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The Mushroom Kingdom

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returnofmastercrazyhand
TheCapsFan
Katuna Makata
Caprizant
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The Mushroom Kingdom Empty The Mushroom Kingdom

Post by Caprizant 12th September 2015, 6:25 pm

The Mushroom Kingdom Blahbl10

For plumbing talk. :B

I figured it was about time we had a Mario thread around here. It's kind of a big franchise.

Thread also includes side series set in the Mario Universe, such as Donkey Kong, Wario, Yoshi, etc.

Anyway, it seems there's a patch to Super Mario Maker that allows an alternate way to unlock everything (other than playing the game every day for nine days). Now you can also unlock items based on the amount of blocks you've placed.

Super Mario Maker Levels

Below is a list of member-made Super Mario Maker levels. Sorted first alphabetically by member, and then within that, chronologically by the time the level was posted on here.

Key
Level ID — "Title" — Game Style, Level Style

levels:


Last edited by Caprizant on 21st April 2018, 10:49 am; edited 23 times in total (Reason for editing : New courses!)
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Post by Guest 12th September 2015, 10:09 pm

Why haven't we made this thread sooner?
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Post by Lief Katano 12th September 2015, 10:22 pm

Because we thought the Mario series wasn't notable enough for its own thread :U
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Post by Truthseeker4449 12th September 2015, 10:29 pm

I think there may or may not have been an angry plumber that threatened Cap's household.


*has been listening to police scanners*
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Post by Nopon 12th September 2015, 10:55 pm

I honestly thought it was because at this point, Mario is synonymous with gaming (at least with me, if you're named Mario I instantly think vidya games)
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Post by Caprizant 29th September 2015, 11:45 pm

I got Super Mario Maker for my birthday! :D

It took me a few tries to make a level that actually felt cohesive, but once I got it I managed to make a couple. The interface is just as easy as it looks. And I can already make a few cool combinations of elements.

For example, selecting a Piranha Plant and shaking it turns it into a Fire Piranha, and then you can apply wings to that and stick it in a pipe, where it'll pop out every few seconds and float while spitting fireballs. You can also put it in a Lakitu cloud, which I did on my first level.

I also tried out a few of the top custom levels, and they're pretty cool. Most of them aren't even really levels, though, just automated contraptions to do a cool thing, like go through an obstacle course or make a song. But they're still neat.

I'm kinda bummed out by the 10-level limit when uploading, though. You can increase the limit by earning stars, but I can't see that happening much given how many levels are being made. A lot of stuff will just remain obscure unless you actively ask for stars. :V

Can't wait to unlock some more stuff so I can start playing with power >:D
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Post by Lief Katano 3rd October 2015, 8:50 am

Made my own SMM level. Code thing is 2FB0-0000-0082-ACA1.
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Post by Nopon 3rd October 2015, 4:03 pm

My stages so far:
8f84-0000-0048-85ee
9f32-0000-0053-ee8e
eab7-0000-005e-e672
2d1d-0000-0088-fac0
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Post by Guest 7th October 2015, 9:10 pm

jacksepticeye plays Super Mario Maker:
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Post by Caprizant 8th October 2015, 7:38 pm

Lief Katano wrote:Made my own SMM level. Code thing is 2FB0-0000-0082-ACA1.
Spiky Nopon wrote:My stages so far:
8f84-0000-0048-85ee
9f32-0000-0053-ee8e
eab7-0000-005e-e672
2d1d-0000-0088-fac0

Tried all these. Very difficult! :o

Also, a bit of general advice: If you're using Lakitus, try to keep them out of reach of players, because they can defeat the Lakitu and get the cloud, effectively allowing them to skip the level. Unless you want them to get the cloud, in which case it's a cool gimmick. :V

I've got some levels too. I try to keep my designs traditional, keeping to courses that you might find in a real Mario game.

215A-0000-008A-5869 — "Denim Denim Denim" — Super Mario Bros. 3, Underground
9711-0000-008A-59CA — "The Language of Flowers" — Super Mario World, Ground
289D-0000-008D-2687 — "Robe and Bone" — Super Mario World, Ghost House
F4F2-0000-0094-F6F1 — "Moles on Parade" — Super Mario World, Ground
31CB-0000-0096-DFEE — "Pale Blue Box" — Super Mario World, Ghost House

I have more courses, but I only upload the ones that I feel are as complete as I can get them. Occasionally I take a course down to make tweaks based on feedback and statistics in Course World, so the addresses may change.
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Post by Lief Katano 8th October 2015, 9:13 pm

Caprizant wrote:I've got some levels too. I try to keep my designs traditional, keeping to courses that you might find in a real Mario game.
I call bullshit on this.  Really.
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Post by Caprizant 8th October 2015, 9:28 pm

Well, there may be a few non-traditional elements (like the Cloud Sledge Bro boss fight), but no end-to-end Kaizo-level insanity :V
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Post by Katuna Makata 8th October 2015, 9:47 pm

My favorite parts are 2:49-3:47 and 6:15-6:40
Spoiler:

Spiky Nopon wrote:I honestly thought it was because at this point, Mario is synonymous with gaming (at least with me, if you're named Mario I instantly think vidya games)
Same.

As for favorite SMB series, mine is Paper Mario, especially the first two installments. They're just... perfect in regards to story and characters, and the first is nearly perfect in regards to gameplay mechanics.

Such a simple and clichéd intro, yet that does not diminish its impact in the least, but rather, make one look back upon it with fondness:

and we'll pretend the fourth never happened
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Post by Lief Katano 8th October 2015, 9:55 pm

but Paper Jam looks like it's going to be awesome D:
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Post by TheCapsFan 8th October 2015, 10:19 pm

I beg to differ. :U
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