):
Disguise Self
illusion 1
Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 hour
You make yourself, including your clothing, armor, weapons, and other belongings on your person, look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
Mage Armor
abjuration 1
Casting Time: 1 action
Range: Touch
Components: V, S, M (A piece of cured leather)
Duration: 8 hours
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends it if the target dons armor or if you dismiss the spell as an action.
can everyone see that wall of text oOo;;
Charles: Yes.
Lucy D.: lol
Lux K. (GM): note to self, don't click random things
Charles: Actually///
I'll take the tiefling bard!
Lucy D.: I was going to pick that one :O
for u
Charles: :O
Lux K. (GM): i assume you want a female elf wizard?
Lucy D.: Si!
Lux K. (GM): apparently i can't change the pic :V
Charles: D:
Lucy D.: its good
we pretend
or i can be a man
wither words
*works
either
Charles: Is the bard male or female?
Lux K. (GM): that be greece's
if you double click the thing on top it should minimize it
Charles: HOLY SHIT YES
Lucy D.: my dude looks 100% sketchy
Lux K. (GM): oh snaps
can you guys click edit?
Lucy D.: yes
Lux K. (GM): if so you can change the name :O
Charles: Geez, this is complex...
Lucy D.: ^
Lux K. (GM): most of the stuff I keep track of :V
Lucy D.: nice
Lux K. (GM): which is why I was in tutorial overload earlier xD
Lucy D.: lol
Charles: Whoops, closed out of thing. DX
Lux K. (GM): which thing?
Charles: The bard!
thank
Lucy D.: lol is that ur name
Charles: Yes. >:I
Lucy D.: beautiful
i love it
oh wait I read "is pretty good" as ur name
Charles: lol
Lux K. (GM): ah crap lost the page with the startr of the adventure so we'll just wing it xD
Charles: D:
Lucy D.: D:
Lux K. (GM): oh wait found it
Lucy D.: oh shoot my thing cloased after I hit save
Charles: Yay!
D:
Lucy D.: give me mai elf guy back
thx
Charles: that name tho
Lucy D.: I did want to think of a legit name
so it's just that
Charles: doot
Lucy D.: doot doot
the dooting summoned knowledge
Lux K. (GM): woot!
It was six months ago that Elaria Feywing, known throughout the Kingdom of Skylark as The Master, took all of you in as pupils. The old elf woman’s skills in magic, combat, and survival are legendary. She trained Marigold the Brave, who slew the infamous great blue dragon Diraxthese, and Blouton Buttertree, who closed the Demon Portal of Nargoth, and so many other famous heroes. Of all the would-be treasure seekers, mercenaries, and do-gooders that came across her doorstep begging for her wisdom, it was you who were selected by Elaria. Why did you come to The Master’s mansion before beginning your life of adventure?
Lux K. (GM): pffft buttertree xD
Charles: Grass-type Butterfree?
Lucy D.: even weaker to fire
Charles: Okay...now what?
Lucy D.: Do we need to say where were here?
*why
Lux K. (GM): yush
below the typing box is a thing that says As:
you can change it to the name of your character
Greece as a man: Oh snap
Felyra Heazal: I'm here to learn the ancient Song of Stuff or something and doot people to death with my French horn lol
Greece as a man: Noice
Master Elaria: I love mah students
Greece as a man: I"m here to see the potential of myself and how far I can go
Master Elaria gives Felyra a horn
Master Elaria: sweet! lul
Felyra Heazal: shoves it up her ass
Lux K. (GM): if you type /o it auto changes you to your normal self for out of character shenanigans xP
alos elaria is now a memelord
Felyra Heazal: aaaaaah
Greece as a man: Ah?
Felyra Heazal: Yes.
Over the last half-year you’ve learned Elaria Feywing is intense, but fair and encouraging. Though The Master is over eight centuries old, her elf blood keeps her thin, lithe, and youthful which allows her to enforce your rigorous training regimen. You are each learning different skills in magic, combat, and more, but you all take your meals together.
