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the greatest crossover game to never exist-RATED T FOR TEEN-

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Post by Lief Katano 18th October 2013, 8:55 pm

(but you use one Pokémon at a time and one move)
Also, if I'm level one, then I guess I just have Quick Strike (deals 50% more damage) ignoring the fact that it is impossible to have a level one paladin
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Post by returnofmastercrazyhand 18th October 2013, 9:00 pm

(I know, I meant the max number of moves)
ok then, use 0-15 (but you probably knew that already)
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Post by Lief Katano 18th October 2013, 9:06 pm

(oh)
...I got a 3.
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Post by returnofmastercrazyhand 18th October 2013, 9:09 pm

metal slime HP:9 (was 12 before lief attacked
cactuar HP:10
I got a 5.
metal slime HP:9
cactuar HP:5
(our hp is 20 by default)
cactuar attacks me
hp remaining:14
your turn to get attacked (hope you get 0-3 damage so we can win easily)
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Post by Lief Katano 18th October 2013, 9:35 pm

...5.
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Post by returnofmastercrazyhand 18th October 2013, 9:40 pm

at least you still have more HP than me
my HP:14
Erdrick's HP:15

I deal 3 damage to the metal slime
metal slime's HP: 6
cactuar's HP: 5
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Post by Lief Katano 18th October 2013, 9:49 pm

...bleagh. Okay, sorry, dude, but this isn't working for me.
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Post by returnofmastercrazyhand 18th October 2013, 10:51 pm

I understand...
I'll try to rework the battle system in our favor...
stay tuned for updates
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Post by Lief Katano 18th October 2013, 10:58 pm

It's not that, it's just that it's generally bad. No offense...but it is.
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Post by returnofmastercrazyhand 19th October 2013, 9:52 am

that's what I thought you meant, so I'm redoing it inside out.
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Post by Lief Katano 19th October 2013, 9:58 am

Protip, though: don't start it out with the two rarest encounters in Final Fantasy and Dragon Quest.
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Post by returnofmastercrazyhand 19th October 2013, 10:37 pm

ok. but I'm thinking of some sort of equations based upon attack power and power points as well as enemy attack and HP (AP and PP) and AP/PP is determined by another equation that involves picking a random number from 10-100
so... for your quick strike move, I would say ten is the starting number. and now comes the equation
multiply by 4
divide by 2
subtract 5
and there is your AP(15 in this case)
now for PP, you start with your AP
then you multiply by 10
subtract 20
divide by 5
then do one of the following:
A: if it the digit ends in a 0(example 70), subtract 30
B:if a 5 (example 55) subtract 25
either way you last number is your PP(40 for your quick strike)
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Post by Truthseeker4449 20th October 2013, 2:59 pm

In my opinion, you're over complicating things. While I wouldn't have that much of an issue with having to do equation every single time due to my ability to write a program to do it for me, not everyone has such an ability.

And even if I gave the program to all of you, you would also have to download and install a freeware program to run my program (because no one has taught me how to make executable java files), plus the Java Developer's Kit to run the program to run my program. Not everyone's computer (specifically jokool's) can handle installations and some may require their parent's permission before they can even visit the websites to download what they need.
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Post by returnofmastercrazyhand 20th October 2013, 3:37 pm

I would be the only calculator to do the equations
plus, your AP is the same as damage dealt
and 5 PP is used per move (so Erdrick's quick strike can be used 20 times)
these equations only apply to the moves' AP and PP, as well as EXP gained.
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Post by returnofmastercrazyhand 30th December 2013, 7:23 pm

I just decided to ditch a battle system and go for free battling, as so long as everyone battles...
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