Supremacy 1914: End of The Great Tea War

Page 2 of 13 Previous  1, 2, 3, ... 11, 12, 13  Next

Go down

Re: Supremacy 1914: End of The Great Tea War

Post by Truthseeker4449 on 28th January 2014, 10:14 pm

Day 3:


I am now losing grain. Previously when playing as The German Empire, it actually got to the point where I had to beg for food from the other players because I had less than 24 hours of food remaining.

Compounding that problem was the fact I went after Poland first, which doesn't have much food and the fact I sold off some of my food supplies. Both are bad moves when I look back, but I didn't know just how resource consuming war really is. This comes to my main reason for wanting Belgium, they have food.


Cool I've taken the lead, though it ultimately won't matter since the game won't end until someone rules everything.


My fortress in Hamburg is finished (along with the others) so now I'm going to quickly build a workshop. They only take 15 seconds to build a brand new one, though the upgrade takes 30 minutes.

*a while later*

Hmm.... I feel the need to act quickly and taking the honor period into account... I should declare war on Belgium now.


Popularity? That's both interesting and concerning.... I don't think it has been in previous games. Maybe it's a result of having Elite AI.


But it seems unimportant for now. The honor period now kicks in, prevent us from attacking for 24 hours. The battles can begin around 7:30 PM EDT tomorrow.

*notices my popularity with other countries, including Great Britain, has fallen to 53%*

Hmm... something tells me it's very easy to bite off more than you could ever possibly chew.


Well right now there's not much I can do.

*decides to review the stock market*


Food is not cheap Horrified

And a lot of people want to buy it.

Iron Ore and Lumber aren't full good deals either.... And some are buying.

*finds a semi-decent one*

Well why not...

Lots of coal offers, a lot of them very costly deals. Nobody is buying so I'll hold onto my coal. Trust me, I'm going to need it for a fleet of Battleships.

Oil is expensive as usual and people are buying. My oil is mine :I

There are also a lot of gas offers.


This is going to be a busy morning that's starting off with a new harbor being built.


My most pressing concern is that Belgium moved some troops last night. I now need to find those men.

Though whatever Kapersky is doing is also concerning...


Share Map with Morocco?

That'll take some consideration... in the meantime


Those troops have been found, right where I was planning to invade. Now that I think about it, I don't quite have the manpower for a quick and decisive battle. Normally I rely on artillery to weaken the enemy, but I don't have any yet.

If I bet on Belgium attacking first, then I would have a similar advantage. So if I move my main force back and therefore set a trap, I could tip the war into my favor.


Hey it seems the game is ranked after all as I gained some points. My total score is 6,334, it was 6,300 yesterday.

Perhaps there will be a round two with the Naval Pack.

*end of Day 3*


avatar
Truthseeker4449
Admin

  : Killer Loli :

Gender : Female
Posts : 34997
Likes : 1368
Joined : 2013-01-15
Myers-Briggs Type : INTP-T
Alignment : Chaotic Neutral
Location : Standing Very Creepily Behind You

View user profile

Back to top Go down

Re: Supremacy 1914: End of The Great Tea War

Post by Guest on 28th January 2014, 11:56 pm

I'm finding this hard to LP at the moment. All I did earlier was buy a few things and start building other things. Other stuff was still building when I checked on it.

I'll try to do a full update tomorrow.

Guest
Guest


Back to top Go down

Re: Supremacy 1914: End of The Great Tea War

Post by Truthseeker4449 on 29th January 2014, 8:13 am

That is a downside of LPing a real time game, you either post short daily updates documenting your actions step by step (unless you feel like omitting some) or post them at longer intervals.

Aren't you at war with Sweden?

Also I regret not turning on the Gold Pack, which would allow us to use the Naval Pack when we earned it and I'm gaining Military points from the Elite AI so I'm pretty certain that if we don't get to the rank required, we'll be pretty close to it.


avatar
Truthseeker4449
Admin

  : Killer Loli :

Gender : Female
Posts : 34997
Likes : 1368
Joined : 2013-01-15
Myers-Briggs Type : INTP-T
Alignment : Chaotic Neutral
Location : Standing Very Creepily Behind You

View user profile

Back to top Go down

Re: Supremacy 1914: End of The Great Tea War

Post by Guest on 29th January 2014, 9:46 am

I am, but I'm still preparing for it (gathering troops, building units).

Also, I think you needed to be a higher rank for the Navel Pack (unless I missed something).

