The Mushroom Kingdom

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Re: The Mushroom Kingdom

Post by Khaki Makoto on 9th October 2015, 12:57 am

I am very biased with my reverence for Paper Mario in that I have never played any of the Mario & Luigi games.

Bold royal purple for my favorites.
Spoiler:
SMB Games I have played:
  • Super Mario Bros. (1985)
  • Super Mario Bros. 2/Doki Doki Panic (Original from 1988 and GBA remake from 2001)
  • Super Mario Bros. 3
  • Super Mario World
  • Super Mario All-Stars + Super Mario World
  • Super Mario 64 (Original and DS versions; I was 9 stars away from beating the latter when my data got wiped.)
  • Super Mario Sunshine (did not get very far)
  • Super Mario Galaxy (played even less of this one)
  • New Super Mario Bros. Wii (and even less)
Subseries:
  • Super Mario Kart
  • Mario Kart 64
  • Mario Kart: Super Circuit
  • Mario Kart: Double Dash!!
  • Mario Kart DS
  • Mario Kart Wii
  • Mario Kart 8

  • Mario Party
  • Mario Party 2
  • Mario Party 3
  • Mario Party 4
  • Mario Party 5
  • Mario Party 6
  • Mario Party 7
  • Mario Party 8

  • Dr. Mario
  • Dr. Mario Online Rx

  • Mario Paint

  • Mario Golf (N64)
  • Mario Tennis (N64) (Looking through the list there are a lot of these games like whoa after karting and partying Mario really ran with this one)
  • Mario Strikers Charged

  • Super Mario RPG: Legend of the Seven Stars (For like... an hour I'm sorry Cap I just couldn't get used to the battle system Gonk )
  • Paper Mario
  • Paper Mario: The Thousand Year Door
  • Super Paper Mario
  • Paper Mario: Sticker Star Nothing. That's it. There hasn't been a new one since 2007.
Partner Series:
  • Donkey Kong
  • Donkey Kong Country (GBC)
  • Diddy Kong Racing (Original and DS versions. Didn't get as far in the DS one but holy shit did I play the hell out of the original.)

  • Wario's Woods (Not when it initially came out but I played it in Animal Crossing does that count?)

  • Super Mario World 2: Yoshi's Island
  • Yoshi's Story (SO CUTE! I used to be scared by the Shy Guys that took Yoshi away when you failed a level. Gonk )
Crossovers:
  • Super Smash Bros.
  • SSB Melee
  • SSB Brawl

  • Mario & Sonic at the Olympic Games (Wii)
Going through the list I realize that I am so confused by the New Super Mario Bros. series. You got:
  1. New Super Mario Bros. (2006)
  2. New Super Mario Bros. Wii (2009)
  3. New Super Mario Bros. 2 (2012)
  4. New Super Mario Bros. U (2012)
  5. New Super Mario Bros. U + New Super Luigi U (2013)
I think it's the lack of numbering on the console versions that screws me up. Really I am just old and can't keep up with these kids and their Mari-os anymore.

And then there's this. Simply amazing.
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Re: The Mushroom Kingdom

Post by jokool on 9th October 2015, 10:46 am

Hmm... I wonder if I can remember all the Mario games I've played:

Spoiler:
SMB games:

Super Mario Bros. (GBC version which included "Super Mario Bros. for Super Players!" (aka: SMB 2))
Super Mario Land (tried it on Vizzed once a while back, but didn't get far)
Super Mario Land 2: 6 Gold Coins (my first main series Mario game that I played and beat at least a million times)
Super Mario 64 (Vizzed, and got past a few levels and had a few stars, but that was waaaaay back on my old old OLD laptop, and it's not only merely dead, it's really most sincerely dead)
New Super Mario Bros. (tried playing through it on my previous laptop with DesMuME, but very laggy and gave up, but I might try it again since this laptop is better)
Super Mario Galaxy (somehow managed to get every single star and unlock Luigi as a playable character, who my uncle tried to beat the game with before my Wii stopped playing games...)


