The Mushroom Kingdom

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Re: The Mushroom Kingdom

Post by jokool on 11th October 2015, 12:14 pm

PBG is doing fan levels in Super Mario Maker:

You guys are all fans of his, so would you mind if I shared your levels (the ones in the first post)?
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Re: The Mushroom Kingdom

Post by Lief Katano on 11th October 2015, 12:15 pm

I'd be fine. Should be good for some shits and giggles, if nothing else.


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Re: The Mushroom Kingdom

Post by Orcapon on 11th October 2015, 12:41 pm

Go ahead, doubt I'll cause him any trouble with mine :v
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Re: The Mushroom Kingdom

Post by jokool on 11th October 2015, 2:49 pm

Man, I'm really enjoying seeing all the Super Mario Maker videos on Youtube.

I'm not really interested in getting a Wii U anymore, but if I reconsider it, I think Super Mario Maker would be the first game I got for it (or just get the SMM Wii U bundle).
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Re: The Mushroom Kingdom

Post by Caprizant on 12th October 2015, 2:51 pm

New level!

3682-0000-00A3-FC9F — "Fairweather Friends" — Super Mario World, Ground
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Re: The Mushroom Kingdom

Post by returnofmastercrazyhand on 12th October 2015, 9:17 pm

will post my levels later.


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Re: The Mushroom Kingdom

Post by Lief Katano on 12th October 2015, 9:28 pm

Plagiarism!

10 second wonder (A716-0000-0019-F82E)
airship world 4 (21AA-0000-0022-9E14)
wait for it... (6D7C-0000-0028-00F9)
even castles need plumbing... (5063-0000-0043-6D04)

(all of these are romch's, by the by)


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Re: The Mushroom Kingdom

Post by returnofmastercrazyhand on 12th October 2015, 9:30 pm

if I were truly devious, I would've included doors in that last one as more kazio traps


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Re: The Mushroom Kingdom

Post by Lief Katano on 12th October 2015, 9:34 pm

Technically it's impossible to pull a Kaizo Trap (where the level kills you when you finish) because the game counts as Course Complete as soon as you, uh, Course Complete.


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Re: The Mushroom Kingdom

Post by Burnin' Bunnies on 12th October 2015, 9:38 pm

Remember that one time when I was saying I witnessed Mario Maker history before this thread was made?

It was becasue I randomly watched a guy streaming it and he was the first one to clear a certain Kaizo level. :U
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Re: The Mushroom Kingdom

Post by returnofmastercrazyhand on 12th October 2015, 9:50 pm

no, you can make a kazio trap as so long as there's still a way to beat it.
like how I have a pipe that leads into lava.


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Re: The Mushroom Kingdom

Post by Orcapon on 12th October 2015, 10:30 pm

Personally I hate kaizo levels so I won't be playing them then :V

Working on a new level concept focused on raising tension but I need to get the chain chomp to finish it ;A;

also loved cap's level, though hated how many yoshis had to die ;A;
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Re: The Mushroom Kingdom

Post by Khaki Makoto on 13th October 2015, 7:08 pm

Super KM Rambling World 7:
jokool wrote:Mario Party 2 (still my favorite (even though I've only played it and 8))
You have good taste. I'd say 2 - 4 are the only ones you need to play storymode-wise if you didn't need that to unlock minigames in the other games.

Paper Mario (Vizzed, but it was glitchy, so I stopped playing it)
Nothing short of a tragedy. Gonk

Mario Power Tennis (had this at my dentist when I went there, so I'd played it as much as I could)
What kind of dentist has videogames in their office what else have I been missing out on in life

Also "I'd played it as much as I could" how often did you go to this dentist beyond regular six month checkups

Yoshi's Story (have this still on my N64)
Dunsparce Approves
Caprizant wrote:There Their They're
To be fair, I'm kinda iffy about the battle system in that game too. Subsequent Mario RPGs definitely improved on the battle system immensely Sticker Star is an outlier and should not be counted :U
Naturally.