Guest
Guest


Back to top Go down

Re: Supremacy 1914: End of The Great Tea War

Post by Truthseeker4449 on 29th January 2014, 9:54 am

Then why declare war if you're not close to being ready yet?

You're right about the rank (Second Lieutenant), but there's option called the gold pack, which puts both the Air Pack and Naval Pack in the game even if they can't be used. Or at least that's what the selectable option labeled Gold Pack and the unselectable Naval Pack implied. I believe we can put either the Naval Pack or the Air Pack in a normal round, but not both without making it a gold round.


avatar
Truthseeker4449
Admin

  : Killer Loli :

Gender : Female
Posts : 34997
Likes : 1368
Joined : 2013-01-15
Myers-Briggs Type : INTP-T
Alignment : Chaotic Neutral
Location : Standing Very Creepily Behind You

View user profile

Back to top Go down

Re: Supremacy 1914: End of The Great Tea War

Post by Guest on 29th January 2014, 12:39 pm

@Truthseeker4449 wrote:Then why declare war if you're not close to being ready yet?

I'm close, I just forgot how long it takes to move units and make new ones... :P

Guest
Guest


Back to top Go down

Re: Supremacy 1914: End of The Great Tea War

Post by Truthseeker4449 on 30th January 2014, 7:51 am

Day 4:


My army is finally fully moblized.

*lost screenshot of the Daily European*
Nice, I have the strongest army. Cool Shades

Though I've slipped in the points ranking. That doesn't matter though, only one will survive.

*notices my food situation and does a quick calculation*

I still have over 11 days, but this time by only a few hundred tons. As my military is growing by the day, I have to believe I don't have more than a week.

I do have harbors being built in Dantzic (will be finished in 24 hours) and Konigsberg (started 12 hours ago.


I'm going to accept this, after all nothing can get into the Med. Sea without passing by Morocco.


My first car is done Excited

*deploys it to Frankfort*

Armored cars are the first units you can build and in short are Infantry Units on Demand because they are as strong as an infantry unit at full morale and are much faster. I think they also hit harder.


I'm tired of waiting, let's get this show on the road.


Now Spain wants to give me Right of Way.


I was hoping this battle would've already be over. Its been going on for 2 and a half hours, I think, I just logged on.

*sends reinforcements*

This battle better be over when I get home, I don't like losing so many troops, it's bad for morale. My car will get there in 2 hours and will do 1.2 damage when it gets there.


Finally. Let's go next door and beat them up.


With less than a week and a half until the next Robotics Competition, I'm under the gun to complete our robot and it's dominating my life right now.


avatar
Truthseeker4449
Admin

  : Killer Loli :

Gender : Female
Posts : 34997
Likes : 1368
Joined : 2013-01-15
Myers-Briggs Type : INTP-T
Alignment : Chaotic Neutral
Location : Standing Very Creepily Behind You

View user profile

Back to top Go down

Re: Supremacy 1914: End of The Great Tea War

Post by Guest on 30th January 2014, 11:29 am

Quick Update:


In about 3 hours, I will begin moving troops to Sweden. I have about 160 troop units and 4 armored car units meeting up in two locations so that I can move them out together in two army groups of about 80 troop units and 2 armored cars each.

I really should have waited to declare war until I was more prepared, but I figured that since I had to wait a day to attack, I could prepare, then move out. Unfortunately, I forgot how long it takes to get troops moving... Annoyed

That's it for now.

Guest
Guest


Back to top Go down

Re: Supremacy 1914: End of The Great Tea War

Post by Guest on 30th January 2014, 3:22 pm

Another Quick Update:


I've now sent my troops towards Sweden! I'll be attacking by tomorrow.

Guest
Guest


Back to top Go down

Re: Supremacy 1914: End of The Great Tea War

Post by Guest on 2nd February 2014, 1:40 pm

more updating:
Sorry for the delay on this one:



So I have successfully captured two Swedish provinces since my last update! And one of them has oil, so I now have Oil in the green!

I'm also in the process of moving one unit towards another province, and the other one towards a Swedish military unit that's heading my way. I'll check back later to see how they're doing.



