Supremacy 1914: End of The Great Tea War

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Supremacy 1914: End of The Great Tea War

Post by Truthseeker4449 on 26th January 2014, 5:52 pm





Rules of Engagement:

*This game of Supremacy is played on the standard European map, which has countries with balanced resources and inaccurate borders (like Poland's existence and Belgium owning Switzerland).

*We both get to select a country to start with.

*We are playing with Elite AI, the Air Pack, and a total Supremacy victory condition. The last one means the game isn't over until one person controls everything.

*For the first 14 days, we cannot attack each other.

*For the first 48 hours, we cannot attack the AI and they cannot attack us.

*Although unlikely to make a difference, Anti-Cheat is on. If either of us attempt to log in under the same internet connection or computer, then we will both be kicked from the game and the Let's Play will automatically and awkwardly end there.

*There is an honor period of 24 hours between the declaration of war and the first attack towards each other and AI. It's uncertain if the AI is bound to this same obligation or if we can attack without declaring war. The wonders of being among the first Pit Stoppers to try a Gold Round, excluding Lux since he always seems to know more than he tells.

*Until war is declared between us, we can look at each other's posts. However once war is declared, neither one of us can look at each other's posts under gentleman's honor. If we return to peace, we may look at each posts at will until a state of war resumes between us.

*While a state of war exists between me and jokool, nobody is allowed to directly tell or imply anything of military value that me and jokool don't already know beyond any reasonable doubt. Depending how bad a breach of this rule is, the punishment could be very severe. If in doubt, don't post anything. If we both return to peace, then this ban is lifted until the next war between us.

*More rules may be added as time goes on, likely due to my forgetfulness.


Last edited by Truthseeker4449 on 26th January 2014, 6:27 pm; edited 1 time in total


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Re: Supremacy 1914: End of The Great Tea War

Post by Truthseeker4449 on 26th January 2014, 5:59 pm

Ugh, I apparently have to install Java. So um, could you not pick Germany please?


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Re: Supremacy 1914: End of The Great Tea War

Post by Truthseeker4449 on 26th January 2014, 6:14 pm

Nevermind, I'm all set!


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Re: Supremacy 1914: End of The Great Tea War

Post by Guest on 26th January 2014, 7:07 pm

I'm in, and I'm Great Britain again! Just setting things up now.

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Re: Supremacy 1914: End of The Great Tea War

Post by Guest on 26th January 2014, 8:42 pm

My first day:
First off, let me say welcome to Supremacy! It's been a while since I've played this so I hope I do well enough to keep this LP entertaining.

Let's get started by picking a country:



Hmmm.... Tough choice, but I think I'll go with what I was last time I played this map: Great Britain.

Hopefully I'll do better than I did last time I played this map... Annoyed



Oh, that's interesting. Didn't have anything like this last time I played (at least, not that I can remember).

I don't need a tutorial anyway since I know how to play this game.

Anyway, let me show off a few menus and stuff you can go through. First is the newspaper:



This just tells about the current events (like who's building what, and who's doing what, stuff like that). It get's more useful once wars start.

Next is the Diplomacy section:



There's a list of players here, including me. You can send messages to human players here, plus make trade offers with them. You can also change your diplomatic relations by selecting a different country and changing the setting there. You have Peace, which is what everyone starts off on, Right of Way, which is a better form of Peace that lets you cross that players territory without hostile action. If you move armies across land that you do not have Right of Way on, War is declared. Speaking of War, that's the worst relation you could have with another country. It automatically activates if you attack another countries units. Declaring War is the only way you can gain more territory, so I'll be doing this later, but since there's a peace period set up, War is not possible until later. The second worse relation you can have is a Trade Embargo. This means you cannot trade items/money on the stock market (which I'll be covering in a bit) with that country. During War, this is also not possible (obviously), so Trade Embargoes are kind of like a step towards War. Finally, if you really trust someone, you can have Share Map with them. Like Right of Way, but you can also see all the activity that the other person is doing (like what troops and units they have, and where they are).

Moving on, we have Resources:



This tells you what all you have, and how much you make of it per hour. Summary of what everything is:

For food, there's grain and fish. Without food, you're people go hungry, and morale goes down. With lower morale, Rebellions are possible, meaning that either troops could get killed in uprisings, or even worse, the territory could change to another country. So yeah, food is important. I think Grain is a bit more important, but I forget why.

Materials are Iron and Lumber. This is the main thing you'll be using to construct things with, like buildings and tanks. While nothing happens if you're out of it (at least, I don't think anything negative happens), it's important to keep it in stock so you can build.