I think you made a typo here Super Paper Mario is not bold royal purple like the others >:U
While not a bad game by any means, it didn't appeal to me as much as the original two titles in the series. I think I got partway through World 2 before putting it aside for months (years?) before eventually going back to it and then sticking with it until the end.
  • I wasn't as fond of the new battle system (even with the imaginative 3D flipping), though after awhile I got used to it.
  • Pixels were a major downgrade from past partners.
    With the exception of Tippi, who I love, you only had the few text boxes from their introductions for their personalities and that was it. It's been a few years since I played the game, but I don't recall any of them interacting with Mario and engaging him in small dialogues. That, combined with the nature of being pixels/inorganic beings, made them seem more like tools that were just there instead of partners with their own lives to go back to after the events of the game. The partners were a big part of why I enjoyed the first two games.
  • I wasn't as big of a fan of the story?
    Question mark because I can't think of how to properly word it, especially since the first two games didn't have original stories either. (And TTYD also had inanimate objects you were questing for so I can't say it's because you had more of a reason to search for the MacGuffins.) They just... seemed to come more alive to me?
    And tbh I'm not really fond of Dimentio DON'T KILL ME
Most of that can be chalked up to nostalgia bias and personal preference. I will give credit where credit is due though.
  • The battle system was very imaginative with the flipping.
  • The pixels did perform useful functions to help the player progress through the game just like past partners, and they had punny names.
  • As cliched as it might be the story of Blumiere and Tippi did engage me because the tragedy of lovers torn apart (and that little clip of them being reunited at the end of the credits, ugh, got me right in my blood-pumping organ)
  • The design of each world being unique.
    World 3, my favorite, gets a special mention for being made out of bits.
    Another to World 6 being completely destroyed into a landscape of nothingness, that was quite the turn. And then World 7 because I was endlessly amused by the Underwhere and the Overwhere, both for their names and inspiration from Greek mythology.
  • The humor of the first two titles carried over to this one.
At least they're still acknowledging the series with Paper Jam ;w;
There is that. Still...

Ahhh I loved that game!! :D Such a cute little game that needs to be talked about more.
Hear, hear! Gordon Ramsey

And now it's my turn to talk about Mario games I've played! :D
Liked both for your tastes and our shared affinity for list presentation.

Super Mario World 2: Yoshi's Island (Come to think of it, I don't remember getting very far in this game either... I just know I love the aesthetic and gameplay and I think I've just absorbed most of the stuff I didn't get to through osmosis :V Might do a semi-blind LP of it one day)
Same.

Mario Party 2 (I cannot say enough good stuff about this game. I distinctly remember playing this game with our old neighbors, probably around the very early 2000s, and I loved it so much and was so excited when we got an N64 and this game you don't understand it was literally my favorite thing ever and I still play it very often to this day it hasn't gotten old ;w;)
Paper Mario (I haven't logged as much time in it as TTYD or SPM, but I've still spent a heckton of time in this game and it really is fantabulous. The settings are great and the story is great and the gameplay is great and everything is great. I remember my favorite thing when I was little was buying all those little piglets ;w;)
Mario Party 3 (Little kid me was a bit prejudiced against this game since it wasn't MP2, but I've heard a lot of good things about it so I'll probably try it again someday :V)
It is like we are of one mind. ;w; Hours upon hours spent on those maps, and then when the Bowser one was revealed, hoo boy.

And omt I forgot about the piglets!! x3 Just, what a wonderful game.

MP3 didn't have the costume themes which kinda sucked, but it had fun minigames and was the first time you were allowed to carry more than one item, so it was forgivable in my book.

Mario Kart: Double Dash!! (Gamecube has a lot of nostalgia games for me and this is one of the biggest ones :V)
I wish they'd bring the two racers per kart deal back.

Paper Mario: The Thousand Year Door (All those good things I said about the original? THIS ONE WAS A THOUSAND TIMES BETTER. SERIOUSLY. I freaking love this game. I've beaten it over and over and over and it never gets tiring and there's something new every time and it's hilarious and amazing and the plot is amazing and the settings are beautiful and the intro is beautiful and the mechanics are brilliant and the audience is the best thing to ever happen to Mario RPGs etc. etc.)
PREACH

Super Mario 64 DS (This is why the original 64 isn't bolded above. Honestly even more perfect than the original.)
Those minigames <3

Mario Party DS (I remember playing this with my friends on the bus ride to school :D)
How long was your bus ride??
TheCapsFan wrote:Here's my list of Marios I've played; beaten ones are marked with a * and bolded ones are my personal favs! Probably not as expansive as yours, but whatever. I'm younger, that's my excuse. I'm counting ports and stuff like that.
I'd say your SMB library is pretty big for a young'in Silly

