Railworks 4: End of the Line
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Re: Railworks 4: End of the Line
- An Uphill Struggle:
Now this one sounds like a huge challenge, but is only rated a 4. I wonder if those deadheading class 66s from a previous scenario have anything to do with this.Settle to Carlisle Scenario #11 wrote:Following a whole catalogue of issues regarding the EWS fleet, several changes have had to be made with regards to locomotive allocations. One such change meanss you are now in charge of a Class 37 locomotive, hauling a 1100 ton coal train that would normally be booked for a Class 66. Giving more than 1,250 hp to your modern successor, can you control your throttle and sander efficiently in order to gain enough momentum to clear the summit at Ais Gill?
I have a train and a destination at Blea Moor Upper Goods Loop, 33.30 miles up the line. It's also around 7:30 in the morning.
My question is do I have an unlimited supply of sand? And besides, a diesel can start huge trains that a steam locomotive can't
It looks like we're going to go in a few seconds.
Let the madness begin.
*slams it into full gear*
*stares at the ampmeter, the top guage on the left*
Not sure if that's a good thing.... Also this is the longest train I've ever hauled on British rails
Dammit, slipping already. And the grade is only 1:444 (0.22% if I did my math right)
[img]I can already tell this is not going to be a good day. I'm on level ground and slipping the moment I turn the sand off while in full throttle (I don't think this throttle is notched)
I'm slipping again! I had to cut throttle to stop slipping.
Why can't I have that one D:
I'm not even at half of the line speed of 60 mph.
Listening to cheery music in a foregin music does make the job a little more barable.
Also note the position for the switch for my sander, just to the right of my gauges. It is currently off. The buttons to the right of the sander turn my engine on and off.
I don't remember a highway being there.....
Dragging our ass like a dog through Appleby.
Losing speed on the 1:100 grade
Sand didn't help and I can't increase power because I'm already at full power. The lever on the far right is my throttle, the one below it is the reverser. The train brake is the lower lever on the left, with the locobrake being the one in the corner.
As my speed slowly falls, my amps do slowly increase, so maybe they'll even out at some point. 24.25 miles to my destination.
The grade is now only 1:166 and I'm gaining speed while losing amps.
And now the process is going the other way.
If you couldn't see the sander before, it's over on the far right. It's a momentary switch if you click on it directly. The HUD keeps it pressed.
That right there ladies and gentlemen is why DMUs are better than locomotive hauled trains. You can couple as many of them together as you need and they all work together, where as the cars I'm hauling aren't helping me one bit.
So far the climb is not going as bad or as painful as I thought it would be. We're just not getting up the line speed.
I'm slipping And I have 16.42 miles to go.
More slipping, 15.45 miles to go....
Whose idea was it to use this locomotive!
The frequency of the slips is increasing. Slippance usually occurs past 900 amps and to help avoid it, I have to reduce power.
Can I make 12.55 miles before I stall out on the hill? Let's find out.
The grade has evened out, now we've got to get more speed. Still 11.45 miles from the destination.
Going downhill now and slowly picking up some speed.
I think the worst is over. A little less than 9 miles to go.
30 mph speed restriction 1.6 miles ahead. Since this is a heavy train, I'm going to slow down now.
GOOD LORD, EVERYTHING JUMPED
So the alerter is also tied to the speed restrictions. My speed is not an issue, in fact I slowed down a little too much.
Another wheelslip. 4.75 miles to go.
WTF does this mean?
Oh shit, speed restriction
We're almost there.
That was a tricky climb, but not the hardest ever. That quickdrive on Cajon Pass with that freight train was my hardest climb
Next time I will show you guys the real reason I got the Settle and Carlisle and the add-on I haven't talk much about.
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Re: Railworks 4: End of the Line
- Steam on the Settle and Carlisle, off to a bad start:
Get out of the way scenario blurb.
This is why I got the Settle and Carlisle, the steam locomotives. The route alone comes with two, this one and a 0-6-0 tender engine. The add-on pack brings addintional locomotives into the route. Most of the locomotives, including this locomotive, have their own packs.