Master Elaria:
You are sitting at a long dining table enjoying a hot breakfast together. Elaria puts down her porridge spoon and stands up, looking you all in the eye, her golden hair framing her own green orbs. She cracks a smile as she begins speaking.
Greece as a man: Ok just making sure
Master Elaria derp
Lux K. (GM): basically its breakfast :V
Greece as a man: These waffles are great
Master Elaria: Yo we have rats in the basement and I need you to kill em
Greece as a man: Can I have more waffles?
Master Elaria: I lost the key down there to the basement so....
Felyra Heazal: bites into a ricebal gosh, I sure do love jelly doughnuts!
Greece as a man: But will I get more waffles?
Master Elaria: Waffles are in the basement
Greece as a man: oh sweet
Lets got then hup hup
*go
Master Elaria: I'll just stay up here and eatporridge
Greece as a man: k thx fam
Master Elaria: go be awesome and kill rats
Felyra Heazal: looks for the key
Greece as a man: *goes to basement
Lux K. (GM): time for the first dice roll!
Greece as a man: dun dun duuuuun
Felyra Heazal: :o
Greece as a man: Im ready to roll the 1s
Felyra Heazal: dooooooooooooooooooot
Lux K. (GM): 1d20 should do it
Greece as a man: Dot
rolling 1d20
(
14
)
= 14
Master Elaria: :O
Greece as a man: i clicked a thing and Im sorry fam
Felyra Heazal: how do
Greece as a man: on the left
theres a dice
Master Elaria: forgot about that
Greece as a man: u click it
and then click d20
Felyra Heazal: no fuckin way
Greece as a man: i know right?
Master Elaria: roll felyra! and see if you found anything!
Felyra Heazal: rolling 1d20
(
13
)
= 13
Lux K. (GM): you know Elaria is dumb but not too dumb, so you see a shiny bunch of keys on her robes
Greece as a man: IS SHE HIDING WAFFLES FROM ME
Felyra Heazal: snatches keys
Master Elaria: roll :O
Felyra Heazal: rolling 1d20
(
5
)
= 5
Greece as a man: go for it fam
Felyra Heazal: D:
Greece as a man: i still believe in u
Lux K. (GM): you end up snatching her belt....
Greece as a man: yikes
Felyra Heazal: Nice.
Master Elaria: Yo! stop that!
Greece as a man: *covers eyes
Felyra Heazal: No.
Master Elaria: D:
Felyra Heazal: snatches the rest of her clothing
Greece as a man: *uses other hand to cover eyes
Lux K. (GM): this is quickly turning stupid xD roll!
Felyra Heazal: rolling 1d20
(
8
)
= 8
Greece as a man: lol
Lux K. (GM): you fail to steal anything instead just confuse everyone
Greece as a man: * is confused
Felyra Heazal: Yay!
Master Elaria: Why ya trying to seduce me in front of the elf?
Greece as a man: pls send help
regardless ma
*ma'am
Felyra Heazal: Because. :3c
Greece as a man: u got da keys
Felyra Heazal: ye
Greece as a man: right there
*poimts
points
gosh
Lux K. (GM): roll greece :O
Greece as a man: rolling 1d20
(
4
)
= 4
ooh no
Felyra Heazal: We're fucked.
Greece as a man: i can't even roll good on a 6 sided dice
let alone a 20 sided one
Master Elaria: xD
Lul, I told ya I ain't got no keys! Now quit lying and go kill rats!
Greece as a man: LADY LOOK
Master Elaria she kicks ya to the basement door
Greece as a man: OH PK
OK
FINE
I THOUGHT WE WERE WAFFLE BUDS
Felyra Heazal: uses keys on door
rolling 1d20
(
1
)
= 1
Greece as a man: OH NO
Felyra Heazal: GODDAMMIT
Lux K. (GM): xD
Greece as a man: PLS
PLS
Lux K. (GM): You get your finger stuck in the lock
Felyra Heazal: How do I fuck THAT up?!
Owowowow
Greece as a man: OH MY GOSH
do we still have the key?
Lux K. (GM): greece save her D:
Greece as a man: how
can
i light it on fire?
Lux K. (GM): maybe?
Felyra Heazal: Roll for it!
Greece as a man: Can I just roll to help him or just I fire?