Side games:

Dr. Mario (one of my first video games along with Super Mario Land 2)
Mario Paint (tried it out on Vizzed as well for a painting contest they had)
Mario Golf (unlocked all the courses and characters (except for the ones you had to do the GBC game transfer thingiemajig because I didn't have the GBC version of the game))
Mario Kart 64 (tried this on Vizzed)
Super Smash Bros. (also tried on Vizzed)
Mario Party 2 (still my favorite (even though I've only played it and 8))
Mario Tennis (again, Vizzed)
Paper Mario (Vizzed, but it was glitchy, so I stopped playing it)
Mario Kart: Super Circuit (one of my first GBA games)
Mario Power Tennis (had this at my dentist when I went there, so I'd played it as much as I could)
Mario Party 8
Mario and Sonic at the Olympic Games

Other games in the Mario universe:


Donkey Kong Country (tried it out on Vizzed once)
Yoshi's Story (have this still on my N64)

I feel like I'm forgetting a few, but that's a pretty good list of all the games I've played featuring Mario and his friends.

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Re: The Mushroom Kingdom

Post by Caprizant on 9th October 2015, 10:52 pm

TheCapsFan wrote:
Lief Katano wrote:but Paper Jam looks like it's going to be awesome D:
I beg to differ. :U
I am honestly not sure which if you guys I agree with. It could be great or it could be meh :V
Khaki Makoto wrote:Super Mario RPG: Legend of the Seven Stars (For like... an hour I'm sorry Cap I just couldn't get used to the battle system  Gonk )
There Their They're
To be fair, I'm kinda iffy about the battle system in that game too. Subsequent Mario RPGs definitely improved on the battle system immensely Sticker Star is an outlier and should not be counted :U
Paper Mario
Paper Mario: The Thousand Year Door
Super Paper Mario
I think you made a typo here Super Paper Mario is not bold royal purple like the others >:U
Paper Mario: Sticker Star Nothing. That's it. There hasn't been a new one since 2007.
At least they're still acknowledging the series with Paper Jam ;w;
Yoshi's Story (SO CUTE! I used to be scared by the Shy Guys that took Yoshi away when you failed a level.  Gonk )
Ahhh I loved that game!! :D Such a cute little game that needs to be talked about more.
And then there's this. Simply amazing.
image:

And now it's my turn to talk about Mario games I've played! :D

bold for favorites:
NES/Arcade
Donkey Kong
Donkey Kong Jr.
Mario Bros.
Wrecking Crew
Super Mario Bros.
(Been playing it for years and years, but I just beat it for the first time this year :U)
Super Mario Bros. 2 (The Doki Doki Panic re-skin, and actually a pretty great game)
Super Mario Bros. 3 (Probably one of the games I logged the most hours on as a kid, and still do)
Dr. Mario
Wario's Woods
Mario's Time Machine
(Yes, I did this on purpose :V)

SNES
Super Mario World
(Logged more hours on this than even SMB3)
Mario Paint (Still have a freeware version of the music program lying around somewhere)
Super Mario Kart
Super Mario All-Stars (+ Super Mario World)
(Can you imagine if they did something this cool today with the whole "five games in one" thing :o)
Donkey Kong Country (I played it a lot but never got far, plan to beat it someday)
Super Mario World 2: Yoshi's Island (Come to think of it, I don't remember getting very far in this game either... I just know I love the aesthetic and gameplay and I think I've just absorbed most of the stuff I didn't get to through osmosis :V Might do a semi-blind LP of it one day)
Donkey Kong Country 2: Diddy's Kong Quest (...I literally just realized the title pun as I was typing that Really.)
Super Mario RPG: Legend of the Seven Stars (SOOOO GOOOOD :D Even if it has a lot of flaws, I forgive it for being a first try, and in general it's pretty awesome.)
Donkey Kong Country 3: Dixie Kong's Double Trouble (I actually think I logged the most hours in this out of the three... I dunno, it's all a bit fuzzy to me now :V)

N64
Super Mario 64 (I got it from a friend for free a long time ago, and I still don't know why they wanted to get rid of it ;w;)
Mario Kart 64 (This is part of a trifecta of nostalgic Mario Kart games for me, along with Double Dash!! and DS; still play it occasionally to beat the ghosts)
Yoshi's Story (As KM said, CUTE~! x3c)
Mario Party (very briefly)
Super Smash Bros.
Donkey Kong 64
Mario Party 2
(I cannot say enough good stuff about this game. I distinctly remember playing this game with our old neighbors, probably around the very early 2000s, and I loved it so much and was so excited when we got an N64 and this game you don't understand it was literally my favorite thing ever and I still play it very often to this day it hasn't gotten old ;w;)
Paper Mario (I haven't logged as much time in it as TTYD or SPM, but I've still spent a heckton of time in this game and it really is fantabulous. The settings are great and the story is great and the gameplay is great and everything is great. I remember my favorite thing when I was little was buying all those little piglets ;w;)
Mario Party 3 (Little kid me was a bit prejudiced against this game since it wasn't MP2, but I've heard a lot of good things about it so I'll probably try it again someday :V)