This particluar engine is part of the LMS Jubilee class, #5690, Leander. Today we're taking 7 coaches to Appleby, that's 43.07 miles up the line. Her whistle sounds exactly like the Black 5, with the Black 5 likely sharing a very similar design.
That is the first time I slipped on start with a Steam Locomotive, that said, it was a very minor split, not violent at all or even noticable. The grade is 1:181
Oh cool, I have a glow from my firebox.
Eh? What's going on with that last wheel?
Well that's going to screw up picture taking, it was probably because of the wheelslip and the game glitched.
That wheel is bugging me so much, I'll stop and see if it fixes itself. Also I'm getting quite a bit of lag.
Wow, it did fix itself.
Starting again is not easy, this is a heavy train and she wants to go back.
[img]
And I'm popping my safety valves. That may not sound like a big deal, but it wastes water and is VERY LOUD
That wheel must be a glitch in the programming, which is a big disappointment. So far I know of one other glitch in relating to Settle and Carlisle's steam locomotives. I looked them over in Quick Driver last night, but was going to leave the initial running until I got to their scenarios. The fact I missed this likely means I'm going back to look again.
26 mph. Not bad for a start on a hill.
Well at least you can't see the problem from here.
LMS didn't like these locomotives very much and these beautiful locomotives were negliated. These locomotives got their paint covered in layers of grime that was rarely removed. This locomotive is the only surivior that wears the original LMS paint job given to these locomotives.
Crap, my water level is LOW, just 67%. 35 miles to Appleby.
Baka, what are you doing there?
Gotta slow down.
Anyone else remember that scene from the second Harry Potter movie?
*just briefly opened the firebox doors in the longest tunnel*
I'M AN IDIOT \.A./
Thankfully I have a very strong draft going.
I'M ALIVE! :YAY!:
Got a speed restriction coming up.
Welcome to Dent.
AGAIN WITH THE NEAR FATAL MINDLESS MISTAKE
22.91 miles to go.
The morning sun....
I keep being reminded of the Hogworts Express, though this class of locomotive was not used in the film. That class is for another time.
I could probably find an engine repaint of the Hogwarts Castle.
16.24 miles from Appleby.
While looking for a Hogwarts Castle reskin, I stumbled upon the closest thing to a Railworks demo you will ever get: http://www.nrm.org.uk/OurCollection/scotsmangift- YouTube Video:
I have no idea if the download still works, but I don't see why not to try. So for those of you who want to give Railworks a try without spending money and do have the operating requirements on your computer (seriously, if you don't meet the specs, you will never fully apperate the game's beauty). Also jokool don't bother with the download, unless you want to melt your Central Processing Unit.
Hooray for coming close to exceeding the speed limit while coasting
and then the program crashes
Well, now that I know that there is a flaw in the Jubilee, I'm going back to the quick drive menu and checking the rest of the trains.
After some more testing, I am very pleased to say that ALL of the add-on pack locomotives work fine in Quick Drive scenarios, including one I thought wasn't working completely.
Also I experienced my first wheel slip while braking during the testing British locomotives seem more prone when compared to American locomotives I've driven.
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Re: Railworks 4: End of the Line
Remind me to try that download out if I get a better computer (that is, if it's a good download).
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Re: Railworks 4: End of the Line
I would say it is a good download as Railworks could gain customers from it.
With now more than $60 in backpay, I can get two routes or practically all of the locomotive packs. Right now I'm thinking routes, with Western Lines of Scotland and Donner Pass the top two priorities.
With now more than $60 in backpay, I can get two routes or practically all of the locomotive packs. Right now I'm thinking routes, with Western Lines of Scotland and Donner Pass the top two priorities.
- The Ribble Runaround:
Gotta hurry huh?
The locomotive today is a LMS 4F Fowler 0-6-0 tender locomotive. For whatever reason, this locomotive does not work in quick drive.
The biggest advantage to this design is that all of the locomotive's weight (not counting the tender) is on the drivers, giving it more adhesien.