Lux K. (GM): apparently you have ice magic
Greece as a man: oh
im lame
no fire
Lux K. (GM): ray of frost, mage hand, shocking grasp
Greece as a man: mage hand?
Felyra Heazal: Shockingly grasp my ass with that mage hand of yours.
Lux K. (GM): it makes a lfoating magic hand :O
Greece as a man: no
can I float his finger out?
Felyra Heazal: im a guuuuuurl lol
Greece as a man: can
Lux K. (GM): the door is wooden though :O
Greece as a man: can
Lux K. (GM): oh
Greece as a man: we just rip the dorr off the hinges
amd keep it?
Lux K. (GM): you can
Greece as a man: lets do that
Lux K. (GM): but her finger would still be in it :V
Felyra Heazal: It'll make a nice ring.
Greece as a man: ^
Felyra Heazal: Or murder weapon.
Greece as a man: ^^^^^
this is a good plan
Felyra Heazal: Or portable table.
Greece as a man: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
im rolling for ot
rolling 1d20
(
2
)
= 2
Felyra Heazal: D:
Greece as a man: dang
Lux K. (GM): you actually punch the wall next to the door
really hard
Greece as a man: am I ded
Lux K. (GM): not yet :V
Felyra Heazal: Okay, I'm gonna roll for getting my fingrrrrr unstuck
Greece as a man: sweet
Lux K. (GM): oh and felyra can hear ticking
from the door
Greece as a man: uh
Felyra Heazal: D:
Greece as a man: THATS NOT THW SOUND WAFFLE MAKES
Felyra Heazal: WHY IS THERE A BOMB IN THE DOOR?!
Greece as a man: ^
ROLL
Lux K. (GM): never said it was a bomb :V
just that its ticking
Greece as a man: ROLL TO GET UNSTUCK
Lux K. (GM): do it!
Felyra Heazal: Okay...roll to...do a thing!
Lux K. (GM): doot it!
Felyra Heazal: rolling 1d20
(
13
)
= 13
Lux K. (GM): ya freaking yank your hand out as a purple mist comes out of the lock
Greece as a man: ew
Felyra Heazal: Can I roll to pinch my nose?
Greece as a man: ^
Lux K. (GM): sure :V
cause its spreading
Felyra Heazal: rolling 1d20
(
2
)
= 2
Greece as a man: rolling 1d20
(
4
)
= 4
Lux K. (GM): so both roll
Greece as a man: dang
Lux K. (GM): you guys suck at this
Felyra Heazal: FUKKKKK
This is rigged.
Greece as a man: THESE DICE ARE RIGGED
Lux K. (GM): you are both poisoned
Greece as a man: GG
Felyra Heazal: rolls to find the antidote
Greece as a man: can I roll to be unpoised
Lux K. (GM): at least the gas is gone now
Felyra Heazal: rolling 1d20
(
16
)
= 16
Greece as a man: rolling 1d20
(
17
)
= 17
Lux K. (GM): apparently you both get over it pretty fast
Felyra Heazal: Yay
Greece as a man: rolling 1d20
(
2
)
= 2
wops
Lux K. (GM): but greece pukes
Greece as a man: misclick
Lux K. (GM): apparently it didn't smell too good
Greece as a man: sounds about right
Felyra Heazal: Okay...gonna roll to, I dunno, SING the door open?
rolling 1d20
(
11
)
= 11
Greece as a man: pls
Lux K. (GM): you are both now inspired to take down the door but the door is like "Man, I'm a door, I ain't got no ears"
you are both pretty sure the poison was a drug now
Felyra Heazal: Well shit.
Greece as a man: can I use a natural roll on the door
its seems to be sentiant
Lux K. (GM): sure why not
Felyra Heazal: It's drugs, bruh.
Greece as a man: rolling 1d20
(
9
)
= 9
dang
Lux K. (GM): you think the door is alive
Felyra Heazal: You fucking suck lol
Watch a pro at work.
rolling 1d20
(
3
)
= 3
...
Lux K. (GM): you think the door is your father
Greece as a man: lololol
Felyra Heazal: Same.
Greece as a man: rolling 1d20
(
12
)
= 12
Lux K. (GM): you realize the door is just a regular door and you might be hallucinating a bit
Greece as a man: oh
Felyra Heazal: Yes. This was obvious.
Greece as a man: thats ur father
Lux K. (GM): felyra still thinks the door is her dad
Felyra Heazal: rolls to use the key on my dad again
rolling 1d20
(
7
)
= 7
UGH.
Greece as a man: we still have the key?
Felyra Heazal: I mean, why not?