Energy consists of Coal, Oil, and Gas. Again, mainly used for constructing things. The last few rounds I've played, Gas wasn't very important since nothing needed it, but since we have aircraft this time, that will be used for constructing aircraft. Coal is mainly used in railroads (which are not availiabe until later). Oil is probably the most important thing right now because it's used in a lot of construction things.

Now, as you can see, I'm in the red with some resources, so I need to adjust the consumption rate by moving around the different sliders:



That's better, but Oil is still in the red since my GB apparently doesn't produce any oil...

You have to balance out things carefully when sorting out your resources. Each section you adjust one thing, something else goes in the opposite direction. Example: Decreasing Fish consumption increases grain consumption since they're both in food.

Moving on, we have the Stock Market:



Here, you can buy resources you need with the money you have. You can also offer resources you have extra of for money. Prices vary depending on how much the stock goes up or down, and that all depends on how much someone is willing to pay for one resource. Oil tends to go up very quickly in price, at least in every game I've played. Another option is that you can use Goldmarks to buy resources. Goldmarks are the other currency of the game, but you can only earn them by buying them with real money (yeah, it's like Farmville from facebook :P). You can also earn them by doing other things, like voting for the game on gaming websites. I've got a ton stocked up, so I might be using them later for stuff I need, like Oil. Goldmarks can also be used for other things, like cutting down the time it takes for something to be built. Might also do this later if needed.

Now to make a few changes to my game profile:



You can change your flag, picture, and name here:



That'll do (it doesn't show my picture on the main part over in the left corner until I reload the game).

Now to show off the map. There's three different views you can have of it. One is the economic view:



This shows off the resources each country has. It also shows the morale of your country (green is good, red is bad).

Another view is the Espionage view:



If you have a spy, it'll show the info it has. I don't use spies very often, but they can provide some interesting info on opponents.

Normal view just shows where troops are, and I forgot to take a shot of it.....

Anyway, now for the provinces:



When you click on one, something like this pops up. If the province is yours, you can build stuff on it, like a recruiting office:



As you can see, they take some time to build. For this, it's only 5 minutes. Some other things take a lot longer though, like 3 days or more (and yes, this is real life days, 24 hours). I like to build recruiting offices on all my provinces first, then go from there:



I'll build up a workshop here at London, and also at Liverpool:



Workshops take only a few seconds to build, then can be upgraded afterwards. The upgrade takes 30 minutes and, once complete, helps reduce building time for units. Currently, all I can build is armored cars, but later, I can upgrade the workshop to a factory which can build other units, like tanks.

I also noticed that Harbors are also buildable, which, in the last games I played, I don't think was possible this early in the game, so that's cool.

I won't be building anything else right now, so that's about everything for this day.

One last shot I took is of the regular map, but it's a zoomed out view:



You can zoom in very close as well.

Aaaand that's it for this update. The next few updates will probably be a bit dull since not much can be done at this point, but I will update about once a day (maybe twice if things get more exciting).

So until next time, see ya!

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Re: Supremacy 1914: End of The Great Tea War

Post by Truthseeker4449 on 26th January 2014, 9:23 pm

Wow, that's a very good read for new players. I'm just focusing on my thought process and speaking of my update, my first update will come out tomorrow night around when our day rolls over.


Also grain is the more important of the two foods because it is consumed by troops, as is oil. For example, 132,000 men (AKA 132 infantry units) consume 600 tons of oil and 2,400 tons of grain per day. Lack of oil reduces the mobility (speed) of troops, which by the way starts out at 50% or 70% and slowly increases over the next few days, and lack of food will flush away morale (strength).


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Re: Supremacy 1914: End of The Great Tea War

Post by Guest on 26th January 2014, 10:14 pm

Thanks! I was a bit worried that it wasn't very good because I forgot a few things.

I did want to go into a bit more detail about a few other things, but it's mainly stuff we don't get into until later, so I'll try to cover them when I come to them.

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Re: Supremacy 1914: End of The Great Tea War

Post by Truthseeker4449 on 26th January 2014, 10:29 pm

Well what you miss I can fill :P


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Re: Supremacy 1914: End of The Great Tea War

Post by Guest on 26th January 2014, 10:32 pm

Laughing That's true.

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Re: Supremacy 1914: End of The Great Tea War

Post by Truthseeker4449 on 27th January 2014, 8:30 pm

Days 0-2:


Who the hell is this guy? I don't need a tutorial, those are for noobs. Hitting ok removes his interface and gives me the usual interface.

