Duelist Kingdom [v3]

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Re: Duelist Kingdom [v3]

Post by Truthseeker4449 on 24th September 2016, 9:42 pm

I'm pretty sure I've posted about his deck. Actually of the characters use their anime decks.


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Re: Duelist Kingdom [v3]

Post by Orcapon on 26th September 2016, 9:35 pm

Last Night:
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Re: Duelist Kingdom [v3]

Post by Truthseeker4449 on 26th September 2016, 9:39 pm

Impressive.


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Re: Duelist Kingdom [v3]

Post by jokool on 26th September 2016, 10:24 pm

Yeah, it's hard to stop that deck of his... Sorry



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Re: Duelist Kingdom [v3]

Post by Greece on 26th September 2016, 11:46 pm

Is that the new program that you guys were talking about?
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Re: Duelist Kingdom [v3]

Post by Lief Katano on 27th September 2016, 10:59 am

It is!

Related: I'm having some problems reconstructing my deck. Mainly because this guy came out. He has Timegazer's monster effect as his Pendulum effect, which is great! Preventing Pendulum monster destruction is always great, because that's the main obstruction to the Deck's power - having the Scales be destroyed.

Unfortunately, his Scales sit at 2. That make things a bit trickier, since level 7 Synchros aren't as viable to summon (due not being able to have the Golden Combo of Stargazer + level 2 Tuner be as readily summoned).


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Re: Duelist Kingdom [v3]

Post by returnofmastercrazyhand on 27th September 2016, 12:35 pm

also GX season 4 is on crunchyroll subbed now
it's been 10 years coming/.


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Re: Duelist Kingdom [v3]

Post by jokool on 8th January 2017, 11:43 pm

I want this:



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Re: Duelist Kingdom [v3]

Post by Lief Katano on 24th February 2017, 5:52 pm

Not sure how interested anybody is in Yu-Gi-Oh! any more (or who will be, after this announcement), but there's been some shake-ups in the Dueling world, as well as the requisite new mechanic. The latter requires the former to make more sense, though they're heavily reliant on each other.

First up - since it isn't paired with any other new mechanic - is the removal of the Pendulum Zones. Instead, Pendulum monsters are now stashed in the back row when you set them as scales, in your leftmost and rightmost Spell/Trap Card Zones. Those still function as Spell/Trap Card Zones normally, but as soon as a Pendulum Monster is set in there as a Spell Card they become Pendulum Zones for the rest of the match. This is obviously a huge disadvantage to players of Pendulum monsters, since it means they can only have three Spells in there.

The next screws over Pendulum users as well (rip me), but also screws over pretty much everyone with an Extra Deck and who has more than one Extra Deck monster out at a time. A new Monster Zone has been added to the field - the Extra Deck Monster Zone (hence referred to as "Extra Zone"). Whenever you Fusion, Synchro, or Xyz Summon a monster, it goes there instead of into the old Monster Zones (now called Main Monster Card Zones, hence referred to as "Main Zone"). Standard Special Summoned Fusion/Synchro/Xyz monsters still go in the Main Zones, so...that's cool, at least? Of note is that there's two Extra Card Monster Zones in the middle of the field, and neither one "belongs" to a player until the first person summons their Extra Deck monster into the zone. Why add in such a meaningless mechanic? That's because of the new type of monster.

Link Monsters. These blue (rip Rituals), leveless monsters are stored in the Extra Deck, and notably enough cannot be in Defense Mode at all (not even face-down Defense Mode), and always have 0 DEF. Performing a Link Summon is similar to performing the Fusion Summon colloquially referred to as "Contact Fusion" - you have to send monsters to the Graveyard based on the materials listed on the card, though there's the extra wrinkle of needing monsters equal to the "Link Number" (which takes the place of DEF on the card's readout). So, for example, Decode Talker needs 2 or more Effect Monsters, but has 3 LINK, so you need to send three Effect monsters to the graveyard. (You can lessen the blow by using a Link monster as material - then you only need a 2 LINK monster and another Effect monster.) Confusing, no?

You're probably wondering - how is this intertwined with the new Extra Zone? Well, Link Monsters have a special property. On the borders of their card artwork is something called "Link Markers". Monsters who are summoned to Main Zones that are pointed to by the Link Monster are considered "Linked" to it, letting it be used for various effects ala (easily replaceable, mind) Xyz Material. Of note is that the only revealed Link Monster, "Decode Talker", has a Link Marker pointing to the opponent's Main Zone, but I'm not sure if that means you can summon to it or if it's just Linked to it. (That said, "Decode Talker" also has an effect that lets it Tribute one of its Links as a cost, so that'll be annoying either way.)

This mechanic is integral to actually using your goddamn Extra Deck. Main Zones currently Linked to a Link Monster can double as Extra Zones - "Decode Talker" has two Link Markers pointing towards your monster card zones, so that means that summoning "Decode Talker" doubles the amount of Extra Deck monsters you can use. Which means that you're going to have to use Link Monsters if you want to effectively use your Extra Deck, especially since Link Monsters summoned as Links still have their Link Markers take effect. I'm not sure if bringing down a Link Monster will destroy its Links, or by what degree (e.g. it always destroys all of the links or if it only destroys Fusion/Synchro/Xyz Summoned monsters) but that'll be annoying either way.

tl;dr Konami really fucking hates Pendulum monsters and hates the rest of the Extra Deck to a lesser, but still notable, extent


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Re: Duelist Kingdom [v3]

Post by Orcapon on 24th February 2017, 5:56 pm

B-but synchro D:
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Re: Duelist Kingdom [v3]

Post by Meyneth on 24th February 2017, 7:28 pm

BUT QUASAR!


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Re: Duelist Kingdom [v3]

Post by Truthseeker4449 on 24th February 2017, 7:30 pm

...that sound complicated. Complicated enough to keep me from wanting to rejoin the game.


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Re: Duelist Kingdom [v3]

Post by Lief Katano on 24th February 2017, 10:35 pm

@Meyneth wrote:BUT QUASAR!
I didn't realize this until you pointed it out, but the change makes Accel Synchro-type monsters way more unplayable. Not only do you still have to scrounge up the Synchro Monsters needed, but now you also need a (most likely at least a LINK 3) Link Monster in order to summon them.

Who thought this was a good idea?! Daaahck?


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Re: Duelist Kingdom [v3]

Post by Orcapon on 24th February 2017, 11:47 pm

Konami's Accountants?
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Re: Duelist Kingdom [v3]

Post by Truthseeker4449 on 25th February 2017, 5:21 am

As I was reading that long post that was my thought as well.


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Re: Duelist Kingdom [v3]

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