Lux K. (GM): i vote you guys try to break the door at this point :V
Greece as a man: rolling 1d20
(
14
)
= 14
Felyra Heazal: Fiiiiiiiiiine...
rolling 1d20
(
14
)
= 14
Lux K. (GM): you both crash into the door breaking it
Greece as a man: rolling 1d20
(
15
)
= 15
woops
Felyra Heazal: Roll for the landing!
rolling 1d20
(
3
)
= 3
...Welp.
Lux K. (GM): you fall down the stairs
Greece as a man: noice
ur father was a formidable foe
Felyra Heazal: F.O.E.?
Okay...rolling for rats or something!
rolling 1d20
(
5
)
= 5
Aw, rats.
Greece as a man: rolling 1d20
(
2
)
= 2
darn
Lux K. (GM): did the map change to picture?
Greece as a man: no
it says something about tab
Felyra Heazal: Okay, I don't wanna blow your mind or anything.
But.
Greece as a man: oh no it did change
Felyra Heazal: I think we may suck atthis.
Greece as a man: with that attitude we do
Felyra Heazal: Okay...
Lux K. (GM): you can click your character to see the hp above their heads :V
Felyra Heazal: Okay...what now?
Lux K. (GM): who wants to go in first?
oh wait
Felyra Heazal: I will.
Lux K. (GM): you fell in
Felyra Heazal: ...oh?
Uh...roll for okayness?
rolling 1d20
(
10
)
= 10
Greece as a man: rolls for emotionall support
rolling 1d20
(
15
)
= 15
Lux K. (GM): you are okay and greece is a cool dude
Felyra Heazal: yay
Greece as a man: sweet
Felyra Heazal: rolling for rats?
rolling 1d20
(
19
)
= 19
Greece as a man: we waste our good rolls so often
OH
Felyra Heazal: HOLY SHIT
Lux K. (GM): alright battle time against the rats or ya wanna try something different?
Greece as a man: i was promised waffles
Felyra Heazal: Whatever gets this done sooner, 'cause I don't wanna keep Lief waiting. DX
Lux K. (GM): ya can go post if you want charles :O
Felyra Heazal: Okay.
Lux K. (GM): just gonna be bugging greece about what you guys can see xD
greece can you see the rats?
Greece as a man: rolls ro see everything
rolling 1d20
(
16
)
= 16
and no
Lux K. (GM): ya see the bunch of boxes though right?
Greece as a man: I'll move my character where I can see
Lux K. (GM): oh sweet
forgot about the fog
Greece as a man: man dat fog
oh
Lux K. (GM): them boxes are to block the rats out :V
can you see any X marks?
:O
Greece as a man: no
Felyra Heazal: Hmm...
Lux K. (GM): having fun with statuses xD
Felyra Heazal: Uh...
rolling for some dank memes yo
rolling 1d20
(
16
)
= 16
nice
Greece as a man: rolling 1d20
(
16
)
= 16
Lux K. (GM): you are both memelords
congrats
Felyra Heazal: Holy shit.
Greece as a man: better the the lady?
Felyra Heazal: Okay...now what?
Greece as a man: rats and waffles
Felyra Heazal: rolling to find rats!
rolling 1d20
(
13
)
= 13
Lux K. (GM): oh snaps
Greece as a man: rolling for waffles
rolling 1d20
(
11
)
= 11
Lux K. (GM): see them x marks?
you see holes in the wall
Felyra Heazal: No?
Lux K. (GM): :O
Greece as a man: i see purple
what is this green
Lux K. (GM): drawing thingy :O
Felyra Heazal: dat my piss
Greece as a man: ew
Felyra Heazal: dun step in it
Lux K. (GM): RAT TO THE FACE
Felyra Heazal: rolling 1d20
(
15
)
= 15
Lux K. (GM): apparently you dodge the rat attack
Felyra Heazal: yay
Lux K. (GM): what do now?
Felyra Heazal: rolls to commit Rat Genocide
rolling 1d20
(
1
)
= 1
FUCK
Greece as a man: WHAT
NO
Lux K. (GM): you attempt marshmellow hell on the rat
Greece as a man: I ROLL TO NOT
Felyra Heazal: Heck yes.
Greece as a man: rolling 1d20
(
12
)
= 12
Lux K. (GM): rat bites you
Felyra Heazal: my tiiits
D:
Lux K. (GM): you are now at 8 hp :V
Greece as a man: i roll ro magic the rat with my ice frost thing
rolling 1d20
(
20
)
= 20
Lux K. (GM): ded rat
NEW RAT TO THE FACE
Felyra Heazal:
Thaumaturgy
Transmutation 0
Casting Time: 1 action
Range: 30 ft
Components: V
Duration: 1 minute
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range.