And I'm here first so I get to wait a while until jokool gets his invite. Unless I screwed up in which case we have a problem and I lost 5,000 goldmark since I wound up paying jokool's enterance fee by inviting him. But until I hear about there being a problem, I am so pysched!


And the game has begun!

*starts building my recuiting offices all at once*


*then notices I screwed up the screenshot*

Oops. I've got to be careful about pasting.


I'm already losing food, just as I predicted based upon my prevous time as Kaiser.

I've got to build up my oil and gas reserves as those are going to be key to my plans.

Wood will also be needed to help pace with demand.


*sees that my offices are now open*

That's good. Now what to do next....

I can build up to 6 fortresses...

*does a quick cacluation of how long my food will currently last*

Around 11 days...  but I have new troops coming in just 5 minutes so that's going to drop. I need a harbor in one of my grain producing providences and Dantzic is the only one capiable of housing a harbor.


I can speed up building if I want to but I'm not that desperate.

*looks at the Stock Market*


Hmm... None of the food ones look good. But that last oil offer looks good! Gotta remember oil is scarce in Europe and I have just one providence (Hamburg) that produces it and production will cap out at around 5,000 tons a day. I'm actually one of the few producers on the map. That gives me an edge over most countries so I should protect it at all costs.

*starts building a fortress and also shuffles troops around to better protect it*

You know what, I'm not doing moving troops around just yet. I have two days to build up an army before AI can hurt me. But I do need to start work on defenses...

I'd like to take Belgium for the food and stragetic value so I'll start there.


Not much else I can do now, apart from estimate my resources in the morning.

Money: $101,700
Wheat: 10,000 tons
Fish: 9,600 tons
Iron Ore: 4,500 tons
Lumber: 4,300 tons
Coal: 14,600 tons
Oil: 14,200 tons
Gas: 12,000 tons


Sweden is offering me right of way for 1,625 goldmark. Hmm... I did just get 500 goldmark from voting, but do I really need Sweden's Right of Way?

Hmm....

The only pro I see is a potential operation springboard into Northeastern Europe, but it might be more efficient just to sail in.

I'm going to decline it.


I wonder how big I can make my line of sight. Plus it'll help me gauge what Railguns can hit as railguns have the same range as most units have sight.


This sounds like an award I should've already gotten.

Having built a recuiting office in every start providence.

I have no idea why I didn't earn this until what is now my third game.


So I can see that far. Alright everyone go home.

*opens the newspaper*

Oh its Day 2 now Confused

Uh-oh, that could mean that I'm no longer safe from the AI.

*checks the Stock Market*


Hmm... that oil offer looks good right now and I do need a large stockpile until I can take on Russia. If it works the way I'm hoping it well, Russia will fulfill my oil needs nicely.

I want to fill some of those grain orders, but I need what I currently have as my supplies are dwindling slowly.


I'd say work is progressing nicely.

*has nothing better to do so than estimating my resources in 11 hours*

Money: $99,314
Wheat: 10,068 tons
Fish: 9,133 tons
Iron Ore: 6,574 tons
Lumber: 6,435 tons
Coal: 19,012 tons
Oil: 19,734 tons
Gas: 13,637 tons

This may seem pointless, but it's helpful in planning.


See how I suddenly have new icons for my border providences? Those mean I have a fortress there even though it is only half built. Even when it's Level 5, my fortresses appear this way to those who cannot see what I see. However my troops are hidden in fortresses Level 2 or higher.

*does nothing for the rest of Day 2*


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Re: Supremacy 1914: End of The Great Tea War

Post by Guest on 27th January 2014, 10:53 pm

So the downside of Germany is that food is a minor problem early on.

Speaking of Supremacy, I need to see how my stuff is.

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Re: Supremacy 1914: End of The Great Tea War

Post by Guest on 27th January 2014, 11:10 pm

Update: I've declared war on Sweden. I need oil baby!

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Re: Supremacy 1914: End of The Great Tea War

Post by Caprizant on 27th January 2014, 11:17 pm

I don't think anyone's ever said that before.


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Re: Supremacy 1914: End of The Great Tea War

Post by Guest on 27th January 2014, 11:51 pm

Probably not. Laughing

Another thing I forgot to mention is that I also got the same ribbon that Truthseeker got (and I know I've accomplished that achievement before). Maybe some awards are only given during gold rounds? Confused

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Re: Supremacy 1914: End of The Great Tea War

Post by Truthseeker4449 on 28th January 2014, 7:40 am

@jokool wrote:So the downside of Germany is that food is a minor problem early on.
It will become a very serious problem if you're not careful, a lesson I have already learned and one I am determined not to retake.


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