Railworks 4: End of the Line

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Railworks 4: End of the Line

Post by Truthseeker4449 on 21st June 2013, 10:56 pm

This is more or less my official Railworks dump thread. Screen shots (with or without commentary) will be posted here, as well as general updates about what the hell I'm doing. Questions about the game can also be posted here.

Starting off, screen shots of the Invincible, the first locomotive I drove, and wrecked.
Spoiler:




And now, my first attempt at Sherman Hill.
Spoiler:

I first decided to start taking screen shots when I realized that my guide was no longer so reliable.


Random epic shot of my lead locomotive (I had 4)


Things started to look up when I noticed that I had a cup holder Oh Boy!


As I mentioned in the Arcade, I was running Sherman Hill mostly in Notch 1, and occasionally Notch 2. Instead of an actual pedal, diesel locomotives are by a lever that notches off at specific points. Notch 1 is 13% power, Notch 2 is 25%, and this continues up to Notch 8. Sherman requires a setting between the two to run at track speed without a care in the world. Sadly it's impossible to achieve that prefect setting with my train because I can't leave the throttle between Notch 1 and Notch 2. I must either pick Notch 1 and slowly decelerate on the 0.8% grade, or pick Notch 2 and accelerate. Track speed is only 40 mph so you have to monitor your speed, I didn't do that good of a job and got several overspeed alerts.

Also see that red thing, that's the emergency brake. I discovered that the hard way when I pulled it by accident, bringing my train to a halt.


Pity I don't have the track to test that out, because I bet I can go faster than 75 mph.


Rounding a bend, catching a partially spawned train.


Ever wonder what it is like to ride on the front of a locomotive? Well, there you go.


WORST. GUIDE. EVER.

About 45 seconds after that, I noticed something.



MY FUCKING TRAIN BROKE IN TWO


Going back for it ended in a derailment when I slammed into the front of the other half of my train. Apparently it was supposed to break away because it became an AI train, but because my fucking guide didn't tell me it was supposed to happen, my journey on Sherman Hill got cut very short.


Last edited by Truthseeker4449 on 29th June 2013, 10:36 pm; edited 1 time in total


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Re: Railworks 4: End of the Line

Post by Lief Katano on 21st June 2013, 11:09 pm

The Invincible kind of reminds me of the trains from Thomas and Friends.

also, random fact: the Invincible is the name of two airships in the Final Fantasy series (in Final Fantasy III and Final Fantasy III^2 ((IX))). Neither of them crashed, however.


Well, the one in IX might've, or at least horribly wrecked.. Can't remember.


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Re: Railworks 4: End of the Line

Post by Guest on 22nd June 2013, 12:42 am

@Lief Katano wrote:The Invincible kind of reminds me of the trains from Thomas and Friends.
I was thinking that too!

In fact, it looks just like that special one from the movie. I think her name was Lady?

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Re: Railworks 4: End of the Line

Post by Truthseeker4449 on 22nd June 2013, 7:39 am

@Lief; It is a British tank engine and all but one of the characters in the show are based off British locomotives. Several characters are similar to the Invincible. The exact spellings escape my mind.

@jokool; You have the name correct and the wheel arrangement is the same as well, but Lady looks like this.
Spoiler:

Today I'm going to mess around in the route editor to try building my own.


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Re: Railworks 4: End of the Line

Post by Truthseeker4449 on 22nd June 2013, 8:16 am

And the editor crashed.

*goes back to the scenarios*


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Re: Railworks 4: End of the Line

Post by Lief Katano on 22nd June 2013, 12:22 pm

@Truthseeker4449 wrote:@Lief; It is a British tank engine and all but one of the characters in the show are based off British locomotives. Several characters are similar to the Invincible. The exact spellings escape my mind.
Which one wasn't? The one antagonist guy in the movie?


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Re: Railworks 4: End of the Line

Post by Truthseeker4449 on 22nd June 2013, 2:16 pm

I did two more scenarios for Sherman Hill.