• Your voice booms up to three times as loud as normal for 1 minute.

• You cause flames to flicker, brighten, dim, or change color for 1 minute.

• You cause harmless tremors in the ground for 1 minute.

• You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.

• You instantaneously cause an unlocked door or window to fly open or slam shut.

• You alter the appearance of your eyes for 1 minute.

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
D:
Greece as a man: I roll to back flip
rolling 1d20
(
14
)
= 14
Lux K. (GM): you backflip and step on the rat :O
roll to squish it!
Greece as a man: rolling 1d20
(
11
)
= 11
Felyra Heazal: rolls to do stuff
rolling 1d20
(
13
)
= 13
Lux K. (GM): rat at 2 hp
you do a thing!
not a usefull thing but you did it!
Greece as a man: I roll to kill rat
rolling 1d20
(
10
)
= 10
dang
Lux K. (GM): felyra ya gonna help with the rat or let it eat his face ?
Greece as a man: pls
Felyra Heazal: rolls to kill rat
rolling 1d20
(
1
)
= 1
...
Greece as a man: im so sorry
im so so so so sorry
Lux K. (GM): rat bites felyra :V
Felyra Heazal: D:
Roll to eat rat and regain HP!
rolling 1d20
(
16
)
= 16
Lux K. (GM): http://i1.kym-cdn.com/photos/images/original/000/657/039/7fa.jpg
Greece as a man: lol
Lux K. (GM): against all odds
you ate the rat
Felyra Heazal: yay
Lux K. (GM): and in fact, did regen
Felyra Heazal: yaaaaaay
Greece as a man: I roll for there to me no more rats
rolling 1d20
(
4
)
= 4
im sorry
Felyra Heazal: there are more rats
Lux K. (GM): you are not attacked in the face by a rat!
but you can hear em past the boxes
Greece as a man: I wish I had fore
Felyra Heazal: roll to doot them to death
rolling 1d20
(
16
)
= 16
Greece as a man: sing to them
emotional support
rolling 1d20
(
3
)
= 3
Lux K. (GM): the rats now sound farther away
Greece as a man: sorry
Felyra Heazal: Well shit
Lux K. (GM): and greece sounds like a rat in mating season
Felyra Heazal: oh god rats
Greece as a man: there are reasons im not a bard
Lux K. (GM): ya gonna deal with the boxes or try to squeeze through the holes in the barricade?
Greece as a man: I roll to become the queen rat and recieve the respect of all the rats
rolling 1d20
(
9
)
= 9
Felyra Heazal: rolls to move the boxes
rolling 1d20
(
19
)
= 19
Lux K. (GM): ya don't get respect or adoration from the rats
Greece as a man: sounds about right
Lux K. (GM): all them boxes are now moved
Greece as a man: do we should have a dance party
Lux K. (GM): cause felyra is apparently buff
Felyra Heazal: yeeeeeeeeeee
Greece as a man: rolling 1d20
(
14
)
= 14
Felyra Heazal: what uu rolling for
Greece as a man: dance party
i want one
Lux K. (GM): you hear music in your head
but you're the only one dancing
Greece as a man: :(
Felyra Heazal: rolls to play some funky tunes
rolling 1d20
(
9
)
= 9
Greece as a man: rolls to like it
