How to Play Yu-Gi-Oh: Part 3

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How to Play Yu-Gi-Oh: Part 3 Empty How to Play Yu-Gi-Oh: Part 3




Greetings! Last time, we started talking about different types of monsters. We'll continue that this time with three more types of monsters: Fusion, Xyz, and Pendulum!

More large images this update, so...if you're computer/internet is still awful, this might not be the best place for you to be. We'll start off with Fusion Monsters:
How to Play Yu-Gi-Oh: Part 3 300px-Fusionist-MRL-EU-R-UE
Never, ever include Fusionist in your Deck. It's not worth it.
Unlike every other type of Extra Deck Fusion Summon, you'll need a card effect in order to start a Fusion Summon. The standard (or at least most basic) is the Spell Card Polymerization, though there are plenty others, including some Trap and Monster effects that you can use. Some Fusion monsters even have effects that let you bring them out!

The monsters you need for a Fusion Summon (the Fusion Materials) are always indicated in the first line of text. In Fusionist's case, we need "Petit Angel" and "Mystical Sheep #2". You don't always need specific monsters to make a Fusion Monster; heck, some of the better ones (at least in terms of being able to get them out) are more general in what they need, only needing monsters of a specific Attribute or Type.

To Fusion Summon, you need to activate the card you're using to Fusion Summon. From there, you need to send to the Graveyard/banish the Fusion Materials of the Fusion monster from the location mentioned on the card. In the case of Polymerization, you can send monsters from your hand or on the field to the Graveyard. As with Synchro Summons, this does actually count as sending them from the place they were to the Graveyard, so all cards that would activate when you do so do.

If having all of the monsters at the right time sounds like a hassle, fear not! For there's a wonderful thing known as Fusion Substitue Monsters!
How to Play Yu-Gi-Oh: Part 3 300px-KingoftheSwamp-LCYW-EN-C-1E
Pictured: the best Fusion Substitute.
As the name implies, Fusion Substitute monsters can be used in place of any one Fusion Material. The only catch is that only one Fusion Substitute monster can be used per Fusion Summon, and it can only take the place of a named Fusion Material; so you can't use King of the Swamp to take the place of a FIRE-attribute monster. There's also some monsters that won't take Fusion Substitutes; you have to have a card with the same name as the Fusion Materials in order to Fusion Summon it. (Of course, there are ways to change a monster's name; this is treated as a valid Fusion Material for any Fusion Monster that requires the name that it was changed into. And you can still use a Fusion Substitute besides.)

Anyway, then the Fusion Summoned monster comes out from the Extra Deck. From now until it's returned to the Extra Deck (or the game ends), the Fusion Monster is treated as properly Special Summoned, so you can Special Summon it if it gets destroyed or whatever. If a Fusion Monster (or any monster that has to be Special Summoned first) is Summoned from the Extra Deck without having that Special Summon be "correct" (in the Fusion Monster's case, it's being Fusion Summoned; for all Extra Deck monsters you have to Special Summon them with the method that shares their name), then that monster cannot be Special Summoned again until it returns to the Extra Deck. (All methods that would return a monster from the Extra Deck to the hand or Deck returns them to the Extra Deck.)

Also, as a side note: any monster with no effect and a non-yellow border is a non-Effect monster. Technically, Normal Monsters are non-Effect monsters too, but not all non-Effect monsters (example: Fusionist) are Normal Monsters. This matters because there are a lot of support cards for Normal monsters, but not nearly as many for non-Effect monsters.

That pretty much wraps everything up for Fusion monsters. Next up is the only remaining monster type that resides in the Extra Deck:
How to Play Yu-Gi-Oh: Part 3 300px-Number39Utopia-YS13-EN-SR-1E
Xyz Monsters!

Perhaps the first thing you'll notice about Xyz Monsters - besides their bitchin' space background - is that they don't have any Level Stars! Or, at least, any How to Play Yu-Gi-Oh: Part 3 18px-CG_Star.svg. But they do have stars of some sort... Those aren't Level Stars, though. They're Rank Stars (How to Play Yu-Gi-Oh: Part 3 18px-Rank_Star.svg). Xyz monsters don't have Levels at all; they aren't Level 0, they just don't have a Level. This makes them exempt from every Level-based effect in existence.

As per usual, the Materials needed for an Xyz Summon are listed on the first line of the Xyz Monster's text. Generally (with only two exceptions thus far), an Xyz Monster's Materials are monsters are monsters with Levels equal to its Rank. Not total Levels, mind you; just the individual Levels of the monsters. Most basic Xyz Monsters require two monsters with the same Level as their Rank in order to be Xyz Summoned, though some require three (and some of those can include more), and some require monsters of a particular Attribute, Type, or certain words in their name (be part of an archetype).