Gamecube
Luigi's Mansion (Still one of my favorite games of all time. I've beaten it two times this year and a lot of times in my childhood. While Dark Moon has superior gameplay, nothing can beat this game's atmospherics and boss ghosts for me.)
Super Smash Bros. Melee
Super Mario Sunshine (Out of every single game in the world, probably even above Pokémon Ruby, this is the game that made me a gamer. I would play for hours on end and always find something new and never get bored, it's stayed fresh, it's still an amazing game with great gameplay and atmosphere and story, and I'm still waiting for a sequel. I cannot say enough about how this game defined my childhood.)
Mario Party 4 (This was my first Gamecube game. I remember my brothers and I opening up the Gamecube as a collective Christmas present, and we played Koopa's Seaside Soiree together for 50 turns. It's still my favorite board in that game and this is still my second favorite in the series, next to MP2.)
WarioWare, Inc.: Mega Party Game$!
Mario Kart: Double Dash!! (Gamecube has a lot of nostalgia games for me and this is one of the biggest ones :V)
Mario Party 5 (Super Duel mode was pretty much the best thing ever, js :B)
Donkey Konga 2
Paper Mario: The Thousand Year Door (All those good things I said about the original? THIS ONE WAS A THOUSAND TIMES BETTER. SERIOUSLY. I freaking love this game. I've beaten it over and over and over and it never gets tiring and there's something new every time and it's hilarious and amazing and the plot is amazing and the settings are beautiful and the intro is beautiful and the mechanics are brilliant and the audience is the best thing to ever happen to Mario RPGs etc. etc.)
Mario Party 6 (The day and night mechanic adds some cool dynamics to the boards, and in general this was probably the last completely great Mario Party game.)
Mario Party 7

Wii
WarioWare: Smooth Moves (Probably the best WarioWare, tbh. Even above the Gamecube one. There's just so much to do!)
Super Paper Mario (Sure, it's a bit of a departure, but OH MY GOD THE PLOT. IT IS AMAZING. I FREAKING LOVE IT. A lot of people try to choose between whether TTYD or SPM were better than the other, but I honestly consider them to be about equal. They are both extremely lovely and surprisingly intricate games that I would not mind playing until the end of time.)
Mario Party 8
Super Mario Galaxy
(An absolute masterpiece of game design. And it's 100% the most gorgeous Mario game ever made. Still.)
Super Smash Bros. Brawl (This one gets the bold over the previous two simply because of all the memories I have of this from my early teen years.)
Wario Land: Shake It!
Super Mario Galaxy 2
(Honestly a big step down from the first one IMO.)

Wii U
Super Mario 3D World (I'm honestly not sure why I'm not bolding this, I just know that I'm sticking to it. I guess it just feels like more of the same to me, even if it is gorgeous. The main 3D Mario series was always about exploration of large areas without a time limit, for me. While I love Super Mario Galaxy, I think it paved the way for these more linear 3D Mario games. I'm really hoping for something more like 64 or Sunshine soon.)
Mario Kart 8 (Honestly the best Mario Kart since Double Dash!!. It's sooooo pretty! *^* Perfect showcase of the Wii U's graphics capabilities tbh.)
Super Mario Maker (basically all of my childhood came to life with this game I'm so happy)

Game Boy/Color
Super Mario Land
Super Mario Land 2: 6 Golden Coins
Super Mario Bros. Deluxe

Game Boy Advance

Mario & Luigi: Superstar Saga (Kickstarted one of my favorite branches of the franchise with an extremely fun, funny, and fantastic game. It's absolutely perfect ;w;)

DS
Super Mario 64 DS (This is why the original 64 isn't bolded above. Honestly even more perfect than the original.)
WarioWare: Touched!
Yoshi Touch & Go
(Barely even a game really but whatever :U)
Mario Kart DS
Mario & Luigi: Partners in Time
(Gets too much hate tbh, it's a fantastic game)
Mario Party DS (I remember playing this with my friends on the bus ride to school :D)
Mario & Luigi: Bowser's Inside Story (Opposite of PiT, it's kind of overrated IMO :V I'm really not a fan of any of the segments inside Bowser. And not just cuz of the Squickiness, just the general gameplay is meh. And the Bowser overworld isn't too fun either; a lot of fun in the series comes from controlling both Mario and Luigi at once.