Heritage Shuffle:

As you can see, I am assigned a small little switcher. My task is shunting stuff around for a UP Heritage excursion that evening.


If I can get on the turn table that is Horrified It didn't work initially so I had to restart the scenario after running into the well.


There we go :3



Oh god, my bell sounds awful. You guys should be happy you guys can't hear it, it's so lifeless. Bashing pots and pans sounds better this bell.


This is the first car I have to move, a mostly empty coal car. What I do not understand that UP's two active steam locomotives (UP #844 and UP #3985) are oil burners, not coal burners. No other locomotive needs coal. So why the coal?



More views of that coal car and my locomotive.


After dropping off the coal car, I need to get fuel.


Um, where do I put hose in?


This is my next job, moving fuel tanks.


On the left is what used to be the Backshop, where steam locomotives were overhauled back when Cheyenne was home to steam locomotives. On the right is what remains of the Passenger Roundhouse, where passenger steam locomotives (such as #844) were serviced. Now it's more of a storage shed. What you don't see is the freight roundhouse, which was torn down long ago. The backshop connected to the freight house.


This is where those cars go.


This is a better view of the passenger house. Currently UP has the following units stored here

UP 951, 949, and 963B (E9 diesel locomotive set)
UP 5511 (That locomotive I posted in the image thread the other day)

UP 838 (Sister locomotive of 844, used for spare parts)



I managed to actually complete this scenario. It was rated a 3 (median) and I got a 98% safe driving record.




Musical Mainline:

I've got to take some cars somewhere and then pick up some new one-



WHAT THE HELL DID I DO TO DESERVE THOSE CRAPPY LOCOMOTIVES!




Oh wait...... now I remember Annoyed





I got the horn stuck on both of those crappy locomotives. So I had to restart.



I'm sure I had something to say at this moment, but I can't remember what.



The cars I brought with me are dropped off here.



And now I have spend time doing the delivery paperwork.



Now for the next part of my assignment, picking up cars to build a train that will eventually head back to Cheyenne.



When did I get a license to haul hazardous materials. Horrified



After picking up my flammable cargo, I back out onto the main line.



Because the mainline has a 55 mph speed limit, I decide to run Notch 8 until I get to track speed, the first time I've been able to run 8 for longer than a few seconds. Excited



I need to stop here for a little bit so I can be switched over to another line.



JEEP! :D



Even though I've been running Notch 8 for a long time now, I still haven't made to the Track Speed of 45. The grade is 1.5% steep enough that I don't need to use the brake if I want to slow down.



Up ahead is a Wye and confusing American Signaling. The last cars I need to get are past here.


These are the last cars I need to get. I have to go a little further to a switch, then back up.


I couldn't figure out why my train wouldn't move. Then I saw that I had no RPMs, meaning the engine was not running. Which sucks if you don't know how to restart the engine. I do. Hit Z again

I finished coupling and got a 99% safe driving record.


I'm going to do another scenario, but before I leave, I want to know which locomotive I should get next. Depending on funds, I'll be able to download 1 or 2 steam locomotives today. One will be SP #4449, the other will either be the Big Boy
Spoiler:
or the Challenger.
Spoiler:


All three engines cost $19.99


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Re: Railworks 4: End of the Line

Post by Truthseeker4449 on 22nd June 2013, 2:22 pm

@Lief Katano wrote:
@Truthseeker4449 wrote:@Lief; It is a British tank engine and all but one of the characters in the show are based off British locomotives. Several characters are similar to the Invincible. The exact spellings escape my mind.
Which one wasn't? The one antagonist guy in the movie?
Diesel 10 is based on a BR Class 42 Warship, a British locomotive. Hank (a much newer character) is based on the Pennsylvania Railroad's K4


Also guys, please specify which part of the series you are talking about, I keep up with the series like all good 16 year olds who were supposed to abandon such things a long time ago and there have been several CGI movies released. Diesel 10 returns in both Hero of the Rails and Day of the Diesels.