Lux K. (GM): you forget how to doot
Greece as a man: rolling 1d20
(
19
)
= 19
Lux K. (GM): you love it
Greece as a man: YUSH
Felyra Heazal: rolls to find the rats
rolling 1d20
(
19
)
= 19
Greece as a man: rolls to find waffles
rolling 1d20
(
8
)
= 8
Lux K. (GM): you now see the whole area
but find no waffles
Greece as a man: then why are we here
Lux K. (GM): you think the rats ate them
Felyra Heazal: rolls to make a rat sandwich
rolling 1d20
(
16
)
= 16
Greece as a man: emotional supprt
rolling 1d20
(
4
)
= 4
Lux K. (GM): felyra op
also greece offends felyra's culture
Greece as a man: srry
Felyra Heazal: mind my pronouns shitlord
Greece as a man: it was a funny joke bakc at home
Lux K. (GM): rats start ambushing greece
Greece as a man: back flip
rolling 1d20
(
19
)
= 19
Felyra Heazal: where's ma sandwich?
Lux K. (GM): you jump onto the boxes and look cool
ya ate it :V
Greece as a man: sweeet
Felyra Heazal: ah
Greece as a man: I magik from up here
frost thing goooooo
rolling 1d20
(
20
)
= 20
Lux K. (GM): ya froze em both to death
Greece as a man: sweet'
Lux K. (GM): also you realize you're standing on frozen waffles
Greece as a man: YES
Felyra Heazal: rolls to eat the ratsicles
rolling 1d20
(
1
)
= 1
Greece as a man: pj
Lux K. (GM): your tongue is stuck
Greece as a man: ph
Felyra Heazal: welp.
i mee
wep
Greece as a man: I roll to help
rolling 1d20
(
15
)
= 15
Lux K. (GM): ya free her from the ice rats :V
Greece as a man: there ya go
I loot the waffles
Lux K. (GM): but rat attacks you
Greece as a man: can I just have the waffles
Felyra Heazal: rolls to eat rat
rolling 1d20
(
5
)
= 5
Greece as a man: i dont want to rol
Lux K. (GM): you are actually full and can't eat anymore
Felyra Heazal: nuh uh
Greece as a man: I want waffles
Felyra Heazal: Check this shit out.
rolling 1d20
(
3
)
= 3
Uh...
Greece as a man: rolling 1d20
(
16
)
= 16
MAI WAFFLES
Lux K. (GM): you steal the waffles!
Greece as a man: CAN I HAS THEM
YED
YES
Felyra Heazal: rolls to make rat syrup for the waffles
rolling 1d20
(
7
)
= 7
Lux K. (GM): it bites you :V
Greece as a man: rolls to magik rat
rolling 1d20
(
17
)
= 17
Lux K. (GM): ded rat!
Felyra Heazal: eats dead rat
Greece as a man: ur welcome
Felyra Heazal: rolling 1d20
(
2
)
= 2
Lux K. (GM): you gag and vomit :V
Felyra Heazal: ...
Greece as a man: emotionally support
rolling 1d20
(
2
)
= 2
Lux K. (GM): you offend her culture again
Greece as a man: srry
Felyra Heazal: rolls to get the taste out of my mouth
rolling 1d20
(
5
)
= 5
Lux K. (GM): taste is actually worse now :V
Greece as a man: rolls to unoffend culture
rolling 1d20
(
18
)
= 18
Lux K. (GM): ya did it!
Greece as a man: sweet
Felyra Heazal: rolling to go upstairs and get a glass of water or something
rolling 1d20
(
13
)
= 13
Lux K. (GM): ya did it!
Greece as a man: rolls to leave
rolling 1d20
(
13
)
= 13