3DS
Super Mario 3D Land (See 3D World; I may actually prefer Land though)
Paper Mario: Sticker Star (please do not waste your money on this game)
Luigi's Mansion: Dark Moon (Great gameplay, if a bit light on plot and low replayability due to the mission structure)
Mario & Luigi: Dream Team (Best M&L since Superstar Saga, tbh :V May replay it soon.)

And that's it!

Also, idea: Should we add member-made Super Mario Maker levels to the first post?
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Re: The Mushroom Kingdom

Post by Lief Katano on 9th October 2015, 11:01 pm

Caprizant wrote:
Khaki Makoto wrote:Super Mario RPG: Legend of the Seven Stars (For like... an hour I'm sorry Cap I just couldn't get used to the battle system  Gonk )
There Their They're
To be fair, I'm kinda iffy about the battle system in that game too. Subsequent Mario RPGs definitely improved on the battle system immensely Sticker Star is an outlier and should not be counted :U

Wait, what? Daaahck?

Also, idea: Should we add member-made Super Mario Maker levels to the first post?
That sounds like a great idea. Probably should sort them by member.


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Re: The Mushroom Kingdom

Post by Truthseeker4449 on 10th October 2015, 12:03 am

I don't have any complaints, but I do suggest giving reminders if by chance I don't catch new levels within a reasonable time frame (I skim through this thread).


"I heal you, I hurt you.... I heal you again, that's the pattern"
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Re: The Mushroom Kingdom

Post by jokool on 10th October 2015, 12:13 am

Seeing a lot of negative stuff about sticker star. What makes it so bad compared to the other paper Mario games?

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Re: The Mushroom Kingdom

Post by TheCapsFan on 10th October 2015, 12:15 am

Here's my list of Marios I've played; beaten ones are marked with a * and bolded ones are my personal favs! Probably not as expansive as yours, but whatever. I'm younger, that's my excuse. I'm counting ports and stuff like that.

Spoiler:

*Super Mario Bros.
Super Mario Bros.: The Lost Levels
Super Mario Bros. 2
Super Mario Bros. 3
(The above four I've played on my Super Mario All-Stars disc I have for my Wii.)
*Super Mario Land
Super Mario Land 2: 6 Golden Coins (played these two on my 3DS, I stole them off the eshop a couple of years ago.)
*Super Mario World (probably my favorite 2D Mario, there's so much nostalgia in this game for me, as the GBA port was one of my first games ever.
*Super Mario World 2: Yoshi's Island (Cutest Mario game I've played, it's a very fun game)
Super Mario 64 (DS) (I have never played the original on VC or console proper, but I always used to love playing the minigames with my old friends in elementary school, especially the poker one. None of us had Mario Party DS at the time so it was our best bet in terms of minigames.)
Super Mario Sunshine (I have never beaten this game but I really loved the whole Shadow Mario thing when I was younger. I also love watching speedruns of this game.)
*New Super Mario Bros. (Another game my elementary school friends and I played was that star collection multiplayer thing. I loved racing to be the first one to get to the blue shell. Might I add that that Blue Koopa Shell is my favorite Mario powerup to date?)
Super Mario Galaxy (I never really finished this game, I always used to get stuck on the first level because I didn't know how to maneuver xD)
*Super Mario Galaxy 2 (This one I have finished, and I prefer it to the original. I haven't collected all the 242 stars though.)
*New Super Mario Bros. Wii (If I had to pick only one of the Mario games which are timeless for me, it would have to be this one. I still play this with friends to this day.)
*Super Mario 3D Land (2ez)
Super Mario 3D World (the music in this game is my favorite in the series so far, yes I do like this soundtrack better than the Galaxy ones)