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Re: Railworks 4: End of the Line

Post by Guest on 22nd June 2013, 2:30 pm

I've been talking about the live action (with actual people in it) movie (the Magic Railroad I think it's called?).

Also, I like the way the Challenger looks.

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Re: Railworks 4: End of the Line

Post by Truthseeker4449 on 22nd June 2013, 2:36 pm

Thomas and the Magic Railroad is the full name.

At the moment, I'm also leaning on Challenger. Both come with scenarios for Sherman Hill and I will try to get all of the available steam locomotives eventually, it's more or less order at the moment.


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Re: Railworks 4: End of the Line

Post by Lief Katano on 22nd June 2013, 2:49 pm

Oh .-. guess this shows how much I remember, and I was a huge Thomas fanatic when I was a little kid

Anyway, you should get the Challenger.


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Re: Railworks 4: End of the Line

Post by Truthseeker4449 on 22nd June 2013, 3:12 pm

Alright, after I finish my run up Sherman (it's supposed to take 90 minutes), I'll start downloading.


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Re: Railworks 4: End of the Line

Post by Truthseeker4449 on 22nd June 2013, 8:35 pm

Thundering Newbie:

I'm pretty sure that I have exceeded the estimated time of 90 minutes. To save time, I'm writing most of this update while still driving.

This task is described as a straightforward run. And




I get a new locomotive to drive Excited I'm moving on up in the world!


Then I took a closer look at the controls and realized it seems this locomotive isn't as good as I initially thought it was. I hated the way the throttle was split between regular throttle and dynamic braking. The horn is also the loudest of the ones I've heard so far, but ruined by the hissing of air. Agh. Anyway, 


My task is to take this heavy train of car carriers west from Cheyenne to Laramie. In addition to that, I have to teach a new driver the ropes. Who the hell gave me that job? I'm only on my second day of the job for crying out loud, not to mention I've wrecked several locomotives. But despite my lack of qualifications, I start heading out onto the #3 track, which usually handles heavy westbound trains, like mine.


And that's when I notice I have 6 windshield wipers. WHY DO I NEED THAT MANY FOR GOD'S SAKE?


I'm surprised that there's a water tower here, they were supposed to have been all destroyed (well, most of them, 844 was never retired) after diesels took over all operations. Well, if nothing else, I can take on water before tackling the Hill when I get the Challengers (which I have I decided to get first, I'll get the 4449 later, maybe after I get Donner Pass, a Southern Pacific route).


Another example of our signalling system. What all those lights mean is that I have a caution for that center line.


I believe I found the reason that signal was amber, that's another westbound train, taking either #1 or #2


It's a coal train and I'm traveling much faster than it.


At some point I decide to look behind me. This locomotive has a grand total of 8 windshield wipers.


No idea what this signal means, or even if the bottom light is green or white.


There's a lot of rocks here.



I had to slow down for something, I think another train broke down in front of us.


Wonderful, it's starting to rain.

*one bolt of lightning later*

Okay, it's a thunderstorm. Now Tom mentions that the winds up here can derail a train. Scared


I don't think 8 wipers is enough, but I appreciate them all now.


This is the train that broke down. Also it stopped raining.


But now there are supposedly rocks on the line.


So while they check it all out, we have to wait in a siding.


THE SUN :D


Just got the report that the line is passable, so off we go.


BRIDGE :O


Finally out of that siding, so now I can crank it up to Notch 8. By this time, I am liking the locomotive a lot more than I did before. This locomotive was geared for the speeds I needed and unlike the previous and disastrous trip up over the hill, didn't stay in Notch 1 the whole time.


TUNNELS! :O

They must be the tunnels mentioned by my failure of a guide on that first run up Sherman.


This is what my panel looks like in the tunnel.


And what it looks like when I turn the lights on.

Shortly after this, the scenario is completed on the downhill grade that begins in the tunnel.