*Super Mario World (probably my favorite 2D Mario, there's so much nostalgia in this game for me, as the GBA port was one of my first games ever.
I feel ya right here my friend

*Mario Kart: Super Circuit (I remember opening this one up on some Christmas Day when I was very young and almost crying with happiness)
*Mario Kart DS (Too much fun was had with this game. This was that one game that every kid had at my elementary school. Virtually every Friday afternoon during our free time we would all bring them and play 8-player infared games which were the most fun moments of my elementary school years.)
Friendship that withstood the constant barrage of blue shells :')

*Mario Hoops : 3-On-3 (I loved the hidden FF characters in this game.)
:o
Caprizant wrote:
jokool wrote:Seeing a lot of negative stuff about sticker star. What makes it so bad compared to the other paper Mario games?
Ohhhhh boy.

can of worms:
Three big things: Plot, puzzles, and the battle system.

Plot: There is none. No, really. Bowser comes in, steals the MacGuffin and the Princess, and... Mario has to get them back. That's it. I mean, Bowser doesn't even have dialogue or anything. He just happens.

Read that again. The main villain of the entire game has no dialogue, in an RPG. And not only that, it's a Mario RPG, and not only that, it's Paper Mario, and Bowser's dialogue was always hilarious in previous Paper Mario games. And he's pretty much just a walking plot event in this game.

Sure, Paper Mario 1 pretty much had the same "Bowser stole the Princess and the MacGuffin, get them back" plot, but at least each individual chapter had its own compelling plot, and the writing was good enough to make up for it.

In Sticker Star, the individual chapters are very thin on plot. They're basically just a collection of levels under a loose theme, just for the sake of having something to do before getting to the chapter boss.

Puzzles: There are a lot of puzzles in Sticker Star. Usually I'd be fine with that. Unfortunately, most of the puzzles are obtuse. They all rely on having precisely the right sticker to use at precisely the right time. If they gave some sort of indication as to which sticker to use, and where that sticker may be found, that'd be fine. But no. You have to sort of guess which sticker to use. Some puzzles have multiple stickers that seem like perfectly reasonable solutions, but it will only ever take that one sticker, which is probably hidden in some obscure area in an unremarkable level on the entire other side of the map.

So you're sitting there, wasting your limited inventory (which, by the way, also doubles as your attack, so you're basically wasting move points trying to finish the puzzle), and it turns out that you're in the forest and the item you need is in the desert.

It's absurd. I literally could not progress without the use of a guide. I'm usually a puzzle purist, I like to figure everything out on my own, and I almost never use a guide. But the game becomes straight-up impossible without one.

Battle System: This is the truckload of straw that broke the camel's back. The battle system is convoluted and pointless. Everything—attacking, healing, buffing, etc.—relies on the inventory system, in stickers. And you can only carry a finite number of stickers at a time. And, the more powerful a sticker is, the more space it takes up in your inventory. So you run out of stickers very quickly. You basically have to restock on items every time you have a battle.

Which is fine, I guess, because there's tons of stickers in the overworld, and it's not like you'll be starved of them. But here's the thing: There are no experience points. That's right. None. You do not grow throughout the game. You do not get stronger. You just find better stickers.

And you know what that means? Without experience points, all you get from battles are coins and stickers. Stickers are found in abundance in the overworld, so those are pretty inconsequential. And as for coins? Their only use... is to buy more stickers. That's it. They're only used to buy stickers. Nothing else.

So, guess what? Every single non-boss enemy is simply there to annoy you! You can literally run away from every battle and the final boss will be just as hard as if you beat every enemy in the game. They're just there to prolong your game and make you use stickers.

And as for the boss enemies, beating them is incredibly difficult if you don't have the specific sticker that is strong against them. Said sticker costs a lot, takes up a lot of inventory space, and you're often not told that it's necessary to beat the boss until you start the battle. It's really annoying. I haven't beaten the game yet, but I hear the final boss requires a lot of special stickers to beat, which pretty much means you have to fill your entire inventory with a very specific set of stickers and you don't have much room for error.

So yeah. That's my rant on the game that doesn't exist. :V
That's a pretty good summation of what's wrong with the game that could have been but was thankfully never made.