*Mario Kart: Super Circuit (I remember opening this one up on some Christmas Day when I was very young and almost crying with happiness)
*Mario Kart DS (Too much fun was had with this game. This was that one game that every kid had at my elementary school. Virtually every Friday afternoon during our free time we would all bring them and play 8-player infared games which were the most fun moments of my elementary school years.)
*Mario Kart Wii (Another timeless game, my friends and I pick this up at parties all the time. Not quite as chaotic as NSMBWii but much more fun for everyone since everyone can play it.)
*Mario Kart 7 (Step backwards from Wii in my opinion. Not worth buying. Maybe it's because I'm older now and nobody I know has a 3DS, but it's just not fun for me.)
Mario Kart 8 (This is the BEST MK to date, but I can't bold it as I haven't had many experiences with it yet. I haven't even beaten the damn thing.
*Mario Party DS (We never played this one at school as much as Kart DS, but it was still fun to watch people cry when they lose their stars on hexes.)
Mario Party 8 (This is the only console Mario Party I've played.)
*Mario Hoops : 3-On-3 (I loved the hidden FF characters in this game.)

Super Mario RPG: Legend of the Seven Stars (This is the top Mario game on my list of must-finishes.)
Paper Mario: TTYD (I only played this briefly as I no longer have my copy of the game.)
Super Paper Mario (Dimentio is one of my favorite characters in the Mario universe.)
Paper Mario: Sticker Star (I don't hate this game as much as everyone else, but it's the worst Mario RPG I've played.)
Mario and Luigi: Superstar Saga (Maybe it's because I haven't played it 'til the end yet, but I think Fawful is better in BIS.)
Mario and Luigi: Partners in Time (I really liked controlling 4 characters at once in this game. The story is very well-done and the mechanics are great; however, I've never made it to the end due to lack of grinding.)
Mario and Luigi: Bowser's Inside Story (It has been years since I made it there, but Dark Bowser and that stupid core thing inside his stomach still evade me to this day. This is, however, my favorite Mario RPG so far.)
Luigi's Mansion: Dark Moon (solid game.)
Donkey Kong Country Returns (This game is very well-designed, the platforming is great, and I have had a lot of fun while playing it. I would totally buy Tropical Freeze, but I want to beat this one first. I also want to snag the other three DKC's on Virtual Console at some point.)



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Re: The Mushroom Kingdom

Post by Caprizant on 10th October 2015, 10:35 am

Lief Katano wrote:
Caprizant wrote:There Their They're
To be fair, I'm kinda iffy about the battle system in that game too. Subsequent Mario RPGs definitely improved on the battle system immensely Sticker Star is an outlier and should not be counted :U

Wait, what? Daaahck?
Which part are you wait-whatting? :V
jokool wrote:Seeing a lot of negative stuff about sticker star. What makes it so bad compared to the other paper Mario games?
Ohhhhh boy.

can of worms:
Three big things: Plot, puzzles, and the battle system.

Plot: There is none. No, really. Bowser comes in, steals the MacGuffin and the Princess, and... Mario has to get them back. That's it. I mean, Bowser doesn't even have dialogue or anything. He just happens.

Read that again. The main villain of the entire game has no dialogue, in an RPG. And not only that, it's a Mario RPG, and not only that, it's Paper Mario, and Bowser's dialogue was always hilarious in previous Paper Mario games. And he's pretty much just a walking plot event in this game.

Sure, Paper Mario 1 pretty much had the same "Bowser stole the Princess and the MacGuffin, get them back" plot, but at least each individual chapter had its own compelling plot, and the writing was good enough to make up for it.

In Sticker Star, the individual chapters are very thin on plot. They're basically just a collection of levels under a loose theme, just for the sake of having something to do before getting to the chapter boss.

Puzzles: There are a lot of puzzles in Sticker Star. Usually I'd be fine with that. Unfortunately, most of the puzzles are obtuse. They all rely on having precisely the right sticker to use at precisely the right time. If they gave some sort of indication as to which sticker to use, and where that sticker may be found, that'd be fine. But no. You have to sort of guess which sticker to use. Some puzzles have multiple stickers that seem like perfectly reasonable solutions, but it will only ever take that one sticker, which is probably hidden in some obscure area in an unremarkable level on the entire other side of the map.

So you're sitting there, wasting your limited inventory (which, by the way, also doubles as your attack, so you're basically wasting move points trying to finish the puzzle), and it turns out that you're in the forest and the item you need is in the desert.

It's absurd. I literally could not progress without the use of a guide. I'm usually a puzzle purist, I like to figure everything out on my own, and I almost never use a guide. But the game becomes straight-up impossible without one.