However the design also has several draw backs. The biggest one is that the clydiners are mounted on the inside of the framerails, instead of outside like most locomotives. Internal cylinders are a maintaince nightmare and most US railroads never used such designs for long due to the inaccesability of the cylinders. However British railroads liked the idea of having 3 cylinders (2 external and 1 internal) and many locomotive designs included 3 cylinders. These include the A4s (like Mallard), the Peppercorns (like Tornado), and the A3s (like Flying Scotsman).
The lack of trailing and a pilot truck also limit the locomotive's proformance somewhat with regards to stability entering curves.
So now we sit and wait for a little bit after crossing the viaduct.
I don't like where this is going....
I don't see a turntable or a wye....
I think we're going to be moved to the back of the train.
*more parking*
*releases the hand brake and let's the locomotive roll back down the hill*
That's red!
*hits the brakes before realizing that that the signal is for the other track*
I was wondering why I wasn't able to roll very well and I didn't release my brakes all the way.
*more parking*
I can't roll into them, they're uphill!
I'll try not to bump these too hard...
so much for trying.....
The visibility sucks....
Back over the viaduct....
Sorry!
Now we go 10.73 miles down to Settle.
Puff ball
54 mph downhill, IN REVERSE! Can your family's mini-van do that?
*lost image*
The country side is pretty
*lost image*
1 mile from Settle!
Also right now I'm thinking of getting some of the "smaller" route add-ons. They're slightly cheaper and aren't as long, but the biggest plus is that the trains will be smaller, giving me better frame rate. I get pretty good frame rate running light.
loading coaches is much harder in a steam locomotive HUD...
but I did it and finished the scenario.
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Re: Railworks 4: End of the Line
- Coming Home:
Now for the first of the actual Settle to Carlisle Specials, featuring
LNER #4771 Green Arrow Unfortuantely the real thing is unlikely to steam again after it found she needs to have extensive repairs. While boiler repairs are well within the NRM's abilities, Green Arrow has a crack in her monoblock cylinder casting. This is a very expensive repair that the NRM doesn't want to make. And the NRM is already in very deep fincial trouble.
[boarding image that I never took]
Damn DMU spoiling the shot.
Green Arrow is a 2-6-2 "Prairie" and carries 4200 gallons of water and 7.50 tons of coal. As a V2 steam locomotive, she has three 18.5 x 26 cylinders. Unusual for locomotives this size, or at least that I've driven so far, the reverser goes a full 100% forward and back whereas most steam locomotives (except tank engines) only go 75% forward and back. Also the fire mass is really low compared to other locomotives, only 45% whereas 60+ is more common.
30.69 miles. I do have a helper on the back, but I don't think it's active.
As soon as we can get out from under these wires, I'll be happy.
Interesting, opening the firebox doors decreases my framerate.
The V2s are very powerful haulers. During WWII, 710 ton loads (20 or more carriages) were well within their abilities.
25.53 miles from Appleby. I've figured why I lag with the firebox doors open, there's a glow that appears even on the trees.
This fire takes a long time to build up.
The trackside camera isn't that good on the SC due to all the trees....
Huraay for speeding!
I really do like Green Arrow when I don't have the firebox doors open
19.15 miles to Appleby.
She wants to go faster, I can feel it.
And I want to go much faster than 60 mph. A trip to the Great Western Mainline may be in order. The V2s have been clocked at 100 mph. 12.83 miles to Appleby.
Slowing down for that mine.
3.85 miles from Appleby.
Looking at my HUD, I think Appleby has water. I have 3,308 gallons left.
Looks like a good spot to get water.
I've decided not to take on addational water.
I'll wait until I've filled my boiler. Also Ribblehead is 29.97 miles away.
That's a pretty big fine...
Let's go while listening to epic Fairy Tail soundtrack.
She sounds and looks great at speed.
It really is a pity she lags out so much when I have to throw more coal in her. I'm considering getting help to mod her so that the glow doesn't appear any more.
There's a good view of the glow
12.14 miles from Ribblehead
I just noticed I hadn't shown you guys my helper engine (called a banker in the UK). Judging from the lack of exhaust, it's not currently running.
I wonder why the headlight is up there.
9.90 miles to Ribblehead. I've used 1.02 tons of coal and 1,700 gallons of water so far.
Do I give a damn about speeding? Nope.
However I do give a damn about the 30 mph speed limit up ahead. 7.95 miles from Ribblehead.
I held the brakes for too long and I'm down to 9 mph.
*opens the throttle wide*
I wasn't aware that the glow was that big... 4.87 miles to Ribblehead.
/
I was wondering where that missing bridge was, I hadn't seen it in a while.
*shuts off steam as I enter the longest tunnel on the line and after passing a sign that tells me to slow down*
Out off of the longest tunnel, now onto to the longest viaduct.
Over the viaduct.
And now we make our stop at Ribblehead.
I don't want to leave her
*let's gravity take it the 10.71 miles down*
It's freezing and it hasn't done this thus far.
Now we're at line speed and I'm going to apply some brakes to keep us steady.
I think that's teh screecy corner of death, only there was no screeching this time.
1.08 miles to go.
stopping fail. There's still 0.27 miles until Settle.
I have completed the jounrey with 6.29 tons of coal and 1,960 gallons of water remaining.
Green Arrow is now my favorite British locomotive I've driven so far.
Also according to Wikipedia's article on the BR Standard Class 6 (a locomotive class I do not have, nor have I seen add-on for it), the Settle to Carlisle route has some of the steepest gradients and harshest conditions of any mainline in Britain.
Meanwhile in America, our locomotives are eating 1.0% grades for breakfast ._.
Actually I should prove it, Railworks might allow the impossible to happen, American locomotives on British track. Normally British track is not able to handle the weight of American locomotives, let alone the height. Then again I would have to make the scenario myself and I don't feel like doing that today.
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Re: Railworks 4: End of the Line
Quick drive failure for the diesel test.
- Hall Monitor:
The second special
This ladies and gentleman, is one of the Great Western Railway's Hall class locomotives. Intended for mixed traffic work, they are a veristile locomotive. The real life locomotive Olton Hall is the locomotive used in the Harry Potter films, renamed Hogwarts Castle.
I'll go ahead and start moving. The reverser is also 100% instead of 75%
I can't go very far though....
As soon as that DMU gets out of the way, I should be able to get moving.
Before I forget again, the Halls carry 6 tons of coal and 3,331 gallons of water.
Let's go.
The firebox glow.... we meet again.
I think the best thing for me to do when I have to throw more coal in the fire box is to open the 2D map, which allows for a quicker time.
Note the different valve gear. GWR loved this wheel arrangement and the valve gear.
I don't remember this viaduct.... 54.6 mph 21.72 miles to Appleby.
She's doing well on this 1:132 grade.
SPEEDING :YAY!:
Wonderful country side.
beautiful detail.
13.67 miles to Appleby. 60.7 mph.
I haven't had much luck with find that repaint. But someone says they'll be releasing one soon. Only this add-on has the Halls at all.
259 of these highly successful locomotives were built and 11 are preserved (Dumbleton Hall, Hagley Hall, Kinlet Hall, Maindy Hall, Pitchford Hall, Rood Ashton Hall, Wootton Haul, Hinderton Hall, Cogan Hall, Bickmarsh Hall, and Olton Hall).
I knew the SC Specials would come through on the good backdrop department.
Woolton Hall is not actually running or even in operational condition.
6.82 miles to go. I'm currently listening to Fairy Law.
This looks familiar....
1.48 miles to the speed restriction.
My alerter went off, thankfully I caught it in time.
3.85 miles to Appleby.
We're back in the zone for 60 mph, but 30 isn't bad. The scenario is over in 3.20 miles anyway.
Crossing over the so called Motorway. A little over half a mile to go.
Welcome to Appleby and that's another Hall over there.
?
Overshoot.
Now the jounrey is over....
I have 5.56 tons of coal and 2354 gallons of water.
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Re: Railworks 4: End of the Line
- King of the Hill:
Today we are driving another GWR locomotive, the King Class King Edward II. The Kings were the largest production locomotives ever built for the GWR.
Oddly enough I didn't get a Scenario starting instruction. All I have to go on is a destination and what my task menu thing says.
Bad grammer aside, this is going to be a challenge. I only have 1,999 gallons of water to start, even though this tender can surely hold much more and I also have 3.20 tons of coal, which should be plenty for the entire trip.Task Menu Thing wrote:At this time of day there is little traffic running over the line, so you have a clear run ahead. Your only scheduled stops will be at Applyeby to take on water, and at Settle to take on passengers for the rest of the run to Leeds. Dont expect any help from the Class47. The enthusiasts have requested that it doesnt provide any assitance is only there to keep electrical systems running and as a backup. Completion of the journey will be purely down to you and your locomotives efforts
Let's give it a try.
He slipped on start. Not all that surprising given that I'm hauling 11 carriages and a diesel. I'll talk more about the locomotive once I'm out of Carlisle.
As I said before, the Kings were the largest locomotives used by the GWR (one pacific, that's a locomotive with a 4-6-2 wheel arragnment, was bigger, but it was deemed a failure and only one was built). They were so large that preversered Kings had to be rebuilt with a lower cab and chimney to fit within the clearance limits of the modern railway. If I remember correctly, the limit is 13'1"
No. 6023 King Edward II is a more recently restored locomotive, with restoration completed in early 2011. The locomotive's rear wheels were damaged in a shunting accident and this was one of the reasons it was not saved from the scraper until 1985. Harvey's of Bristol bought the locomotive and restoration began soon after by the Brunel Engineering Center Trust. However in the autumn of 1988, funding was withdrawn and the locomotive's restoration halted.
The Great Western Society bought 6023 and continued the restoration. The new wheels were cast in 1994 and were installed in 1995. It is believed that this is the first wheel casting for a preserved steam locomotive. The original wheels are currently on display in Didcot.
The boiler passed tests in April 2010 and the King Edward II moved under its own power on January 20, 2011. The last time the locomotive did so was in 1962.
King Edward II wears the early BR blue steam locomotive livery instead of the later standard BR Brunswick Green currently carried by other preserved Kings.
This headlight arrangment means that the train is an express passenger service, which is what the Kings were built for.
30 Kings were built, but only 3 have been preserved. These are #6000 King George V, #6023 King Edward II, and #6024 King Edward I.
As King George V is unrebuilt, it is unable to run on the mainline, exept for parts of the line that still have the original GWR loading gauge (which was one of the more generous loading guages) and is a static exhibit in the NRM and the King Edward I's main line certificiate expired in March 2012 and requiring an overhaul, leaving the King Edward II the only operational King.
Also if you did not yet notice, it is raining.
#6000 King George V has the most interesting history of the Kings. In 1927, the same year it was built, the locomotive was brought to the US to partake in the Baltimore and Ohio Railroad centenary celebrations and recevied a bell. King George V is one of the few British locomotives (steam or diesel, modern or past) to be fitted with a bell. Bells are not usually needed in the UK due to the track being well fenced and are only required on locomotives that cross public roads at places other than crossings. In addination, those locomotives must have cow catches and side plates. When the locomotive was retired in 1962, it had covered 1,910,424 miles. Afterwords the King was preserved and restored to running order. Then in a 1971 historitic feat that makes the modern UK railtours possible, the King George V became the first steam locomotive to smash BR's mainline steam ban that had been in place since 1969. This occasion is often said to have opened the door for steam to return to the mainlines of Britain.
Also as I was typing this out after exiting to go to bed, I noticed I'm supposed to pick more than water at Appleby even though I only have 2 instructions. I may not be able to complete the scenario.....
The kings are noisy while the injectors are on and the throttle is open.
Passing this station at 45 mph.
I now have just 2.99 tons of coal and 1,590 gallons of water left. Appleby is stilll over 20 miles away.
Oh look, a class 37.
I think my injectors aren't injectors at all, but rather ejectors, which work using my exhaust instead of steam from the boiler because the locomotive wasn't taking on any water with my throttle closed.
56.2 mph through the countryside.
Losing a little speed over a viaduct.
This station is 11.20 miles from Appleby.
58.2 mph 9.48 miles to go.
60 mph, 8.43 miles till Appleby.
That's another steam special, that one being hauled by a Jubilee.
O_O
My boiler water level is 101%
The speed limit is 1.23 miles away and Appleby is 5.78 miles away.
I don't remember a trailer park being there. 3.31 miles left
*over a mile from Appleby, things stop working*
Please hold.
Everything is working again. I was worried that the program crashed.
This is Appleby. And I'm slipping while braking.
I've got 939 gallons of water and 2.63 tons of coal.
Appearently my coaches got filled with passengers. I'm going to shunt my coaches back, uncouple, and try again.
While I keep trying to figure this out, you guys enjoy the builder's plate located on the tender.
There is clearly water in there, so why can't I refill my tender?!
*has been trying for some time now*
[img]
I'll try messing around in the world editor. As I cannot take screenshots in the editor, I will be commenting here.
I think the King Edward II is just too big to fit on the water tower's refueling segment, the part of the track that the tower can be used.
I'll extend this over a little bit.
Okay, let's try it again.
I am now going to take my frustation out on the coaches by bumping them extremely hard.
Well this stinks.
*exits the scenario*
Odd, it says that I did refuel.
*did a drive over Cajon Pass*
I reached 117 mph Remember my previous record is 104. I achieved this by actually letting gravity do my work for me. Using steam only held me back.
Also I've finally learned how to trigger my air horn without going into the cab, hit Q. Usually this would reset my AWS, only the two air horn equipped locomotives I have do not have AWS.
One last thing, the wye in the San Bernidino yard is badly glitched and actually will lift the locomotive off the track and derailed it if you're not taking it slow.
I now have $90 in backpay, enough for 2 regularly priced routes or 3 discounted routes
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Re: Railworks 4: End of the Line
- Recording Breaking:
NO TIME TO WASTE
*gets a move on*
Oh good heavens, this is a huge train.
My framerate
This is Tornado, one of the newest, if not the newest, mainline steam locomotives. She was built from scratch as the next locomotive in the A1 Peppercorn class, which had all been scrapped. Though slighly modified from the original design for several reasons, she is still a marvel of engineering that holds 7.50 tons of coal and 6,200 gallons of water in her tender.
As you can see, Tornado has a ton of lights. Also visible is one of her two whistles. If I remember correctly, it used to be on an A4. The other whistle is mounted next to the cab on the right side.
Let'see if I can do it. It's over 14 miles away. And I'm at line speed.
A look inside Tornado's Cab.
Tornado allowed to go up to 80 mph (or maybe it's 70). However if she's taken over to Germany, she can be run as fast as she can.
I haz moving window!
Right now the Tornado DLC and the original Flying Scottsman DLC (not the black version) are the only British locomotives that I may get.
We have 9 minutes.
"Warning air brake must be in operation before using st------- air brake"
whut
I know Tornado has dual braking systems, air and vaccum.
1.40 miles! It's almost 17:32 and I'm supposed to be there in two minutes.
I've got plenty of water in the boiler, the throttle is wide open and Miku is shoveling coal and somehow managing not to get her hair sucked into the firebox.
*the train of thought takes a deadly twist*
Now I'm wondering if a Big Boy has enough draft to pull Miku into the firebox. She probably die instantly though....
I am speeding. .66 miles to go.
It should be noted that I'm accelerating on the 1:100 grade, with a train this long, that really speaks about Tornado's strength.
1 MINUTE AND .17 MILES
I didn't have a stop watch.
Now we have a more relaxed run to Garsdale, 3.91 miles away.
Tornado's sight glasses are far easier to read than most other locomotives. That's 69%
Note the mysterious thing attached to the running gear on Tornado's right side.
I think that's a generator.
Hm? Who is that?
Ah, it's Leander.
Well did I do it?
"Well did you do it? The enthusiasts are Garside are keen to know. If you achieved the time, feel free to post it up on the various forums and see if anyone can do better. If you didnt, feel free to repeat it as often as you like. But best not tell those LMS enthusiasts on the other platform, who are probably having a good laugh about it at the moment..."