I went ahead and used some goldmarks to improve the province. Apparently, when morale goes up, so does food consumption... :P

I'll explain what I've built:

A harbor is a place that can only be built on provinces by water. Normally, if you depart or arrive at a province by water, it takes about 3 hours (4 and a half if it's controlled by an enemy country) to actually depart or arrive. So, what a harbor does is reduce the amount of time it takes to depart and arrive at that province by half. Unfortunately, it only does this at one point, so if you try to leave or arrive at another part of the province that doesn't have the harbor, then you still have to wait the regular amount of time. Another downside is that you can't choose which point to built the harbor. Another big thing about Harbors is that they improve the amount of whatever resource that province produces, so that's the main reason why I built it here, to improve my oil supply.

Railroads put down rail lines all over the province. This helps improve the speed that units travel across this province. Another plus is that they also improve the amount of whatever resource that province produces. So yeah, put one here as well to improve my oil supply.

Also did some construction on the other province I captured. I also started building this in London:



A factory! Now I can start building the better units once it's done! More units become available once the factory is upgraded, and a factory can go up to level 4. As factories are upgraded, units are built faster. Another plus is that provinces with factories improve the amount of whatever resource the province has, so a province with grain (like London) will have (I think) about 25% more grain produced, helping to improve resource production numbers.

Real quick, I'll explain what each unit does:

We've already seen armored cars, but I'll go ahead and cover them again real quick: They're basically just faster troop units, with a little more armor and firepower. Good for early game war, but it's better to use other units once the game progresses into this stage.

Artillery units are probably one of the most common units (besides troops) used in the game (at least, in the games I've played). They require at least a level 1 factory to construct. They are a long range unit that fires on other units and provinces from a distance. Very handy for hitting provinces and making them easier to capture. They have a small circle around them that tells where their range of fire is. They are slower than troops, so it takes them a little longer to move in place.

Now, the Balloon unit, along with the Fighter and Bomber units, are unknown to me as they are apart of the air package and I've never used them before, so I'll have to cover them later.

Tanks are also fairly common. They require a level 2 factory to build and are kind of like a more powerful armored car (with more armor and firepower), but much slower.

Railguns are like massive artillery units, having a very large firing range and powerful firepower. The major downside to them is that they require rail lines to move, so if a province doesn't have a railroad in it, a railgun can't move in it. They require a level 3 factory and also need a railway in the province with the factory to be built.

Finally, there's the Battleship. A very powerful sea unit. It can fire from long range, like the artillery unit. It's very sturdy and can withstand most attacks. It requires a level 3 factory and a harbor to be built.

And that about does it for this update. So until next time, see ya!

Guest
Guest


Back to top Go down

Re: Supremacy 1914: End of The Great Tea War

Post by Truthseeker4449 on 2nd February 2014, 10:36 pm

You forgot to mention that Railguns also move very slowly. In some cases, it's better to load them on ships and transport them that way.

Day 5:


That's much better. Also railroads can be built now! I expect jokool to give a nice lecture on why they are so useful.

*lost screenshot of one of the former Belgian Providences*
Barracks? I don't want barracks, they use up so much food...

*cancels production*


I'm heading south while I regroup my forces for the assault on the Captial.

I can't really do anything else specific because I have to write up today's Robotic's Club engineering journal.


COUNTER ATTACK

Also it seems I lost a car in the fighting last night.


Eh, are they not actually fighting?

*has my troops attack and hopes the only thing I have to do when I come home is capture the Capitol*
Day 6:


....*sighs*

This is disappointing, I was hoping the battle would be over now


And now my army is in little shape for combat.

And I've lost my cars....

*builds a recuitment office and also starts a second railroad*


This is nice though.


Somebody needs money :kaching:

*sells a bunch of gas and a little fish*


Oh finally!

*notices my food situation*

Fuck, that did nothing useful for my economy in the short term...


Looks like jokool is on the move.


Hmm... I want to try a Propaganda Campaign in the hopes it'll bring production up.


Yup it did :D


That new harbor helps quite a bit.


Finally the war is over Phew!

*builds a new recuiting office in the former captial and sells some more gas*


I see London, I see Paris, I foresee Destruction Evil Laughter

I seriously couldn't do a Let's Play while working on the robot, I just got so immersed in engineering the robot on the fly that I forget about the game. And even when I wasn't so absorbed, I didn't have the time to spare. So I didn't cover the past few days, but will summarize what happened in my next update, these are just the ones I had sitting on the clipboard.


avatar
Truthseeker4449
Admin

  : Killer Loli :

Gender : Female
Posts : 34997
Likes : 1368
Joined : 2013-01-15
Myers-Briggs Type : INTP-T
Alignment : Chaotic Neutral
Location : Standing Very Creepily Behind You

View user profile

Back to top Go down

Re: Supremacy 1914: End of The Great Tea War

Post by Truthseeker4449 on 4th February 2014, 7:34 am

Day 9:


At first glance, not much as happened, but a

lot has actually happened. The most

noticable are my new railroads.


another very noticable thing is that this former Swedish providence

got both a railroad and a harbour in a day.


yet another is jokool's new factory


But most concerning is that Morocco

changed our status to Right of Way without

warning. I'm not even sure when this

happened, I just noticed it yesterday.