Battle System: This is the truckload of straw that broke the camel's back. The battle system is convoluted and pointless. Everything—attacking, healing, buffing, etc.—relies on the inventory system, in stickers. And you can only carry a finite number of stickers at a time. And, the more powerful a sticker is, the more space it takes up in your inventory. So you run out of stickers very quickly. You basically have to restock on items every time you have a battle.

Which is fine, I guess, because there's tons of stickers in the overworld, and it's not like you'll be starved of them. But here's the thing: There are no experience points. That's right. None. You do not grow throughout the game. You do not get stronger. You just find better stickers.

And you know what that means? Without experience points, all you get from battles are coins and stickers. Stickers are found in abundance in the overworld, so those are pretty inconsequential. And as for coins? Their only use... is to buy more stickers. That's it. They're only used to buy stickers. Nothing else.

So, guess what? Every single non-boss enemy is simply there to annoy you! You can literally run away from every battle and the final boss will be just as hard as if you beat every enemy in the game. They're just there to prolong your game and make you use stickers.

And as for the boss enemies, beating them is incredibly difficult if you don't have the specific sticker that is strong against them. Said sticker costs a lot, takes up a lot of inventory space, and you're often not told that it's necessary to beat the boss until you start the battle. It's really annoying. I haven't beaten the game yet, but I hear the final boss requires a lot of special stickers to beat, which pretty much means you have to fill your entire inventory with a very specific set of stickers and you don't have much room for error.

So yeah. That's my rant on the game that doesn't exist. :V

So anyway... Hey Lief, Nopo! Got something for ye :D

image:


By the way, Nopo, you mentioned in your comment on "The Language of Flowers" that you can get stuck in the bonus area. What do you mean? :o

Also: new level!

88AE-0000-0099-67CE — "Dig Deep, Get POW" — Super Mario World, Underground
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Re: The Mushroom Kingdom

Post by Lief Katano on 10th October 2015, 10:54 am

Caprizant wrote:
Lief Katano wrote:
Caprizant wrote:There Their They're
To be fair, I'm kinda iffy about the battle system in that game too. Subsequent Mario RPGs definitely improved on the battle system immensely Sticker Star is an outlier and should not be counted :U

Wait, what? Daaahck?
Which part are you wait-whatting? :V
The battle system part.

It seems to be, more or less, the same type of battle system as in the Mario and Luigi games, but with a shared "MP" pool between all characters, like in Paper Mario.


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Re: The Mushroom Kingdom

Post by Caprizant on 10th October 2015, 11:02 am

The Mario & Luigi system is a bit more intricate. I think the big thing is the action commands are a lot more intuitive. In Super Mario RPG, it's a bit harder to tell when you're supposed to time your hits without checking out the descriptions. It helps that the battles are a lot more dynamic in M&L.

I dunno, I just feel like Mario & Luigi and Paper Mario involve more engaging combat systems :V
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Re: The Mushroom Kingdom

Post by Lief Katano on 10th October 2015, 11:40 am

So by "better battle systems" you just mean "it's easier to time action commands".

admittedly (even?) as an RPG Connoisseur little details like that don't really mean it's a separate battle system :U


Unrelated, uploaded a new level: Samus' Obstacle Course (4EB6-0000-009B-D72E).


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Re: The Mushroom Kingdom

Post by Orcapon on 10th October 2015, 1:01 pm

After hitting the p switch and running over the blocks, if you don't grab the coins before they become blocks you get stuck there. I got out by somehow breaking a block with a spin jump (think I glitched that since I couldn't repeat it) then crouch jumped at just the right hight, though then fell in a pit xD
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Re: The Mushroom Kingdom

Post by Caprizant on 10th October 2015, 1:18 pm

Lief Katano wrote:So by "better battle systems" you just mean "it's easier to time action commands".
Less "easier to time action commands" and more "action commands are more fun to do" :V
Unrelated, uploaded a new level: Samus' Obstacle Course (4EB6-0000-009B-D72E).
I'm gonna play it after my brother's done playing with the game.
Spiky Nopon wrote:After hitting the p switch and running over the blocks, if you don't grab the coins before they become blocks you get stuck there. I got out by somehow breaking a block with a spin jump (think I  glitched that since I couldn't repeat it) then crouch jumped at just the right hight, though then fell in a pit xD
Ack, I hadn't thought of that! Gonk I'll fix that right away when my brother's done. I meant for that line of coins to show the player that it's alright to jump down there and I wasn't trying to trick them. Never meant for it to be an obstacle :B
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Re: The Mushroom Kingdom

Post by Caprizant on 10th October 2015, 5:12 pm

Lief Katano wrote:Unrelated, uploaded a new level: Samus' Obstacle Course (4EB6-0000-009B-D72E).
Added this to the level list.

On that note, forgot to mention, added the level list. :V

I also updated "The Language of Flowers" (and its code on the level list) to remove the game-breaking coin thing.
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Re: The Mushroom Kingdom

Post by jokool on 10th October 2015, 9:51 pm

Caprizant wrote:
jokool wrote:Seeing a lot of negative stuff about sticker star. What makes it so bad compared to the other paper Mario games?
Ohhhhh boy.

can of worms:
Three big things: Plot, puzzles, and the battle system.

Plot: There is none. No, really. Bowser comes in, steals the MacGuffin and the Princess, and... Mario has to get them back. That's it. I mean, Bowser doesn't even have dialogue or anything. He just happens.

Read that again. The main villain of the entire game has no dialogue, in an RPG. And not only that, it's a Mario RPG, and not only that, it's Paper Mario, and Bowser's dialogue was always hilarious in previous Paper Mario games. And he's pretty much just a walking plot event in this game.

Sure, Paper Mario 1 pretty much had the same "Bowser stole the Princess and the MacGuffin, get them back" plot, but at least each individual chapter had its own compelling plot, and the writing was good enough to make up for it.

In Sticker Star, the individual chapters are very thin on plot. They're basically just a collection of levels under a loose theme, just for the sake of having something to do before getting to the chapter boss.

Puzzles: There are a lot of puzzles in Sticker Star. Usually I'd be fine with that. Unfortunately, most of the puzzles are obtuse. They all rely on having precisely the right sticker to use at precisely the right time. If they gave some sort of indication as to which sticker to use, and where that sticker may be found, that'd be fine. But no. You have to sort of guess which sticker to use. Some puzzles have multiple stickers that seem like perfectly reasonable solutions, but it will only ever take that one sticker, which is probably hidden in some obscure area in an unremarkable level on the entire other side of the map.

So you're sitting there, wasting your limited inventory (which, by the way, also doubles as your attack, so you're basically wasting move points trying to finish the puzzle), and it turns out that you're in the forest and the item you need is in the desert.

It's absurd. I literally could not progress without the use of a guide. I'm usually a puzzle purist, I like to figure everything out on my own, and I almost never use a guide. But the game becomes straight-up impossible without one.

Battle System: This is the truckload of straw that broke the camel's back. The battle system is convoluted and pointless. Everything—attacking, healing, buffing, etc.—relies on the inventory system, in stickers. And you can only carry a finite number of stickers at a time. And, the more powerful a sticker is, the more space it takes up in your inventory. So you run out of stickers very quickly. You basically have to restock on items every time you have a battle.

Which is fine, I guess, because there's tons of stickers in the overworld, and it's not like you'll be starved of them. But here's the thing: There are no experience points. That's right. None. You do not grow throughout the game. You do not get stronger. You just find better stickers.

And you know what that means? Without experience points, all you get from battles are coins and stickers. Stickers are found in abundance in the overworld, so those are pretty inconsequential. And as for coins? Their only use... is to buy more stickers. That's it. They're only used to buy stickers. Nothing else.

So, guess what? Every single non-boss enemy is simply there to annoy you! You can literally run away from every battle and the final boss will be just as hard as if you beat every enemy in the game. They're just there to prolong your game and make you use stickers.

And as for the boss enemies, beating them is incredibly difficult if you don't have the specific sticker that is strong against them. Said sticker costs a lot, takes up a lot of inventory space, and you're often not told that it's necessary to beat the boss until you start the battle. It's really annoying. I haven't beaten the game yet, but I hear the final boss requires a lot of special stickers to beat, which pretty much means you have to fill your entire inventory with a very specific set of stickers and you don't have much room for error.

So yeah. That's my rant on the game that doesn't exist. :V
So it's basically Paper Mario GET ALL THE STICKERS AND GO MAD USING THEM Star......Wow... That's just absured... *strikes it off of his list of 3DS games to get*

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Re: The Mushroom Kingdom

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