*kicks the scenario writer in the groin*
Anyway, I know I made it to the marker before time ran out, so I think I win.
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Re: Railworks 4: End of the Line
Truthseeker, i would like to enlist your help erecting the shrine of the golden dunspach
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Re: Railworks 4: End of the Line
Knight of the Chocobo, this is not the place to mention such matters. A comment about my LP is what belongs here.
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Re: Railworks 4: End of the Line
Please stop posting in my LP unless you have a more constructive post than an out of context "ditto"
- New Settings:
First and foremost, I HAVE A NEW PERSONAL BEST, 123 MPH! :YAY!:
That out of the way, I've altered the game settings a bit. Mostly by turning TSX off and turning shadows off.
Below are two images, the top one has the original settings, the bottom one is the newer settings.
The result of lowering the quality is increased framerate. And I don't mean a few more frames, Railworks now runs very close, if not, at the speed it is supposed to. Although I wish I could keep the original quality, I like my new framerate far more. 125 mph is the speed on my fastest line, so high speed scenarios are now far more likely.
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Re: Railworks 4: End of the Line
- The Cumbrain Tornado:
Once again I don't get a scenario brief.
My task list says to pick up passengers at Carlisle and Appleby.
13 carriages. And the quality doesn't look that bad.
We're a little south of Settle.
And my framerate doesn't drop very much at all while shoveling coal :exicted:
WHAT THE HELL ARE THOSE
Speeding through Settle.
The scenery appears to be much brighter.
I really am loving Railworks so much more with the higher framerate.
The viaduct is coming up.
Tornado's starflower.
Crossing the viaduct.
That looks like a red signal.
*gets a little closer*
Yeah.
Hmm..... should I wait or procced?
*requests permission*
"Request to pass signal at danger denied"
*some time later*
Now we can proceed.
Now we can go into this tunnel.
It's very bright in here.
Apporaching Dent.
Going downhill. 13.84 miles from Appleby
I'm worried about how I can generate more steam than my safety valves can release.
8.65 miles to go.
Arriving in Appleby.
And now we sit and wait.
There's the instruction.
I totally missed the alerter.
SHIT
Now I've got to back up out of the tunnel.
*checks the 2D map*
It's a commuter train too.
Aww, the people love me!
Finally, we can get out of here.
18.61 miles.
I was an idiot for a while and now I have to build my steam back up.
Alerter caught me again....
Entering the yard at Carlisle.
I've noticed that while I'm operating a diesel, I'm looking for signals like a good driver, but while I'm operating a steam locomoti-
*alerter goes off*
I knew the next signal one would be red! And the alerter went off the moment I entered the 2D map to check it.
*some time later*
And the map says it's amber.... I hate these kinds of signals.
Why put the numbers up there?
And that finishes my last scenario for the Settle and Carlisle.
Tomorrow I will see if I get another route.
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Re: Railworks 4: End of the Line
- She Lives:
After a little work, I've created another free roam scenario for Sherman Hill, featuring #3985 and #4014
As you can see, both of them are massive and powerful locomotives.
Woah, I put the reverser in full, opened the throttle wide and she took off like a rocket on me O_O
I'm still not used to this new framerate yet.
Running light, my framerate is likely even higher the my last session.
*has to go water the flowers*
4 hours later
*returns with $65 in hand and $65 owed*
*heads over to the Steam store to make my final decision*
So I picked what I wanted to get, I decided to only get one item due to the sale ending in 16 minutes.
And after about an hour struggling to get the download started (Steam took a dump on me). I now need to go do something while it downloads. Like a 2 mile walk.
*goes to the library*
*returns an hour later*
Looks like it installed alright, now I can return to my free roam.
Now I'm going to back up over into that yard behind me.
So many switches I've got to cross. I wonder how they did it in the old days.
*got a fatal error just a few feet from the cars*
I just went up to 33 mph in reverse from a few seconds of full throttle at -15% reverser.
And again the program crashes when I back up to that siding.
I'll tweak the scenario a bit....
I broke the consist in two and moved it over there.