Though the rising costs of materials is also

rather concerning. This does mean I need to

step up my demeostic production.


First factory is done! Now I've got to start

producing artillery. I'm particularly fond of

blasting the enemy to pieces and then

walking into town.

*tries to upgrade the factory*

Oops, that's right, Level 2 can't be built yet. Sorry


So jokool has captured his next providence...

I suppose I should start considering where to

strike next.

Right now I desire building materials. Poland

has Iron and that is the one I produce less of. However I doubt my ability to maintain my ability to stay in the green if I do.


avatar
Truthseeker4449
Admin

  : Killer Loli :

Gender : Female
Posts : 34997
Likes : 1368
Joined : 2013-01-15
Myers-Briggs Type : INTP-T
Alignment : Chaotic Neutral
Location : Standing Very Creepily Behind You

View user profile

Back to top Go down

Re: Supremacy 1914: End of The Great Tea War

Post by Guest on 4th February 2014, 10:10 am

Spoiler:


Well, I've captured another province! My armies are not looking too good though.... Elite AI really does make a difference.

I have a few things to do, but I'll check on some of my provinces first:



Hmmm... Need to repair that fortress...

Yeah, structures can get damaged or destroyed if the province is attacked. If it's destroyed, you have to rebuild it from scratch. However, if it's damaged like this, all you need to do is repair it. Repairing a structure costs half of what it takes to build it, so instead of (I think) 4000 money and 2000 tons of iron, it's 2000 money and 1000 tons of iron (might double check that later).

Another thing I noticed is that there's a new structure that can be built: an aerodrome.

I'm assuming that this is required to build air units, but I'll double check that later. I won't be building one now because I'm not sure which province would work best with it. I might try London, but later. Speaking of London:



My factory is almost done there! So yeah, probably will put an aerodrome there later.

Now to check my newest province:




Ummmmmm......okaaaaay..... Guessing there was some units in production before I destroyed the workshop. I wonder if I can get those units if I rebuild the workshop?

I'll try that in a bit, but for now, I'll build a recruiting office since they only take a few minutes.

While that's being built, I'll move some other troops around:



I'll send that unit north, and while that's happening, I'll try getting rid of that one Swedish unit by my province with about half of the troops from that province.



And while I was saving the last shot, they finished off that unit! Woo!

That'll just about do it for now. Just need to build a few fortresses on a couple of provinces that don't have them:



And also, buy a few more resources from the stock market and adjust consumption rates:



Fish is a slight problem right now, but if I get that other Swedish province, I should be okay.

One last thing: Build a workshop to see if I can get those armored cars:



Awesome! It worked!

I'll end this update here. Might check back later to see how things are going.

So anyway, until next time, see ya!

Guest
Guest


Back to top Go down

Re: Supremacy 1914: End of The Great Tea War

Post by Truthseeker4449 on 4th February 2014, 5:04 pm

How much time and material it takes to rebuilt a structure depends on its condition. For example, I had a barrack at 50% and it only took about 700 grain and some similar amount of wood to fix. However I have another barrack at 25% and it requires 1,125 tons of grain and 1,125 tons of wood to repair.


avatar
Truthseeker4449
Admin

  : Killer Loli :

Gender : Female
Posts : 34997
Likes : 1368
Joined : 2013-01-15
Myers-Briggs Type : INTP-T
Alignment : Chaotic Neutral
Location : Standing Very Creepily Behind You

View user profile

Back to top Go down

Re: Supremacy 1914: End of The Great Tea War

Post by Guest on 4th February 2014, 8:03 pm

Ah, okay. Thanks for the info.

Guest
Guest


Back to top Go down

Re: Supremacy 1914: End of The Great Tea War

Post by Sponsored content


Sponsored content


Back to top Go down

Page 2 of 13 Previous  1, 2, 3, ... 11, 12, 13  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum