Duelist Kingdom [v3]

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Re: Duelist Kingdom [v3]

Post by returnofmastercrazyhand on 25th February 2017, 4:52 pm

I heard this from zexy and was going to say it before lief, but I forgot :U


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Re: Duelist Kingdom [v3]

Post by Greece on 25th February 2017, 10:58 pm

Not to echo but

mY TRiPLE QUaZar DeCK

RIP
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Re: Duelist Kingdom [v3]

Post by Truthseeker4449 on 26th February 2017, 2:51 pm

Looking through the image thread reminded me of how much I loved my Cyber Dragon Infinity deck. And I'd probably be unable to play that to the same effectiveness in this format...


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Re: Duelist Kingdom [v3]

Post by Lief Katano on 26th February 2017, 6:38 pm

I haven't played against it in a loooooooong time, but it seems to me that you can still Xyz Summon Cyber Dragon Infinity just fine without using a Link Monster - you're just using one Xyz Monster to summon it, after all, so you'd just place CDI on top of the Cyber Dragon Nova in the Extra Zone. (Unless your strategy used multiple CDIs, in which case rip.) Quazar and Shooting Star Dragon (among others) can't be used without a Link Monster (or revive from Graveyard effects) because they use two or more Synchro Monsters.

In fact, Cyber Dragon Decks actually benefit, to a point, from the introduction of the Extra Zone - that's one or two more monsters you can use to summon Chimeratech Fortress Dragon.


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Re: Duelist Kingdom [v3]

Post by jokool on 26th February 2017, 7:32 pm

@Lief Katano wrote:Not sure how interested anybody is in Yu-Gi-Oh! any more (or who will be, after this announcement), but there's been some shake-ups in the Dueling world, as well as the requisite new mechanic. The latter requires the former to make more sense, though they're heavily reliant on each other.

First up - since it isn't paired with any other new mechanic - is the removal of the Pendulum Zones. Instead, Pendulum monsters are now stashed in the back row when you set them as scales, in your leftmost and rightmost Spell/Trap Card Zones. Those still function as Spell/Trap Card Zones normally, but as soon as a Pendulum Monster is set in there as a Spell Card they become Pendulum Zones for the rest of the match. This is obviously a huge disadvantage to players of Pendulum monsters, since it means they can only have three Spells in there.

The next screws over Pendulum users as well (rip me), but also screws over pretty much everyone with an Extra Deck and who has more than one Extra Deck monster out at a time. A new Monster Zone has been added to the field - the Extra Deck Monster Zone (hence referred to as "Extra Zone"). Whenever you Fusion, Synchro, or Xyz Summon a monster, it goes there instead of into the old Monster Zones (now called Main Monster Card Zones, hence referred to as "Main Zone"). Standard Special Summoned Fusion/Synchro/Xyz monsters still go in the Main Zones, so...that's cool, at least? Of note is that there's two Extra Card Monster Zones in the middle of the field, and neither one "belongs" to a player until the first person summons their Extra Deck monster into the zone. Why add in such a meaningless mechanic? That's because of the new type of monster.

Link Monsters. These blue (rip Rituals), leveless monsters are stored in the Extra Deck, and notably enough cannot be in Defense Mode at all (not even face-down Defense Mode), and always have 0 DEF. Performing a Link Summon is similar to performing the Fusion Summon colloquially referred to as "Contact Fusion" - you have to send monsters to the Graveyard based on the materials listed on the card, though there's the extra wrinkle of needing monsters equal to the "Link Number" (which takes the place of DEF on the card's readout). So, for example, Decode Talker needs 2 or more Effect Monsters, but has 3 LINK, so you need to send three Effect monsters to the graveyard. (You can lessen the blow by using a Link monster as material - then you only need a 2 LINK monster and another Effect monster.) Confusing, no?

You're probably wondering - how is this intertwined with the new Extra Zone? Well, Link Monsters have a special property. On the borders of their card artwork is something called "Link Markers". Monsters who are summoned to Main Zones that are pointed to by the Link Monster are considered "Linked" to it, letting it be used for various effects ala (easily replaceable, mind) Xyz Material. Of note is that the only revealed Link Monster, "Decode Talker", has a Link Marker pointing to the opponent's Main Zone, but I'm not sure if that means you can summon to it or if it's just Linked to it. (That said, "Decode Talker" also has an effect that lets it Tribute one of its Links as a cost, so that'll be annoying either way.)