To Xyz Summon a monster, you have to take the monsters you're using as Xyz Material, place them on top of each other, and then place the Xyz Monster on top of them. (At this point in time, the Xyz Materials are no longer monsters on the field. But they also don't count as being removed from the field.) That's great and all, but why are they overlayed like that? The answer is that Xyz Monsters have limited uses of their effects, powered by the Xyz Materials attached to them. To use their effects, you must detach an Xyz Material (remove it from the pile) and send it to the Graveyard. (This does count as sending it to the Graveyard, but not from anywhere in particular. An effect that would activate when a card is "detached" or when it's "sent to the Graveyard" without a specified origin could be activated at this point.)

That's really all there is to say about Xyz monsters (three paragraphs, yes). Next might get a little more complicated. It's the newest addition to Yu-Gi-Oh...
How to Play Yu-Gi-Oh: Part 3 300px-StargazerMagician-YS14-EN-SR-1EHow to Play Yu-Gi-Oh: Part 3 300px-TimegazerMagician-YS14-EN-SR-1E
Pendulum Monsters! You may be wondering why I put two of them; that's because Pendulum Monsters are more useful when you have two of them. I'll explain more later.

Unlike Fusion, Synchro, and Xyz Monsters, Pendulum Monsters are stored in the Main Deck. They can be played like normal monsters, and that's when their effects in the lower text box would be activated. When they're destroyed, they go to the Extra Deck face-up rather than the Graveyard. (This applies to whenever you'd send a Pendulum Monster to the Graveyard from the field. If they have any other place of origin, or if their summon is negated, they go to the Graveyard. They also get banished like normal.) That's cool and all, but...how would you get them out of there? ...why do they have another text box, anyways? Why are they half-green? What do those numbers mean?

They're all related to the second (arguably, main) purpose of Pendulum Monsters: Pendulum Summoning! You can activate a Pendulum Monster like a Spell Card and place it in one of two Pendulum Zones, located to both sides of the Monster Card Zones. When I say "activate like a Spell Card", it really is activating a Spell Card - you can respond to it by using Spell Card negating effects, and the activation will be negated. They act as Spell Cards now, and can be destroyed like one. While acting as a Spell Card, the top effect - their "Pendulum Effect" - is active/can be activated. The Pendulum Effect also acts as a Spell Card effect, so anything that stops Spell effects can stop them.

Now, onto the actual Pendulum Summoning. The monsters you can Pendulum Summon are determined by the Pendulum Scales - the numbers next to the Pendulum Effect box (icon is How to Play Yu-Gi-Oh: Part 3 18px-Pendulum_Scale; they're different colors but that presently has no bearing on anything.) You need two Pendulum Monsters in your Pendulum Zones in order to Pendulum Summon. Once per turn, you can Pendulum Summon any monsters from your hand or that is currently face up in your Extra Deck provided that their Level is in between the Pendulum Scales and that they can be Special Summoned without any restrictions. The only other limit is the number of Monster Zones you have open (so you can summon, at most, five monsters at once). This is treated as a Special Summon, and all of the monsters are Summoned at once, so if the Summon is negated, all monsters are sent to the Graveyard. Anything else that responds to Special Summons and affects the Special Summoned monsters happens at once; so Bottomless Trap Hole will banish all summoned monsters with 1500 or more ATK.

You are, of course, screwed if one of the scales is destroyed. On the bright side, however, a Pendulum Summon is a built-in Special Summon (as are Synchro and Xyz Summons, and I think Fusion Summons that use the Fusion Monster's effect to bring it out), so your opponent can't try to ruin your day by destroying one of your Pendulum Zone Cards when you're trying to Pendulum Summon. They can do it immediately before, but they can't interrupt it.

That's all for today. Next time: Spell Cards!

(there is actually one more type of monster, but it's pretty heavily linked to one of the Spell types, so we'll cover it then)


Last edited by Lief Katano on 11th June 2015, 8:20 pm; edited 1 time in total


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Lief Katano
Lief Katano

  : If I had a gil for all the fiends...

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How to Play Yu-Gi-Oh: Part 3 :: Comments

Truthseeker4449

Post on 11th June 2015, 5:14 pm by Truthseeker4449

Lief, you forgot a small detail regarding certain Fusion Monsters. I think this card will jog your memory.

How to Play Yu-Gi-Oh: Part 3 300px-CyberEndDragon-DL17-EN-R-UE-Red


Also here's an example of a card that doesn't require polymerization, instead it just needs another machine type monster to be on the field (doesn't matter which side :D), plus a Cyber Dragon.

How to Play Yu-Gi-Oh: Part 3 300px-ChimeratechFortressDragon-BATT-EN-SFR-UE

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Lief Katano

Post on 11th June 2015, 8:21 pm by Lief Katano

What are you talking about? I'm not missing anything.

I added it in, assuming you're talking about monsters that can't use Fusion Substitutes.

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Truthseeker4449

Post on 11th June 2015, 9:23 pm by Truthseeker4449

Huh you're right. Maybe it's a sign of how well I'll do on my English test...


Yes.

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