And it crashed again -___-
*goes to tweak it some more*
Okay, so the Big Boy does not like the G-Trax passenger cars.
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Re: Railworks 4: End of the Line
- Mega Route:
At 140 miles, Donner Pass is by far my longest route, double the length of Cajon Pass.
Lovely little brief.
Interesting paint scheme for these cars. I've got six of them and
Two diesels equiped with AWS.
Oh boy, all these handles are a little overwhelming. Thankfully I don't have to touch them.
As that other train rounds that bend, I should mention that this is a 1.5% grade, uphill for me.
This actually a pretty long train. That makes me very eager as the trains on Cajon Pass were pitifully small. Also this the longest scenario I have at 215 minutes.
What does the X mean?
*rounds the corner*
Oh, crossing.
Also I've got 12 miles until my next waypoint.
The tracks split here and then rejoin a little way down the line. Time is 10:06
Another split 2 minutes from the last. I'm going to time this images.
Anyone wanna go swimming? 10:10
That's the third tunnel so far. And there's another beyond it. and another. This is why Southern Pacific operated locomotives like the cab forward. 10:11
I've lost count of the tunnels and the speed limit is 50 mph, but I'm not getting to it for long. 10:16
What is that? 10:21 1.75 miles till Colfax
I've got a 25 speed restriction up ahead. 10:22
What he said. Next waypoint in 2.08 miles at Long Ravine Bridge Track. 10:23
That's quite a fall....
10:29 8.65 miles until Gold Run Track 2
Something is talking
Something about no defects?
The moment you're likely to ruin your pants....
Definitely not a route for those with a fear of heights.
2.4% grade.
10:41 4.58 miles to Gold Run.
Flashing amber
10:45 and 2.91 miles to go.
Solid amber.
And that's red.
10:51 .40 miles to Gold Run.
Hurray for Tab
Now we go 15.19 miles to Balloon Loop Track 2.
More ambers
11:01 12.62 miles.
Finally a green.
11:05
BUT THAT'S RED
11:07
I've been hitting quite a few red signals lately....
Also the grade is an ass kicking 2.7%
11:07, 10.68 miles to Balloon Loop
That's a green light
11:12 9.42 miles till Balloon Loop
There really isn't anything like a nice slow drive up the mountain.
11:23 5 miles to go.
3.2 grade
11:25 4.43 miles to go
Interesting.
11:36, 2.43 miles to Emigrant Gap Track 2
Looking at my route via my map, I see that the northern most yard, Sparks, has coal AND water. Not sure if either works yet but I know how to test that.
Wow, Truckee, where our journey today ends, also has coal and water.
Even Roseville, the other end yard has coal and water, plus a turntable. I really must get the 4449 up here.
My only issue so far is the grades and the speeds, which have been 25 mph for a long time now and very steep.
This is Emigrant Gap. It seems to be a passing area.
11:43 Shed 10 Track 2 in 7.30 miles
I believe this is the shed.
12:02 Soda Springs Track 2 in 11.34 miles
There are at least two more add-ons for Donner Pass. One is a little 44 ton diesel switcher and I'm not found of that. The other is the F40PH California Zephyr Add-On. At the moment I may be getting that add-on. I do have the money for two locomotives.
Been crossing several bridges.
Also most of the signal gantries are missing, leaving the signals floating in mid-air.
12:25 3 miles till Soda Springs
I wonder what caused the fire.
Steam had been retired from Southern Pacific for several years by then, which only the occasional excursion. So I doubt a steam locomotive caused the blaze.
Tunnel 7 is in 3 miles. 12:34
So we're changing tracks.
Not a bad facity at all. They have their own turntable, though it's sized for diesels. And this place has coal and water too
Or so it appears on the 2D map.....
INTO THE TUNNEL
12:41
Remember Sherman Hill is also part of this railroad.
Time to engage the Dynamic brakes.
Anyone wanna go swimming?
12:58
This is tunnel 42.
13:00 Truckee is in 7.08 miles.
Double amber.... no idea what it means
13:16 1.46 miles till Truckee
That was a long and slow trip.
13:25
Time to make that freeroam.
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