and so the story of Felyra and Greece as a man killing rats for waffles comes to a close
Greece as a man: sweet
Felyra got to doot and drank lots of water
Greece had some sweet waffles
Felyra Heazal: rolls to seduce Elaria or whatever her name was
rolling 1d20
(
14
)
= 14
Felyra gets laid
Greece as a man: rolls to do better
Felyra Heazal: yeah
Greece as a man: rolling 1d20
(
9
)
= 9
Felyra Heazal: mah 800 year old waifu
Greece drops a waffle and cries
Greece as a man: darn
Felyra Heazal: rolling 1d20
(
4
)
= 4
Greece as a man: rolling 1d20
(
19
)
= 19
Felyra Heazal: that's for saying something mean
I failed.
Greece as a man: this is for getting stuck in a door
greece does the five second rule and eats it in time
greece was motivated by felyra's kind words
Felyra Heazal: ye
Greece as a man: sweet
Lux K. (GM): so thoughts on how this turned out xD
Felyra Heazal: It was fun.
Greece as a man: 7.8/10 not enough waffles
Felyra Heazal: More rats! More dad-doors!
Greece as a man: ^
that door tho
of my gosh
Lux K. (GM): so amazed the door took so long to defeat xD
getting to the basement was harder than killing the rats xD
Greece as a man: honestly though
Lux K. (GM): also after a while I said 'screw the rules lets derp around' so might switch to a less rule heavy system in exchange for the FATE system which was built for derping :V
same site, different derpability
Felyra Heazal: Okay...?
Lux K. (GM): that's just behind the scenes things xP
Greece as a man: as long as we don't have to change our tatics
because bakclfipping saved my life twice
Felyra Heazal: Rolling to understand what the hell you just said.
rolling 1d20
(
11
)
= 11
Lux K. (GM): backflip, magic and eating rats
you are confused!
Greece as a man: Rolls to eat ice cream
Felyra Heazal: Thanks for noticing@
Greece as a man: rolling 1d20
(
5
)
= 5
Lux K. (GM): you bite your hand!
Greece as a man: rolls better
rolling 1d20
(
11
)
= 11
Felyra Heazal: rolls to eat rat-flavored ice cream
rolling 1d20
(
18
)
= 18
Lux K. (GM): ya did it!
Greece as a man: WAIT
Lux K. (GM): felyra gobbles it down but greece gets brain freeze :V
Greece as a man: CAN WE SAVE THE CHAT
Lux K. (GM): think I can
I'll post it to the pitstop
Greece as a man: DO IT
Felyra Heazal: Dang, I kinda wanna, like make Felyra an Actual Character for something or other now.
Not Dichotomy though, 'cause I have enough there. :V
Lux K. (GM): :O
Greece as a man: I will forever be a waffle man
Lux K. (GM): for next session the setting will be different but you can have the same characters :O
Felyra Heazal: yaaaaaaay
roll for audience cheers
rolling 1d20
(
10
)
= 10
Lux K. (GM): a resounding meh!
rolling 1d20
(
4
)
= 4
Greece as a man: rolling 1d20
(
10
)
= 10
Lux is booed off stage
Lux K. (GM): anyway i gotta sleep and post in magic so i'll save the chat and stuffs now :V