I got a similar driving record to my previous scenario, but seeing how I didn't have to restart, this is my best attempt in Railworks yet.




I was about to purchase Challenger when I noticed that Big Boy and Challenger were available in a two pack for $31.99, saving me several dollars than if I got them separately (remember they are $19.99 each) . So now I'm downloading them, and because of how popular the Challenger was, I'll start with Challenger after I install both.


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Re: Railworks 4: End of the Line

Post by Truthseeker4449 on 23rd June 2013, 8:13 am

Snowy Challenger:


You guys wanted Challenger, and so I bring you #3943 and matching passenger cars. I have the game set for a quick drive, whatever that means, and also set the weather snowy. Our route will take us all the way over Sherman Hill from Cheyenne to Laramie, a 56 mile trip.


We're on our way out of the yard and already going about 33 mph


This is 3943's builder's plate.


The speed limit just went up to 70 mph :D


but now it drops back down to 60 for a mile. Also we are now on a 1.0% grade. Our consist is fairly light, so we shouldn't have a problem.


Might as well show you around the cab. Starting with items in dark red/brown.

Upper Left: Throttle/Regulator
Far Right: Not sure, it won't let me control it.
Second from the right: Reverser.
Third from the right: sand
Upper lever in the lower left: Loco Brake/Independent Brake
Lower lever in the lower left: Train Brake
Below and to the side of the Reverser: Bell.


Up there is our whistle.

BTW: We are currently traveling at 67 mph and are 45.82 miles from Laramie on a 1.5% grade and have a 50 mph speed restriction coming up.







Notice how the boiler and front of the locomotive don't seem to match up? That's the articulation that allows the Big Boys and Challengers to be run in the first place. Without it, the locomotives wouldn't be able to take even the most gradual of cruves. Interestingly enough, Big Boy can supposedly negoiate tighter cruves than 844 (a 4-8-4 "Northern") despite being much longer (Big Boys have a 4-8-8-4 wheel arragement), if the tenders would allow it (UP's centipede tenders have a nasty habit of derailing) and you didn't mind the boiler overhang. The design of the locomotives means that they are basically two engines under one boiler, something reflected in the track map.





Currently 42.83 miles from Laramie.


That's interesting, you don't usually see a diesel by itself. Also I noticed that 3943 is a coal burner.


I hope you guys are enjoying all these screen shots I'm taking. Still a 1.5% Grade, 40 miles from Laramisa.


The grade occasionally returns to 1.0% but mostly stays at 1.5%

I'm having trouble keeping her within the speed limits. I'm lucky that enough people complained about the handling of the original Big Boys and Challengers DLC that they went back and improved the proformance. Though you had to buy them again in order to get the better preformance (I didn't because I never bought the originals >:D ). Laramie is 31.72 miles away.


That siding looks very old and disused. The grade is now 0.8% and Laramia is 29.21 miles away. A 45 mph speed restriction is up ahead.


We are 24.56 miles from Laramie and we've round the crest of Sherman Hill (Or at least I think we have). Now we have to make it down the negative 0.85%

We're light enough where I don't have to use the brakes to keep use safely within the limits. I'll have to use a little steam every now and then to keep up the speed so that we stay at the limit, but otherwise we'll be coasting.


We're passing over a brief section of level ground before going uphill again.
We're still at 45 mph.


It's downhill again after this tunnel.




Like the smokey cab?


Just 10 miles outside of Laramie.


I almost stalled on a downhill grade.... less than two miles from Laramie.


Almost there....


We're here!

I quite enjoyed this little drive over Sherman Hill. I only wish I had a longer train.

I'm going to go to the library before doing another run on Sherman Hill.


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Re: Railworks 4: End of the Line

Post by Guest on 23rd June 2013, 11:46 am

@Truthseeker4449 wrote:I hope you guys are enjoying all these screen shots I'm taking.

I am! Looks awesome! :D

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Re: Railworks 4: End of the Line

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