@Plot - Bowser also felt more threatening in the first game. It helps that he had dialogue so he wasn't just, ya know, there.
@Battle System - You forgot to include that you can't choose where to aim your stickers.
After all previous incarnations of the series allowed you to choose where to aim your attacks, why would you take that away from the player?? (Although you already covered this with the "prolong your suffering experience/pad the game" bit)
This isn't a big deal when fighting one singular enemy, but when that enemy splits into multiple parts?? Or you have multiple enemies?? You end up wasting stickers and having enemies you may have wanted to focus on wiping out first hanging around.

Additional points:
  • Lack of Partners
    I mentioned earlier that one of the main attractions of the first two games for me was MArio's partners. I also said that I felt SPM was lacking in this area compared to the first two games.

    But at least it had multiple partners. You only get Kersti in SS who, while potentially being one of the only redeeming points of this game, is not enough to prop this game up.
  • Length
    The previous games had more than six chapters, and as Cap already covered in his Plot point, they were more tied together than what we got in here. I feel like SS was trying to emulate SPM emulating earlier SMB titles with its World format, but outside of World 3 really failed to connect each world's courses together. And you can feel it while playing the game too, it's just so... hollow.
    This might actually be a blessing though; that one doesn't have to suffer through more of this game than they already have to to complete it.
That said, credit where credit is due:
  • The basic idea of incorporating stickers or other things connected with scrapbooking was creative and in tune for the series. I just wish it would have been done better.
  • The Sticker Museum. This was one of the things driving me to complete this damn game. (Gotta collect 'em all!)
  • Perky Toad, owner of the Sling-a-Thing stand. Tied with Kersti for best character in the game. (I also liked the backdoor dealings thing they had going on with the stand next to Sling-a-Thing.)
  • Like in all previous PM games, Chapter/World 3 remains my favorite. It was a bit tedious finding the Wiggler segments at points, but overall I thought it was a good way to tie all the courses together. It also brings back memories of Chapter 3 from PM1, which, again, was my favorite chapter from the first game. A bit different due to the use of stickers, but 3-2 (The Bafflewood) was basically this game's Forever Forest.
    (One could argue that the developers were just scrambling for any ideas and were lazy for reusing it
    but I took anything I could get to make this game more enjoyable lol)

  • World 4-3: The Enigmansion
    This was the course that gave me hope that the rest of the game would get better.

    It didn't, but that doesn't change that this particular portion of this World is really well done. Again, I show my bias for Chapter 3 of the original game, because this course is basically the mansion portion of that game.

    You got the cool setting (literally, given that it's a mansion out in the middle of a frozen tundra), the engaging puzzles (for this game anyway), the Boos, the connection to Decalberg, it felt like playing the previous games.

Caprizant wrote:
Lief Katano wrote:The battle system part.

It seems to be, more or less, the same type of battle system as in the Mario and Luigi games, but with a shared "MP" pool between all characters, like in Paper Mario.
The Mario & Luigi system is a bit more intricate. I think the big thing is the action commands are a lot more intuitive. In Super Mario RPG, it's a bit harder to tell when you're supposed to time your hits without checking out the descriptions. It helps that the battles are a lot more dynamic in M&L.

I dunno, I just feel like Mario & Luigi and Paper Mario involve more engaging combat systems :V
I'd say more refined.
jokool wrote:So it's basically Paper Mario GET ALL THE STICKERS AND GO MAD USING THEM Star......Wow... That's just absured... *strikes it off of his list of 3DS games to get*
's a good course of action to take.

A portion for the hate for this game probably stems from it being a Paper Mario title. By itself it's not horrible, but coming off of those games it feels very rushed and hollow. I played and completed it due to my affinity for the series, but if you're not hung up on missing an entry in the series like me I would recommend just skipping it.

When I purchased my 3DS I bought this game and FE:A. Both made by Intelligent Systems. I question them, why did SS turn out so shitty while FE:A still remains a fond memory even a year after beating it?

Seriously why couldn't we just get a remake of Legend of the Seven Stars with an updated battle system instead of this
Spiky Nopon wrote:also loved cap's level, though hated how many yoshis had to die ;A;
Cap you dastard CURSE YOU!!!
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Re: The Mushroom Kingdom

Post by Orcapon on 13th October 2015, 7:29 pm

the reason fire emblem awakening was so good was because it was their final shot at the franchise or else the franchise would die :V
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Re: The Mushroom Kingdom

Post by Khaki Makoto on 13th October 2015, 7:47 pm

I can't wait for Paper Mario: Awakening
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Re: The Mushroom Kingdom

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