formatting is hard owo
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Re: Mission Out-of-Control Control Room [v2]

Post by Meyneth on 21st November 2016, 11:52 pm

Hey guys with Sun and Moon getting me back into the Pokemon mood would anyone be interested in a pokemon themed RP? 

what happened to that Zelda RP anyway?


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Re: Mission Out-of-Control Control Room [v2]

Post by Lief Katano on 22nd November 2016, 7:19 am

I think it's Greece's fault, maybe


I'm interested, probably.


Thief Lief Katano appeared!
Please play Final Fantasy Record Keeper | RW: Ramza Soul Break: Shout (241 MND) ID: SGuM
...I'd have four gil. Which isn't a lot, but it's annoying that there's more than one of 'em.
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  : If I had a gil for all the fiends...

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Re: Mission Out-of-Control Control Room [v2]

Post by Greece on 22nd November 2016, 1:48 pm

Hey, I turned in my history

It ain't me any more
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Re: Mission Out-of-Control Control Room [v2]

Post by Burnin' Bunnies on 4th January 2017, 12:25 am

Just took a "What D&D Character Are You Test" and wanted to share my results~

Spoiler:
You Are A:


Neutral Good Halfling Cleric (2nd Level)



Ability Scores:
Strength- 9
Dexterity- 13
Constitution- 10
Intelligence- 14
Wisdom- 16
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXX (3)

Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXXX (9)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXXXXXXXX (16)
Halfling - XXXXXXXXXXXXXXXX (16)
Half-Elf - XXXXXXXX (8)
Half-Orc - (0)

Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXXXXXXXXXX (14)
Cleric ---- XXXXXXXXXXXXXXXX (16)
Druid ----- XXXXXXXXXXXXXX (14)
Fighter --- XXXXXXXX (8)
Monk ------ XXXXXXXXXX (10)
Paladin --- XXXXXXXXXX (10)
Ranger ---- XXXXXXXXXXXXXX (14)
Rogue ----- (0)
Sorcerer -- XXXXXXXXXX (10)
Wizard ---- XXXXXXXX (8)

Thought it was pretty interesting and accurate, though a few of the questions were a little confusing to me or just didn't provide the right answer for me. You can take the test here, if you want!
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Re: Mission Out-of-Control Control Room [v2]

Post by Guest on 4th January 2017, 1:15 am

mine:
You Are A:

True Neutral Human Wizard (1st Level)


Ability Scores:
Strength- 10
Dexterity- 12
Constitution- 11
Intelligence- 13
Wisdom- 12
Charisma- 11

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Guest
Guest


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Re: Mission Out-of-Control Control Room [v2]

Post by Greece on 4th January 2017, 3:08 pm

Here I be:
You Are A:


Lawful Neutral Halfling Druid (2nd Level)



Ability Scores:
Strength- 9
Dexterity- 12
Constitution- 12
Intelligence- 13
Wisdom- 11
Charisma- 11

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Web page and journal code: Copy and paste the following:

I Am A: Lawful Neutral Halfling Druid (2nd Level)


Ability Scores:

Strength-9

Dexterity-12

Constitution-12

Intelligence-13

Wisdom-11

Charisma-11


Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.


Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.


Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)




Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXX (7)
Chaotic Evil ---- XXX (3)

Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXXX (7)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXXXX (14)
Halfling - XXXXXXXXXXXXXX (14)
Half-Elf - XXXXXXXX (8)
Half-Orc - (0)

Class:
Barbarian - XXXXXXXX (8)
Bard ------ XXXXXXXXXX (10)
Cleric ---- XXXXXXXXXXXXXXXX (16)
Druid ----- XXXXXXXXXXXXXXXXXX (18)
Fighter --- XXXXXXXX (8)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXX (8)
Ranger ---- XXXXXXXXXXXX (12)
Rogue ----- XX (2)
Sorcerer -- XXXXXXXX (8)
Wizard ---- XXXXXXXXXXXX (12)
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Re: Mission Out-of-Control Control Room [v2]

Post by Nopon on 24th March 2017, 9:11 pm

any of you heard of the quiet year?

Its basically a story telling game with a map :0

its best with 4 players, would anyone be interested?
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Re: Mission Out-of-Control Control Room [v2]

Post by Truthseeker4449 on 24th March 2017, 9:46 pm

It appears this is game we do as a role-playing sorta thing?


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Re: Mission Out-of-Control Control Room [v2]

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