This mechanic is integral to actually using your goddamn Extra Deck. Main Zones currently Linked to a Link Monster can double as Extra Zones - "Decode Talker" has two Link Markers pointing towards your monster card zones, so that means that summoning "Decode Talker" doubles the amount of Extra Deck monsters you can use. Which means that you're going to have to use Link Monsters if you want to effectively use your Extra Deck, especially since Link Monsters summoned as Links still have their Link Markers take effect. I'm not sure if bringing down a Link Monster will destroy its Links, or by what degree (e.g. it always destroys all of the links or if it only destroys Fusion/Synchro/Xyz Summoned monsters) but that'll be annoying either way.

tl;dr Konami really fucking hates Pendulum monsters and hates the rest of the Extra Deck to a lesser, but still notable, extent

me about halfway through this wallpost:



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Re: Duelist Kingdom [v3]

Post by Truthseeker4449 on 26th February 2017, 7:40 pm

@Lief Katano wrote:I haven't played against it in a loooooooong time, but it seems to me that you can still Xyz Summon Cyber Dragon Infinity just fine without using a Link Monster - you're just using one Xyz Monster to summon it, after all, so you'd just place CDI on top of the Cyber Dragon Nova in the Extra Zone. (Unless your strategy used multiple CDIs, in which case rip.) Quazar and Shooting Star Dragon (among others) can't be used without a Link Monster (or revive from Graveyard effects) because they use two or more Synchro Monsters.

In fact, Cyber Dragon Decks actually benefit, to a point, from the introduction of the Extra Zone - that's one or two more monsters you can use to summon Chimeratech Fortress Dragon.
For the most part the deck's strategy was get at least one Infinity out (occasionally I would get two out at once), attach the opponent's monster, attack, negate an effect, and repeat. If the duel went on long enough I would sometimes banish my field and graveyard for a Chimeratech Overdragon. If I didn't have the right cards to bring Infinity out, I would utilize one of the other Extra monsters, commonly a Cyber Twin Dragon, sometimes power bonded. Though I recall there was another Chimeratech released not too long before we stopped dueling and I would frequently reach for it. I forget it's name and effects though.


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Re: Duelist Kingdom [v3]

Post by Truthseeker4449 on 23rd March 2017, 8:30 pm

Spoiler:


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Re: Duelist Kingdom [v3]

Post by Truthseeker4449 on 22nd April 2017, 10:05 pm



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Re: Duelist Kingdom [v3]

Post by jokool on 22nd April 2017, 10:59 pm

*signs up for the heck of it*



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Re: Duelist Kingdom [v3]

Post by Lief Katano on 23rd April 2017, 12:22 am

*also signs up for the heck of it*

Good news is that you can choose to flip off Link Monsters and never have to deal with their bullshit!

Bad news is that there isn't a separate search category specifically for Pendulum Monsters for whatever reason, which is a pain if you're using, say, Magicians.


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Re: Duelist Kingdom [v3]

Post by Truthseeker4449 on 23rd April 2017, 11:36 am

How bought something other than pendulums :I

One feature I like in the new editor is that you can import and export your decks. Basically if this is ever taken down, which it probably will when it reaches a high enough notoriety, when the next one surfaces, you don't have to spend time remembering your decks.


*is presently trying to remember one of my decks that I was reminded that I used to play*


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Re: Duelist Kingdom [v3]

Post by Lief Katano on 23rd April 2017, 11:43 am

It's not like they're even that hard to deal with all of the time :I


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Re: Duelist Kingdom [v3]

Post by Truthseeker4449 on 23rd April 2017, 11:45 am

I have bad memories.


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Re: Duelist Kingdom [v3]

Post by jokool on 23rd April 2017, 11:58 am

I Agree

By the way, I'm assuming your usernames match the ones you usually use? Mine is jokool if that wasn't obvious. Dreaming



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Re: Duelist Kingdom [v3]

Post by Truthseeker4449 on 23rd April 2017, 11:59 am

Mine is, though you won't find me online right now. I'm electing to use Pro for my deck building because of the music.


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Re: Duelist Kingdom [v3]

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